#include "Transformer3D1Point.h" /* CONSTRUCTOR: Initializes the two points with empty vectors, the angle in 0. */ Transformer3D1Point::Transformer3D1Point() { std::vector empty (3,0); _centerPoint=empty; //If the transform already exists, we delete it before we create a new transform //and set the matrix with the identity matrix _transform= vtkTransform::New(); _matrix = vtkMatrix4x4::New(); _matrix->Identity(); _transform->SetMatrix(_matrix); } /* DESTRUCTOR */ Transformer3D1Point::~Transformer3D1Point() { //We delete the existing transform if (_transform != NULL ) { _transform->Delete(); } if (_matrix != NULL ) { _matrix->Delete(); } } /* SETS A NEW TRANSFORM */ void Transformer3D1Point::SetTransform(vtkTransform *transform) { _transform=transform; } /* SETS CENTER POINT */ void Transformer3D1Point::SetCenterPoint(std::vector point) { _centerPoint=point; } /* SETS THE ANGLE IN X */ void Transformer3D1Point::SetAngleX(double angle) { _angleX=angle; } /* SETS THE ANGLE IN Y */ void Transformer3D1Point::SetAngleY(double angle) { _angleY=angle; } /* SETS THE ANGLE IN Z */ void Transformer3D1Point::SetAngleZ(double angle) { _angleZ=angle; } /* SETS THE X SCALE */ void Transformer3D1Point::SetScaleX(double scaleX) { _scaleX=scaleX/100.0; } /* SETS THE Y SCALE */ void Transformer3D1Point::SetScaleY(double scaleY) { _scaleY=scaleY/100.0; } /* SETS THE Y SCALE */ void Transformer3D1Point::SetScaleZ(double scaleZ) { _scaleZ=scaleZ/100.0; } /* GETS THE RESULTANT TRANSFORM */ vtkTransform *Transformer3D1Point::GetResult() { return _transform; } /* MAKES THE TRANSFORMATIONS */ void Transformer3D1Point::Run() { //Clears any old transformations in the pipeline _transform->Identity(); //Make all transformations in post multiply mode _transform->PostMultiply(); //Centers the image before applying the transformation _transform->Translate(-_centerPoint[0], -_centerPoint[1], -_centerPoint[2]); _transform->RotateWXYZ(_angleY, 0, 1, 0); _transform->RotateWXYZ(_angleX, 1, 0, 0); _transform->RotateWXYZ(_angleZ, 0, 0, 1); _transform->Scale(_scaleX, _scaleY,_scaleZ); //Returns the inverse of the transformation (NTU: Have no idea why we have to do this for the image to appear properly) _transform->Inverse(); _transform->Update(); }