/*! * @file imageUndoRedo.h * @brief This file contains the ImageUndoRedo class. * @author Info-Dev * @author Diego CACERES (diego.caceres[AT]creatis.insa-lyon.fr) * @date 2011-11-15 */ #ifndef IMAGEUNDOREDO_H_ #define IMAGEUNDOREDO_H_ #include "managerUR.h" /*! @class ImageUndoRedo imageUndoRedo.h "imageUndoRedo.cxx" * @brief This class manages the undo/redo -- Concrete Class * @details This class derives from ManagerUR */ class ImageUndoRedo: public ManagerUR { public: //typedef definition // ---------------------------------------------------------------------------------- /*! @typedef typedef Image3DDequeUR IDequeType; * @brief Redefines the Image3DDequeUR type */ typedef Image3DDequeUR IDequeType; // ---------------------------------------------------------------------------------- public: // ---------------------------------------------------------------------------------- /*! @fn ImageUndoRedo(); * @brief This is the default constructor. */ ImageUndoRedo(); // ---------------------------------------------------------------------------------- /*! @fn virtual ~ImageUndoRedo(); * @brief This is the destructor. */ virtual ~ImageUndoRedo(); // ---------------------------------------------------------------------------------- /*! @fn virtual void Undo(); * @brief This method manages the undo action. */ virtual void Undo(); // ---------------------------------------------------------------------------------- /*! @fn virtual void Redo(); * @brief This method manages the redo action. */ virtual void Redo(); // ---------------------------------------------------------------------------------- /*! @fn virtual void SetImage(VTKImageDataPointerType image); * @brief This method sets the modification image (The image which will be modified an manipulated) */ virtual void SetImage(VTKImageDataPointerType image); // ---------------------------------------------------------------------------------- /*! @fn virtual void SetURImages(ImageMManagerType* imMManager); * @brief This methods adds a new image Undo/Redo. */ virtual void SetURImages(ImageMManagerType* imMManager); // ---------------------------------------------------------------------------------- /*! @fn void UpdateUndoImage(); * @brief This method updates the undo image t(m_CurrentImage - 1). */ void UpdateUndoImage(); // ---------------------------------------------------------------------------------- /*! @fn void SetCurrentImage(VTKImageDataPointerType img); * @brief This method sets the image to be manipulated. */ void SetCurrentImage(VTKImageDataPointerType img); // ---------------------------------------------------------------------------------- /*! @fn VTKImageDataPointerType GetImageRegion(const RegionSType& region, VTKImageDataPointerType img); * @brief This method extract from an image the region of interest (In the undo/redo returns the volume of the modified or t-1 image). */ VTKImageDataPointerType GetImageRegion(const RegionSType& region, VTKImageDataPointerType img); protected: // ---------------------------------------------------------------------------------- /*! @fn virtual void DrawUR(ImageInfoUR* imageInfo, const bool& undo); * @brief This method writes in the visualized image the changes of the undo/redo. */ virtual void DrawUR(ImageInfoUR* imageInfo, const bool& undo); // ---------------------------------------------------------------------------------- protected: IDequeType* m_ImagesDeque; //!