#include "VectorMath.h" VectorMath::VectorMath() { //_math = vtkMath::new(); } VectorMath::~VectorMath() { if (_math != NULL ) { _math->Delete(); } } void VectorMath::SetData(std::vector pointsX1, std::vector pointsX2, std::vector pointsY1, std::vector pointsY2, std::vector pointsZ1, std::vector pointsZ2) { _pointx1a = pointsX1[0]; _pointx1b = pointsX1[1]; _pointx2a = pointsX2[0]; _pointx2b = pointsX2[1]; _pointy1a = pointsY1[0]; _pointy1b = pointsY1[1]; _pointy2a = pointsY2[0]; _pointy2b = pointsY2[1]; _pointz1a = pointsZ1[0]; _pointz1b = pointsZ1[1]; _pointz2a = pointsZ2[0]; _pointz2b = pointsZ2[1]; } /* int[3]* VectorMath::GetPoints() { } double[3]* VectorMath::GetScales() { } double VectorMath::GetAngle() { }*/