#include "manualContourModelPolygon.h" // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- manualContourModelPolygon::manualContourModelPolygon() : manualContourModel() { } manualContourModelPolygon::~manualContourModelPolygon() { } // ---------------------------------------------------------------------------- manualContourModelPolygon* manualContourModelPolygon :: Clone() // virtual { manualContourModelPolygon * clone = new manualContourModelPolygon(); CopyAttributesTo(clone); return clone; } // --------------------------------------------------------------------------- void manualContourModelPolygon::CopyAttributesTo( manualContourModelPolygon * cloneObject) { manualContourModel::CopyAttributesTo(cloneObject); } //---------------------------------------------------------------- int manualContourModelPolygon::GetTypeModel() //virtual { return 10; } //---------------------------------------------------------------- void manualContourModelPolygon::GetSpline_i_Point(int i, double *x, double *y, double *z) // virtual { if(i>=_lstPoints.size()) { i=0; } if (_lstPoints.size()==0) { *x = 0; *y = 0; *z = 0; } else { manualPoint *mp; mp = GetManualPoint(i); *x = mp->GetX(); *y = mp->GetY(); *z = mp->GetZ(); } } void manualContourModelPolygon::UpdateSpline() // virtual { //SetNumberOfPointsSpline(_lstPoints.size()+1); }