#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // ------------------------------------------------------------------------- double cpExtensions::Visualization::ImageSliceActors:: m_PlaneColors[ 3 ][ 3 ] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; // ------------------------------------------------------------------------- cpExtensions::Visualization::ImageSliceActors* cpExtensions::Visualization::ImageSliceActors:: New( ) { return( new Self( ) ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetAxis( int axis ) { this->m_ImageMapper->SetOrientation( axis ); this->m_BlenderMapper->SetOrientation( axis ); this->m_ImageMapper->Update( ); this->m_BlenderMapper->Update( ); this->SetSliceNumber( this->GetSliceNumberMinValue( ) ); this->m_ImageActor->Modified( ); this->m_BlenderActor->Modified( ); this->Modified( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetInputConnection( vtkAlgorithmOutput* aout ) { // Get input vtkImageData if( aout == NULL ) return; // Create mapper and actors this->m_ImageMapper->SetInputConnection( aout ); this->_ConfigureInputImage( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetInputImage( vtkImageData* data ) { // Get input vtkImageData if( data == NULL ) return; // Create mapper and actors this->m_ImageMapper->SetInputData( data ); this->_ConfigureInputImage( ); } // ------------------------------------------------------------------------- int cpExtensions::Visualization::ImageSliceActors:: AddBinaryConnection( vtkAlgorithmOutput* aout, const double& r, const double& g, const double& b ) { if( aout == NULL ) return( -1 ); this->m_Blender->AddInputConnection( aout ); this->_ConfigureBinaryImage( r, g, b ); return( this->m_Blender->GetNumberOfInputPorts( ) - 1 ); } // ------------------------------------------------------------------------- int cpExtensions::Visualization::ImageSliceActors:: AddBinaryImage( vtkImageData* data, const double& r, const double& g, const double& b ) { if( data == NULL ) return( -1 ); this->m_Blender->AddInputData( data ); this->_ConfigureBinaryImage( r, g, b ); return( this->m_Blender->GetNumberOfInputPorts( ) - 1 ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: Clear( ) { // Unbind from container this->RemoveAllItems( ); // Filters and mappers this->m_ImageMapper = vtkSmartPointer< vtkImageSliceMapper >::New( ); this->m_ImageActor = vtkSmartPointer< vtkImageActor >::New( ); this->m_Blender = vtkSmartPointer< TBlender >::New( ); this->m_BlenderMapper = vtkSmartPointer< vtkImageSliceMapper >::New( ); this->m_BlenderLUT = vtkSmartPointer< vtkLookupTable >::New( ); this->m_BlenderActor = vtkSmartPointer< vtkImageActor >::New( ); this->m_ImageActor->SetMapper( this->m_ImageMapper ); this->m_BlenderMapper-> SetInputConnection( this->m_Blender->GetOutputPort( ) ); this->m_BlenderLUT->SetNumberOfTableValues( 1 ); this->m_BlenderLUT->SetTableRange( 0, 1 ); this->m_BlenderLUT->SetTableValue( 0, 0, 0, 0, 0 ); this->m_BlenderLUT->Build( ); this->m_BlenderActor->SetMapper( this->m_BlenderMapper ); this->m_BlenderActor->GetProperty( )->SetLookupTable( this->m_BlenderLUT ); this->m_BlenderActor->GetProperty( )->UseLookupTableScalarRangeOn( ); // Remove associated objects this->m_AssociatedSlices.clear( ); // White cursor vtkSmartPointer< vtkPoints > cursor_points = vtkSmartPointer< vtkPoints >::New( ); vtkSmartPointer< vtkCellArray > cursor_lines = vtkSmartPointer< vtkCellArray >::New( ); cursor_points->InsertNextPoint( 0, 0, 0 ); cursor_points->InsertNextPoint( 0, 0, 0 ); cursor_points->InsertNextPoint( 0, 0, 0 ); cursor_points->InsertNextPoint( 0, 0, 0 ); cursor_lines->InsertNextCell( 2 ); cursor_lines->InsertCellPoint( 0 ); cursor_lines->InsertCellPoint( 1 ); cursor_lines->InsertNextCell( 2 ); cursor_lines->InsertCellPoint( 2 ); cursor_lines->InsertCellPoint( 3 ); this->m_Cursor = vtkSmartPointer< vtkPolyData >::New( ); this->m_CursorMapper = vtkSmartPointer< vtkPolyDataMapper >::New( ); this->m_CursorActor = vtkSmartPointer< vtkActor >::New( ); this->m_Cursor->SetPoints( cursor_points ); this->m_Cursor->SetLines( cursor_lines ); this->m_CursorMapper->SetInputData( this->m_Cursor ); this->m_CursorActor->SetMapper( this->m_CursorMapper ); this->m_CursorActor->GetProperty( )->SetColor( 1, 1, 0 ); this->m_CursorActor->GetProperty( )->SetLineWidth( 2 ); // Plane intersections this->m_Axis1 = vtkSmartPointer< vtkPolyData >::New( ); this->m_Axis1Mapper = vtkSmartPointer< vtkPolyDataMapper >::New( ); this->m_Axis1Actor = vtkSmartPointer< vtkActor >::New( ); vtkSmartPointer< vtkPoints > h_points = vtkSmartPointer< vtkPoints >::New( ); vtkSmartPointer< vtkCellArray > h_lines = vtkSmartPointer< vtkCellArray >::New( ); h_points->InsertNextPoint( 0, 0, 0 ); h_points->InsertNextPoint( 0, 0, 0 ); h_lines->InsertNextCell( 2 ); h_lines->InsertCellPoint( 0 ); h_lines->InsertCellPoint( 1 ); this->m_Axis1->SetPoints( h_points ); this->m_Axis1->SetLines( h_lines ); this->m_Axis1Mapper->SetInputData( this->m_Axis1 ); this->m_Axis1Actor->SetMapper( this->m_Axis1Mapper ); this->m_Axis2 = vtkSmartPointer< vtkPolyData >::New( ); this->m_Axis2Mapper = vtkSmartPointer< vtkPolyDataMapper >::New( ); this->m_Axis2Actor = vtkSmartPointer< vtkActor >::New( ); vtkSmartPointer< vtkPoints > v_points = vtkSmartPointer< vtkPoints >::New( ); vtkSmartPointer< vtkCellArray > v_lines = vtkSmartPointer< vtkCellArray >::New( ); v_points->InsertNextPoint( 0, 0, 0 ); v_points->InsertNextPoint( 0, 0, 0 ); v_lines->InsertNextCell( 2 ); v_lines->InsertCellPoint( 0 ); v_lines->InsertCellPoint( 1 ); this->m_Axis2->SetPoints( v_points ); this->m_Axis2->SetLines( v_lines ); this->m_Axis2Mapper->SetInputData( this->m_Axis2 ); this->m_Axis2Actor->SetMapper( this->m_Axis2Mapper ); // Plane this->m_Plane = vtkSmartPointer< vtkPolyData >::New( ); this->m_PlaneMapper = vtkSmartPointer< vtkPolyDataMapper >::New( ); this->m_PlaneActor = vtkSmartPointer< vtkActor >::New( ); vtkSmartPointer< vtkPoints > plane_points = vtkSmartPointer< vtkPoints >::New( ); vtkSmartPointer< vtkCellArray > plane_lines = vtkSmartPointer< vtkCellArray >::New( ); plane_points->InsertNextPoint( 0, 0, 0 ); plane_points->InsertNextPoint( 0, 1, 0 ); plane_points->InsertNextPoint( 1, 1, 0 ); plane_points->InsertNextPoint( 1, 0, 0 ); plane_lines->InsertNextCell( 5 ); plane_lines->InsertCellPoint( 0 ); plane_lines->InsertCellPoint( 1 ); plane_lines->InsertCellPoint( 2 ); plane_lines->InsertCellPoint( 3 ); plane_lines->InsertCellPoint( 0 ); this->m_Plane->SetPoints( plane_points ); this->m_Plane->SetLines( plane_lines ); this->m_PlaneMapper->SetInputData( this->m_Plane ); this->m_PlaneActor->SetMapper( this->m_PlaneMapper ); // Text actor this->m_TextActor = vtkSmartPointer< vtkTextActor >::New( ); this->m_TextBuffer[ 0 ] = '\0'; this->m_TextActor->SetTextScaleModeToNone( ); vtkTextProperty* textprop = this->m_TextActor->GetTextProperty( ); textprop->SetColor( 1, 1, 0 ); textprop->SetFontFamilyToCourier( ); textprop->SetFontSize( 18 ); textprop->BoldOff( ); textprop->ItalicOff( ); textprop->ShadowOff( ); textprop->SetJustificationToLeft( ); textprop->SetVerticalJustificationToBottom( ); vtkCoordinate* coord = this->m_TextActor->GetPositionCoordinate( ); coord->SetCoordinateSystemToNormalizedViewport( ); coord->SetValue( 0.01, 0.01 ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: AssociateSlice( Self* slice ) { this->m_AssociatedSlices.push_back( slice ); this->Modified( ); } // ------------------------------------------------------------------------- vtkInteractorStyle* cpExtensions::Visualization::ImageSliceActors:: GetStyle( ) { return( this->m_Style.GetPointer( ) ); } // ------------------------------------------------------------------------- const vtkInteractorStyle* cpExtensions::Visualization::ImageSliceActors:: GetStyle( ) const { return( this->m_Style.GetPointer( ) ); } // ------------------------------------------------------------------------- vtkImageData* cpExtensions::Visualization::ImageSliceActors:: GetInputImage( ) { if( this->m_ImageMapper.GetPointer( ) != NULL ) return( this->m_ImageMapper->GetInput( ) ); else return( NULL ); } // ------------------------------------------------------------------------- const vtkImageData* cpExtensions::Visualization::ImageSliceActors:: GetInputImage( ) const { if( this->m_ImageMapper.GetPointer( ) != NULL ) return( this->m_ImageMapper->GetInput( ) ); else return( NULL ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: PushActorsInto( vtkRenderWindow* window, bool force_style ) { this->m_Window = window; if( window == NULL ) return; vtkRenderWindowInteractor* rwi = window->GetInteractor( ); vtkRenderer* renderer = window->GetRenderers( )->GetFirstRenderer( ); if( rwi == NULL || renderer == NULL ) return; // Update style if( this->m_Style.GetPointer( ) != NULL && force_style ) rwi->SetInteractorStyle( this->m_Style ); // Update actors renderer->AddViewProp( this->m_ImageActor ); renderer->AddViewProp( this->m_BlenderActor ); if( force_style ) { renderer->AddViewProp( this->m_CursorActor ); renderer->AddViewProp( this->m_PlaneActor ); renderer->AddViewProp( this->m_TextActor ); renderer->AddViewProp( this->m_Axis1Actor ); renderer->AddViewProp( this->m_Axis2Actor ); } // fi // Configure camera vtkCamera* camera = renderer->GetActiveCamera( ); if( camera != NULL && force_style ) { // Parallel projections are better when displaying 2D images int axis = this->GetAxis( ); camera->ParallelProjectionOn( ); camera->SetFocalPoint( double( 0 ), double( 0 ), double( 0 ) ); if( axis == 0 ) { camera->SetPosition( double( 1 ), double( 0 ), double( 0 ) ); camera->SetViewUp ( double( 0 ), double( 0 ), double( 1 ) ); } else if( axis == 1 ) { camera->SetPosition( double( 0 ), double( -1 ), double( 0 ) ); camera->SetViewUp ( double( 0 ), double( 0 ), double( 1 ) ); } else // if( axis == 2 ) { camera->SetPosition( double( 0 ), double( 0 ), double( 1 ) ); camera->SetViewUp ( double( 0 ), double( -1 ), double( 0 ) ); } // fi } // fi renderer->ResetCamera( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: PopActorsFrom( vtkRenderWindow* window ) { vtkRenderWindowInteractor* rwi = window->GetInteractor( ); vtkRenderer* renderer = window->GetRenderers( )->GetFirstRenderer( ); if( renderer != NULL ) { renderer->RemoveViewProp( this->m_ImageActor ); renderer->RemoveViewProp( this->m_BlenderActor ); renderer->RemoveViewProp( this->m_CursorActor ); renderer->RemoveViewProp( this->m_PlaneActor ); renderer->RemoveViewProp( this->m_TextActor ); renderer->RemoveViewProp( this->m_Axis1Actor ); renderer->RemoveViewProp( this->m_Axis2Actor ); } // fi } // ------------------------------------------------------------------------- unsigned int cpExtensions::Visualization::ImageSliceActors:: GetNumberOfImages( ) const { return( this->m_Blender->GetNumberOfInputPorts( ) ); } // ------------------------------------------------------------------------- vtkImageActor* cpExtensions::Visualization::ImageSliceActors:: GetImageActor( ) { return( this->m_ImageActor ); } // ------------------------------------------------------------------------- const vtkImageActor* cpExtensions::Visualization::ImageSliceActors:: GetImageActor( ) const { return( this->m_ImageActor ); } // ------------------------------------------------------------------------- vtkImageActor* cpExtensions::Visualization::ImageSliceActors:: GetBinaryActor( ) { return( this->m_BlenderActor ); } // ------------------------------------------------------------------------- const vtkImageActor* cpExtensions::Visualization::ImageSliceActors:: GetBinaryActor( ) const { return( this->m_BlenderActor ); } // ------------------------------------------------------------------------- vtkTextActor* cpExtensions::Visualization::ImageSliceActors:: GetTextActor( ) { return( this->m_TextActor ); } // ------------------------------------------------------------------------- const vtkTextActor* cpExtensions::Visualization::ImageSliceActors:: GetTextActor( ) const { return( this->m_TextActor ); } // ------------------------------------------------------------------------- vtkActor* cpExtensions::Visualization::ImageSliceActors:: GetPlaneActor( ) { return( this->m_PlaneActor ); } // ------------------------------------------------------------------------- const vtkActor* cpExtensions::Visualization::ImageSliceActors:: GetPlaneActor( ) const { return( this->m_PlaneActor ); } // ------------------------------------------------------------------------- vtkPlane* cpExtensions::Visualization::ImageSliceActors:: GetPlaneFunction( ) { if( this->m_ImageMapper.GetPointer( ) != NULL ) return( this->m_ImageMapper->GetSlicePlane( ) ); else return( NULL ); } // ------------------------------------------------------------------------- const vtkPlane* cpExtensions::Visualization::ImageSliceActors:: GetPlaneFunction( ) const { if( this->m_ImageMapper.GetPointer( ) != NULL ) return( this->m_ImageMapper->GetSlicePlane( ) ); else return( NULL ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetInterpolate( bool v ) { if( this->m_Interpolate != v ) { this->m_ImageActor->SetInterpolate( v ); this->m_BlenderActor->SetInterpolate( v ); this->m_Interpolate = v; this->Modified( ); } // fi } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: InterpolateOn( ) { this->SetInterpolate( true ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: InterpolateOff( ) { this->SetInterpolate( false ); } // ------------------------------------------------------------------------- double* cpExtensions::Visualization::ImageSliceActors:: GetDisplayBounds( ) const { if( this->m_ImageActor.GetPointer( ) != NULL ) return( this->m_ImageActor->GetDisplayBounds( ) ); else return( NULL ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: GetDisplayBounds( double bounds[ 6 ] ) const { if( this->m_ImageActor.GetPointer( ) == NULL ) { bounds[ 0 ] = bounds[ 2 ] = bounds[ 4 ] = double( 0 ); bounds[ 1 ] = bounds[ 3 ] = bounds[ 5 ] = double( -1 ); } else this->m_ImageActor->GetDisplayBounds( bounds ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: ResetCursor( ) { if( this->m_ImageMapper.GetPointer( ) != NULL ) { double pos[] = { this->m_VisibleBounds[ 0 ], this->m_VisibleBounds[ 2 ], this->m_VisibleBounds[ 4 ] }; this->SetCursor( pos ); } else { vtkPoints* points = this->m_Cursor->GetPoints( ); points->SetPoint( 0, 0, 0, 0 ); points->SetPoint( 1, 0, 0, 0 ); points->SetPoint( 2, 0, 0, 0 ); points->SetPoint( 3, 0, 0, 0 ); this->m_Cursor->Modified( ); this->m_CursorMapper->Modified( ); this->m_CursorActor->Modified( ); } // fi } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetCursor( double pos[ 3 ] ) { if( this->m_ImageMapper.GetPointer( ) == NULL ) return; // Get ordered axes int a0 = this->GetAxis( ); int a1 = ( a0 + 1 ) % 3; int a2 = ( a0 + 2 ) % 3; int ma0 = a0 << 1; int ma1 = a1 << 1; int ma2 = a2 << 1; // Update cross double* bounds = this->m_VisibleBounds; double p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ]; p0[ a2 ] = p1[ a2 ] = pos[ a2 ]; p2[ a1 ] = p3[ a1 ] = pos[ a1 ]; p0[ a0 ] = p1[ a0 ] = p2[ a0 ] = p3[ a0 ] = bounds[ ma0 ]; p0[ a1 ] = bounds[ ma1 ]; p1[ a1 ] = bounds[ ma1 + 1 ]; p2[ a2 ] = bounds[ ma2 ]; p3[ a2 ] = bounds[ ma2 + 1 ]; vtkPoints* points = this->m_Cursor->GetPoints( ); points->SetPoint( 0, p0 ); points->SetPoint( 1, p1 ); points->SetPoint( 2, p2 ); points->SetPoint( 3, p3 ); this->m_Cursor->Modified( ); this->m_CursorMapper->Modified( ); this->m_CursorActor->Modified( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: ResetAxesCursor( ) { if( this->m_ImageMapper.GetPointer( ) != NULL ) { double pos[] = { this->m_VisibleBounds[ 0 ], this->m_VisibleBounds[ 2 ], this->m_VisibleBounds[ 4 ] }; this->SetAxesCursor( pos ); } else { vtkPoints* points = this->m_Axis1->GetPoints( ); points->SetPoint( 0, 0, 0, 0 ); points->SetPoint( 1, 0, 0, 0 ); this->m_Axis1->Modified( ); this->m_Axis1Mapper->Modified( ); this->m_Axis1Actor->Modified( ); points = this->m_Axis2->GetPoints( ); points->SetPoint( 0, 0, 0, 0 ); points->SetPoint( 1, 0, 0, 0 ); this->m_Axis2->Modified( ); this->m_Axis2Mapper->Modified( ); this->m_Axis2Actor->Modified( ); } // fi } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetAxesCursor( double pos[ 3 ] ) { if( this->m_ImageMapper.GetPointer( ) == NULL ) return; // Get ordered axes int a0 = this->GetAxis( ); int a1 = ( a0 + 1 ) % 3; int a2 = ( a0 + 2 ) % 3; int ma0 = a0 << 1; int ma1 = a1 << 1; int ma2 = a2 << 1; // Update cross double* bounds = this->m_VisibleBounds; double p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ]; p0[ a2 ] = p1[ a2 ] = pos[ a2 ]; p2[ a1 ] = p3[ a1 ] = pos[ a1 ]; p0[ a0 ] = p1[ a0 ] = p2[ a0 ] = p3[ a0 ] = bounds[ ma0 ]; p0[ a1 ] = bounds[ ma1 ]; p1[ a1 ] = bounds[ ma1 + 1 ]; p2[ a2 ] = bounds[ ma2 ]; p3[ a2 ] = bounds[ ma2 + 1 ]; vtkPoints* points1 = this->m_Axis1->GetPoints( ); points1->SetPoint( 0, p2 ); points1->SetPoint( 1, p3 ); vtkPoints* points2 = this->m_Axis2->GetPoints( ); points2->SetPoint( 0, p0 ); points2->SetPoint( 1, p1 ); this->m_Axis1->Modified( ); this->m_Axis1Mapper->Modified( ); this->m_Axis1Actor->Modified( ); this->m_Axis2->Modified( ); this->m_Axis2Mapper->Modified( ); this->m_Axis2Actor->Modified( ); } // ------------------------------------------------------------------------- double cpExtensions::Visualization::ImageSliceActors:: GetMinWindow( ) const { return( this->m_WLRange[ 0 ] ); } // ------------------------------------------------------------------------- double cpExtensions::Visualization::ImageSliceActors:: GetMaxWindow( ) const { return( this->m_WLRange[ 1 ] ); } // ------------------------------------------------------------------------- double cpExtensions::Visualization::ImageSliceActors:: GetMinLevel( ) const { return( this->m_WLRange[ 2 ] ); } // ------------------------------------------------------------------------- double cpExtensions::Visualization::ImageSliceActors:: GetMaxLevel( ) const { return( this->m_WLRange[ 3 ] ); } // ------------------------------------------------------------------------- double cpExtensions::Visualization::ImageSliceActors:: GetWindow( ) const { if( this->m_ImageActor.GetPointer( ) != NULL ) return( this->m_ImageActor->GetProperty( )->GetColorWindow( ) ); else return( double( 0 ) ); } // ------------------------------------------------------------------------- double cpExtensions::Visualization::ImageSliceActors:: GetLevel( ) const { if( this->m_ImageActor.GetPointer( ) != NULL ) return( this->m_ImageActor->GetProperty( )->GetColorLevel( ) ); else return( double( 0 ) ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetWindow( double w ) { if( this->m_ImageActor.GetPointer( ) == NULL ) return; double v = ( w < this->m_WLRange[ 0 ] )? this->m_WLRange[ 0 ]: w; v = ( v > this->m_WLRange[ 1 ] )? this->m_WLRange[ 1 ]: v; this->m_ImageActor->GetProperty( )->SetColorWindow( v ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetLevel( double l ) { if( this->m_ImageActor.GetPointer( ) == NULL ) return; double v = ( l < this->m_WLRange[ 2 ] )? this->m_WLRange[ 2 ]: l; v = ( v > this->m_WLRange[ 3 ] )? this->m_WLRange[ 3 ]: v; this->m_ImageActor->GetProperty( )->SetColorLevel( v ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetWindowLevel( double w, double l ) { if( this->m_ImageActor.GetPointer( ) == NULL ) return; double a = ( w < this->m_WLRange[ 0 ] )? this->m_WLRange[ 0 ]: w; a = ( a > this->m_WLRange[ 1 ] )? this->m_WLRange[ 1 ]: a; double b = ( l < this->m_WLRange[ 2 ] )? this->m_WLRange[ 2 ]: l; b = ( b > this->m_WLRange[ 3 ] )? this->m_WLRange[ 3 ]: b; this->m_ImageActor->GetProperty( )->SetColorWindow( a ); this->m_ImageActor->GetProperty( )->SetColorLevel( b ); this->UpdateText( a, b ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: ResetWindowLevel( ) { this->SetWindowLevel( this->m_WLRange[ 1 ] * double( 0.5 ), ( this->m_WLRange[ 3 ] + this->m_WLRange[ 2 ] ) * double( 0.5 ) ); } // ------------------------------------------------------------------------- int cpExtensions::Visualization::ImageSliceActors:: GetAxis( ) const { if( this->m_ImageMapper.GetPointer( ) != NULL ) return( this->m_ImageMapper->GetOrientation( ) ); else return( -1 ); } // ------------------------------------------------------------------------- int cpExtensions::Visualization::ImageSliceActors:: GetSliceNumber( ) const { if( this->m_ImageMapper.GetPointer( ) != NULL ) return( this->m_ImageMapper->GetSliceNumber( ) ); else return( -1 ); } // ------------------------------------------------------------------------- int cpExtensions::Visualization::ImageSliceActors:: GetSliceNumberMinValue( ) const { if( this->m_ImageMapper.GetPointer( ) != NULL ) return( this->m_ImageMapper->GetSliceNumberMinValue( ) ); else return( -1 ); } // ------------------------------------------------------------------------- int cpExtensions::Visualization::ImageSliceActors:: GetSliceNumberMaxValue( ) const { if( this->m_ImageMapper.GetPointer( ) != NULL ) return( this->m_ImageMapper->GetSliceNumberMaxValue( ) ); else return( -1 ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetSliceNumber( const int& slice ) { if( this->m_ImageMapper.GetPointer( ) == NULL ) return; int axis = this->GetAxis( ); double prev_pos = this->m_VisibleBounds[ axis << 1 ]; // Update mappers and display bounds this->m_ImageMapper->SetSliceNumber( slice ); this->m_BlenderMapper->SetSliceNumber( slice ); this->m_ImageMapper->Modified( ); this->m_BlenderMapper->Modified( ); this->m_ImageActor->Modified( ); this->m_BlenderActor->Modified( ); // Update display extent (this isn't done automatically) this->m_ImageMapper->GetInput( )->GetExtent( this->m_VisibleExtent ); this->m_VisibleExtent[ axis << 1 ] = slice; this->m_VisibleExtent[ ( axis << 1 ) + 1 ] = slice; this->m_ImageActor->SetDisplayExtent( this->m_VisibleExtent ); // Prepare plane data this->m_ImageMapper->GetBounds( this->m_VisibleBounds ); double x0[][ 3 ] = { { this->m_VisibleBounds[ 0 ], this->m_VisibleBounds[ 2 ], this->m_VisibleBounds[ 4 ] }, { this->m_VisibleBounds[ 1 ], this->m_VisibleBounds[ 3 ], this->m_VisibleBounds[ 5 ] } }; double p0[ 2 ][ 3 ]; vtkPlane* plane = this->m_ImageMapper->GetSlicePlane( ); plane->GeneralizedProjectPoint( x0[ 0 ], p0[ 0 ] ); plane->GeneralizedProjectPoint( x0[ 1 ], p0[ 1 ] ); this->m_VisibleBounds[ 0 ] = p0[ 0 ][ 0 ]; this->m_VisibleBounds[ 1 ] = p0[ 1 ][ 0 ]; this->m_VisibleBounds[ 2 ] = p0[ 0 ][ 1 ]; this->m_VisibleBounds[ 3 ] = p0[ 1 ][ 1 ]; this->m_VisibleBounds[ 4 ] = p0[ 0 ][ 2 ]; this->m_VisibleBounds[ 5 ] = p0[ 1 ][ 2 ]; double* bnds = this->m_VisibleBounds; // Configure visualization and implicit plane orientation this->m_PlaneActor->GetProperty( )->SetRepresentationToWireframe( ); this->m_PlaneActor->GetProperty( )->SetLineWidth( 3 ); vtkPoints* plane_points = this->m_Plane->GetPoints( ); plane_points->SetPoint( 0, bnds[ 0 ], bnds[ 2 ], bnds[ 4 ] ); plane_points->SetPoint( 2, bnds[ 1 ], bnds[ 3 ], bnds[ 5 ] ); if( axis == 0 || axis == 2 ) // YZ, x-normal { plane_points->SetPoint( 1, bnds[ 1 ], bnds[ 2 ], bnds[ 5 ] ); plane_points->SetPoint( 3, bnds[ 0 ], bnds[ 3 ], bnds[ 4 ] ); } else if( axis == 1 ) // ZX, y-normal { plane_points->SetPoint( 1, bnds[ 0 ], bnds[ 2 ], bnds[ 5 ] ); plane_points->SetPoint( 3, bnds[ 1 ], bnds[ 3 ], bnds[ 4 ] ); } // fi // Set plane colors this->m_PlaneActor->GetProperty( )-> SetColor( this->m_PlaneColors[ axis ] ); this->m_Axis1Actor->GetProperty( )-> SetColor( this->m_PlaneColors[ ( axis + 1 ) % 3 ] ); this->m_Axis2Actor->GetProperty( )-> SetColor( this->m_PlaneColors[ ( axis + 2 ) % 3 ] ); this->m_Plane->Modified( ); this->m_PlaneMapper->Modified( ); this->m_PlaneActor->Modified( ); this->m_Axis1->Modified( ); this->m_Axis1Mapper->Modified( ); this->m_Axis1Actor->Modified( ); this->m_Axis2->Modified( ); this->m_Axis2Mapper->Modified( ); this->m_Axis2Actor->Modified( ); // Update text this->UpdateText( ); // Update lines from associated slices /* TODO auto sIt = this->m_AssociatedSlices.begin( ); for( ; sIt != this->m_AssociatedSlices.end( ); ++sIt ) { Self* slice = *sIt; for( unsigned int id = 0; id < slice->m_AssociatedSlices.size( ); ++id ) { std::cout << id << std::endl; if( slice->m_AssociatedSlices[ id ] != this ) continue; std::cout << "id : " << id << std::endl; } // rof } // rof */ // Update camera position if( this->m_Window == NULL ) return; vtkRenderer* renderer = this->m_Window->GetRenderers( )->GetFirstRenderer( ); if( renderer == NULL ) return; vtkCamera* camera = renderer->GetActiveCamera( ); if( camera == NULL ) return; double cam_pos[ 3 ]; camera->GetPosition( cam_pos ); cam_pos[ axis ] += this->m_VisibleBounds[ axis << 1 ] - prev_pos; camera->SetPosition( cam_pos ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: SetSlice( double* pos ) { vtkImageData* image = this->GetInputImage( ); if( image == NULL ) return; int ijk[ 3 ]; double pcoords[ 3 ]; image->ComputeStructuredCoordinates( pos, ijk, pcoords ); this->SetSliceNumber( ijk[ this->GetAxis( ) ] ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: UpdateText( ) { if( this->m_ImageMapper.GetPointer( ) != NULL ) { char axis; int axId = this->m_ImageMapper->GetOrientation( ); if ( axId == 0 ) axis = 'X'; else if( axId == 1 ) axis = 'Y'; else if( axId == 2 ) axis = 'Z'; std::sprintf( this->m_TextBuffer, "Axis: %c (%d)", axis, this->m_ImageMapper->GetSliceNumber( ) ); } else this->m_TextBuffer[ 0 ] = '\0'; this->m_TextActor->SetInput( this->m_TextBuffer ); this->m_TextActor->Modified( ); this->Modified( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: UpdateText( double pos[ 3 ] ) { if( this->m_ImageMapper.GetPointer( ) != NULL ) { char axis; int axId = this->m_ImageMapper->GetOrientation( ); if ( axId == 0 ) axis = 'X'; else if( axId == 1 ) axis = 'Y'; else if( axId == 2 ) axis = 'Z'; int slice = this->GetSliceNumber( ); vtkImageData* image = this->GetInputImage( ); int ijk[ 3 ]; double pcoords[ 3 ]; image->ComputeStructuredCoordinates( pos, ijk, pcoords ); ijk[ axId ] = slice; int ext[ 6 ]; image->GetExtent( ext ); if( ext[ 0 ] <= ijk[ 0 ] && ijk[ 0 ] <= ext[ 1 ] && ext[ 2 ] <= ijk[ 1 ] && ijk[ 1 ] <= ext[ 3 ] && ext[ 4 ] <= ijk[ 2 ] && ijk[ 2 ] <= ext[ 5 ] ) { int nScl = image->GetNumberOfScalarComponents( ); std::stringstream str; str << "[" << ijk[ 0 ] << "," << ijk[ 1 ] << "," << ijk[ 2 ] << "]=("; str << image->GetScalarComponentAsFloat( ijk[ 0 ], ijk[ 1 ], ijk[ 2 ], 0 ); for( int n = 1; n < nScl; ++n ) str << " " << image->GetScalarComponentAsFloat( ijk[ 0 ], ijk[ 1 ], ijk[ 2 ], n ); str << ")"; std::sprintf( this->m_TextBuffer, "Axis: %c (%d)\nPixel %s", axis, slice, str.str( ).c_str( ) ); } // fi } else this->m_TextBuffer[ 0 ] = '\0'; this->m_TextActor->SetInput( this->m_TextBuffer ); this->m_TextActor->Modified( ); this->Modified( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: UpdateText( const double& w, const double& l ) { if( this->m_ImageMapper.GetPointer( ) != NULL ) { char axis; int axId = this->m_ImageMapper->GetOrientation( ); if ( axId == 0 ) axis = 'X'; else if( axId == 1 ) axis = 'Y'; else if( axId == 2 ) axis = 'Z'; std::sprintf( this->m_TextBuffer, "Axis: %c (%d)\nW/L (%.2f/%.2f)", axis, this->m_ImageMapper->GetSliceNumber( ), w, l ); } else this->m_TextBuffer[ 0 ] = '\0'; this->m_TextActor->SetInput( this->m_TextBuffer ); this->m_TextActor->Modified( ); this->Modified( ); } // ------------------------------------------------------------------------- cpExtensions::Visualization::ImageSliceActors:: ImageSliceActors( ) : Superclass( ), m_Window( NULL ), m_Interpolate( false ) { this->Clear( ); this->_ConfigureStyle( ); } // ------------------------------------------------------------------------- cpExtensions::Visualization::ImageSliceActors:: ~ImageSliceActors( ) { } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _Render( ) { if( this->m_Window == NULL ) return; vtkRenderer* renderer = this->m_Window->GetRenderers( )->GetFirstRenderer( ); if( renderer == NULL ) return; renderer->SetAllocatedRenderTime( 1e-3 ); this->m_Window->Render( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _ResetCamera( ) { if( this->m_Window == NULL ) return; vtkRenderer* renderer = this->m_Window->GetRenderers( )->GetFirstRenderer( ); if( renderer == NULL ) return; renderer->ResetCamera( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _ConfigureStyle( ) { // Connect this view with a controller this->m_Style = vtkSmartPointer< TStyle >::New( ); this->m_Style->AddMouseMoveCommand( Self::_MouseMoveCommand, this ); this->m_Style->AddMouseClickCommand( Self::_MouseClickCommand, this ); this->m_Style->AddMouseWheelCommand( Self::_MouseWheelCommand, this ); this->m_Style->AddKeyCommand( Self::_KeyCommand, this ); this->m_Style->AddEnterCommand( Self::_EnterCommand, this ); this->m_Style->AddLeaveCommand( Self::_LeaveCommand, this ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _ConfigureInputImage( ) { this->m_ImageMapper->SetOrientation( 0 ); this->m_ImageMapper->Update( ); // Create actor this->m_ImageActor->SetInterpolate( this->m_Interpolate ); this->m_ImageActor->Modified( ); if( this->m_Style.GetPointer( ) != NULL ) this->m_Style->AssociateImageActor( this->m_ImageActor ); this->AddItem( this->m_ImageActor ); this->SetSliceNumber( this->GetSliceNumberMinValue( ) ); this->ResetCursor( ); this->Modified( ); // Reset cursors this->ResetCursor( ); this->ResetAxesCursor( ); // Update window/level ranges vtkImageData* data = this->GetInputImage( ); if( data != NULL ) { double r[ 2 ]; data->GetScalarRange( r ); this->m_WLRange[ 0 ] = double( 0 ); this->m_WLRange[ 1 ] = r[ 1 ] - r[ 0 ]; this->m_WLRange[ 2 ] = r[ 0 ]; this->m_WLRange[ 3 ] = r[ 1 ]; this->ResetWindowLevel( ); // Configure blender this->m_BlenderBase = vtkSmartPointer< vtkImageData >::New( ); this->m_BlenderBase->ShallowCopy( data ); this->m_BlenderBase->AllocateScalars( VTK_UNSIGNED_CHAR, 1 ); std::memset( this->m_BlenderBase->GetScalarPointer( ), 0, this->m_BlenderBase->GetActualMemorySize( ) ); this->m_Blender->AddInputData( this->m_BlenderBase ); } // fi } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _ConfigureBinaryImage( const double& r, const double& g, const double& b ) { unsigned int nValues = this->m_BlenderLUT->GetNumberOfTableValues( ); this->m_BlenderLUT->SetNumberOfTableValues( nValues + 1 ); this->m_BlenderLUT->SetTableRange( 0, nValues ); this->m_BlenderLUT->SetTableValue( nValues, r, g, b, 0.5 ); this->m_BlenderLUT->Build( ); this->m_BlenderLUT->Modified( ); this->m_Blender->Modified( ); this->m_Blender->Update( ); this->m_BlenderMapper->Modified( ); this->m_BlenderActor->Modified( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _MouseMoveCommand( void* data, const TStyle::ButtonID& btn, int* idx, double* pos, bool alt, bool ctr, bool sft ) { ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data ); if( actors == NULL ) return; if( btn == TStyle::ButtonID_None ) { // Just show the pixel information actors->SetCursor( pos ); actors->UpdateText( pos ); actors->_Render( ); } else if( btn == TStyle::ButtonID_Left ) { if( !alt && ctr && !sft ) { // Show axes in current renderer actors->SetAxesCursor( pos ); actors->_Render( ); // Interactively move slices auto i = actors->m_SlicesCommands.begin( ); for( ; i != actors->m_SlicesCommands.end( ); ++i ) i->first( pos, actors->GetAxis( ), i->second ); } // fi } else if( btn == TStyle::ButtonID_Right ) { if( !alt && !ctr && sft ) { // Change image window level double bounds[ 6 ]; actors->m_ImageMapper->GetBounds( bounds ); int a0 = actors->GetAxis( ); int a1 = ( a0 + 1 ) % 3; int a2 = ( a0 + 2 ) % 3; double dx = pos[ a1 ] - actors->m_StartWindowLevelPos[ a1 ]; double dy = pos[ a2 ] - actors->m_StartWindowLevelPos[ a2 ]; dx /= bounds[ ( a1 << 1 ) + 1 ] - bounds[ a1 << 1 ]; dy /= bounds[ ( a2 << 1 ) + 1 ] - bounds[ a2 << 1 ]; dx *= actors->m_StartWindowLevel[ 0 ]; dy *= actors->m_StartWindowLevel[ 1 ]; dx += actors->m_StartWindowLevel[ 0 ]; dy += actors->m_StartWindowLevel[ 1 ]; actors->SetWindowLevel( dx, dy ); actors->_Render( ); // Associate objects auto i = actors->m_WindowLevelCommands.begin( ); for( ; i != actors->m_WindowLevelCommands.end( ); ++i ) i->first( dx, dy, i->second ); } // fi } // fi } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _MouseClickCommand( void* data, const TStyle::ButtonID& btn, int* idx, double* pos, bool alt, bool ctr, bool sft ) { ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data ); if( actors == NULL ) return; actors->m_StartWindowLevelPos[ 0 ] = pos[ 0 ]; actors->m_StartWindowLevelPos[ 1 ] = pos[ 1 ]; actors->m_StartWindowLevelPos[ 2 ] = pos[ 2 ]; actors->m_StartWindowLevel[ 0 ] = actors->GetWindow( ); actors->m_StartWindowLevel[ 1 ] = actors->GetLevel( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _MouseWheelCommand( void* data, const int& dir, bool alt, bool ctr, bool sft ) { ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data ); if( actors == NULL ) return; if( !alt && !ctr ) { int slice = actors->GetSliceNumber( ) + ( dir * ( ( sft )? 10: 1 ) ); if( slice < actors->GetSliceNumberMinValue( ) ) slice = actors->GetSliceNumberMinValue( ); if( slice > actors->GetSliceNumberMaxValue( ) ) slice = actors->GetSliceNumberMaxValue( ); actors->SetSliceNumber( slice ); actors->_Render( ); auto a = actors->m_AssociatedSlices.begin( ); for( ; a != actors->m_AssociatedSlices.end( ); ++a ) ( *a )->SetSliceNumber( slice ); // Associate objects auto i = actors->m_RenderCommands.begin( ); for( ; i != actors->m_RenderCommands.end( ); ++i ) i->first( i->second ); } // fi } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _KeyCommand( void* data, const char& key ) { ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data ); if( actors == NULL ) return; switch( key ) { case 'r': case 'R': { actors->_ResetCamera( ); actors->_Render( ); // Associate objects auto i = actors->m_RenderCommands.begin( ); for( ; i != actors->m_RenderCommands.end( ); ++i ) i->first( i->second ); } break; case 'w': case 'W': { actors->ResetWindowLevel( ); actors->_Render( ); // Associate objects auto i = actors->m_RenderCommands.begin( ); for( ; i != actors->m_RenderCommands.end( ); ++i ) i->first( i->second ); } break; default: break; } // hctiws } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _EnterCommand( void* data ) { ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data ); if( actors == NULL ) return; actors->ResetCursor( ); actors->m_CursorActor->VisibilityOn( ); actors->_Render( ); } // ------------------------------------------------------------------------- void cpExtensions::Visualization::ImageSliceActors:: _LeaveCommand( void* data ) { ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data ); if( actors == NULL ) return; actors->ResetCursor( ); actors->m_CursorActor->VisibilityOff( ); actors->_Render( ); } // eof - $RCSfile$