#ifndef __FPA__VTK__IMAGE3DOBSERVER__HXX__ #define __FPA__VTK__IMAGE3DOBSERVER__HXX__ #include #include #include #include #include #include #include /* #include #include */ // ------------------------------------------------------------------------- template< class F, class R > void fpa::VTK::Image3DObserver< F, R >:: SetRenderWindow( R* rw ) { this->m_RenderWindow = rw; } // ------------------------------------------------------------------------- template< class F, class R > void fpa::VTK::Image3DObserver< F, R >:: Execute( const itk::Object* c, const itk::EventObject& e ) { typedef itk::ImageBase< 3 > _TImage; typedef typename F::TStartEvent _TStartEvent; typedef typename F::TStartLoopEvent _TStartLoopEvent; typedef typename F::TEndEvent _TEndEvent; typedef typename F::TEndLoopEvent _TEndLoopEvent; typedef typename F::TAliveEvent _TAliveEvent; typedef typename F::TFrontEvent _TFrontEvent; typedef typename F::TFreezeEvent _TFreezeEvent; typedef typename F::TStartBacktrackingEvent _TStartBacktrackingEvent; typedef typename F::TEndBacktrackingEvent _TEndBacktrackingEvent; typedef typename F::TBacktrackingEvent _TBacktrackingEvent; // Check inputs if( this->m_RenderWindow == NULL ) return; vtkRenderer* ren = this->m_RenderWindow->GetRenderers( )->GetFirstRenderer( ); if( ren == NULL ) return; const F* filter = dynamic_cast< const F* >( c ); if( filter == NULL ) return; const _TImage* image = filter->GetInput( ); if( image == NULL ) return; const _TStartEvent* startEvt = dynamic_cast< const _TStartEvent* >( &e ); const _TStartBacktrackingEvent* startBackEvt = dynamic_cast< const _TStartBacktrackingEvent* >( &e ); if( startEvt != NULL || startBackEvt != NULL ) { // Create actor _TImage::RegionType reg = image->GetLargestPossibleRegion( ); _TImage::SizeType siz = reg.GetSize( ); if( this->m_Data.GetPointer( ) == NULL ) { this->m_Data = vtkSmartPointer< vtkPolyData >::New( ); this->m_Mapper = vtkSmartPointer< vtkPolyDataMapper >::New( ); this->m_Actor = vtkSmartPointer< vtkActor >::New( ); vtkSmartPointer< vtkPoints > points = vtkSmartPointer< vtkPoints >::New( ); vtkSmartPointer< vtkCellArray > vertices = vtkSmartPointer< vtkCellArray >::New( ); vtkSmartPointer< vtkFloatArray > scalars = vtkSmartPointer< vtkFloatArray >::New( ); this->m_Data->SetPoints( points ); this->m_Data->SetVerts( vertices ); this->m_Data->GetPointData( )->SetScalars( scalars ); this->m_Mapper->SetInputData( this->m_Data ); this->m_Actor->SetMapper( this->m_Mapper ); ren->AddActor( this->m_Actor ); this->m_Marks = TMarks::New( ); this->m_Marks->SetLargestPossibleRegion( image->GetLargestPossibleRegion( ) ); this->m_Marks->SetRequestedRegion( image->GetRequestedRegion( ) ); this->m_Marks->SetBufferedRegion( image->GetBufferedRegion( ) ); this->m_Marks->SetOrigin( image->GetOrigin( ) ); this->m_Marks->SetSpacing( image->GetSpacing( ) ); this->m_Marks->SetDirection( image->GetDirection( ) ); this->m_Marks->Allocate( ); this->m_Marks->FillBuffer( -1 ); this->m_Count = 0; this->m_RenderCount = reg.GetNumberOfPixels( ); } // fi return; } // fi const _TAliveEvent* aliveEvt = dynamic_cast< const _TAliveEvent* >( &e ); const _TFrontEvent* frontEvt = dynamic_cast< const _TFrontEvent* >( &e ); if( aliveEvt != NULL || frontEvt != NULL ) { _TImage::IndexType vertex; if( aliveEvt != NULL ) vertex = aliveEvt->Vertex; else if( frontEvt != NULL ) vertex = frontEvt->Vertex; if( this->m_Marks->GetPixel( vertex ) == -1 ) { typename _TImage::PointType pnt; image->TransformIndexToPhysicalPoint( vertex, pnt ); long pId = this->m_Data->GetNumberOfPoints( ); this->m_Data->GetVerts( )->InsertNextCell( 1 ); this->m_Data->GetVerts( )->InsertCellPoint( pId ); this->m_Data->GetPoints( )-> InsertNextPoint( pnt[ 0 ], pnt[ 1 ], pnt[ 2 ] ); this->m_Data->GetPointData( )-> GetScalars( )->InsertNextTuple1( 0.5 ); this->m_Data->Modified( ); this->m_Marks->SetPixel( vertex, pId ); this->m_Count++; // Render visual debug double per = double( this->m_RenderCount ) * this->m_RenderPercentage; if( double( this->m_Count ) >= per ) this->m_RenderWindow->Render( ); if( double( this->m_Count ) >= per ) this->m_Count = 0; } // fi return; } // fi const _TEndEvent* endEvt = dynamic_cast< const _TEndEvent* >( &e ); if( endEvt != NULL ) { this->m_RenderWindow->Render( ); ren->RemoveActor( this->m_Actor ); this->m_RenderWindow->Render( ); this->m_Marks = NULL; this->m_Data = NULL; this->m_Mapper = NULL; this->m_Actor = NULL; return; } // fi const _TBacktrackingEvent* backEvt = dynamic_cast< const _TBacktrackingEvent* >( &e ); const _TEndBacktrackingEvent* endBackEvt = dynamic_cast< const _TEndBacktrackingEvent* >( &e ); if( backEvt != NULL ) { static const unsigned long nColors = 10; double back_id = double( backEvt->FrontId % nColors ) / double( nColors ); typename _TImage::PointType pnt; image->TransformIndexToPhysicalPoint( backEvt->Vertex, pnt ); long pId = this->m_Data->GetNumberOfPoints( ); this->m_Data->GetVerts( )->InsertNextCell( 1 ); this->m_Data->GetVerts( )->InsertCellPoint( pId ); this->m_Data->GetPoints( )-> InsertNextPoint( pnt[ 0 ], pnt[ 1 ], pnt[ 2 ] ); this->m_Data->GetPointData( )-> GetScalars( )->InsertNextTuple1( back_id ); this->m_Data->Modified( ); return; } // fi if( endBackEvt != NULL ) { this->m_RenderWindow->Render( ); /* TODO: DEBUG std::cout << "Press enter: " << std::ends; int aux; std::cin >> aux; */ return; } // fi } // ------------------------------------------------------------------------- template< class F, class R > fpa::VTK::Image3DObserver< F, R >:: Image3DObserver( ) : Superclass( ), m_RenderWindow( NULL ), m_RenderPercentage( double( 0.0001 ) ) { } #endif // __FPA__VTK__IMAGE3DOBSERVER__HXX__ // eof - $RCSfile$