#include "manualViewBullEye.h" // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- manualViewBullEye::manualViewBullEye() { } // ---------------------------------------------------------------------------- manualViewBullEye::~manualViewBullEye() { // BullEye(s) int i,size=lstSectorBullEye.size(); for (i=0;iUpdateSpline(); int np = GetNumberOfPoints( ); // Refres sectors of BullEye(s) if (np>=2 ) { int i,size = lstSectorBullEye.size(); for (i=0;iRefreshContour(); } // for } // if } // ---------------------------------------------------------------------------- void manualViewBullEye::ConstructVTKObjects() // virtual { manualViewRoi::ConstructVTKObjects(); double spc[3]; this->GetSpacing(spc); manualViewBullEyeSector *mvbc; manualContourModelBullEye *mcmbe = (manualContourModelBullEye*)this->_manContModel; int i,size = mcmbe->GetSizeOfSectorLst(); for ( i=0 ; iSetModel( mcmbe->GetModelSector(i) ); mvbc->SetWxVtkBaseView( this->GetWxVtkBaseView() ); mvbc->SetRange( 2 ); mvbc->SetZ( 1000 ); mvbc->SetSpacing(spc); mvbc->SetColorNormalContour(1, 0, 0); // mvbc->SetColorEditContour(0.5, 0.5, 0.5); // mvbc->SetColorSelectContour(1, 0.8, 0); mvbc->SetWidthLine( this->GetWidthLine() ); //EED004 mvbc->ConstructVTKObjects(); lstSectorBullEye.push_back( mvbc ); } } // ---------------------------------------------------------------------------- void manualViewBullEye::AddSplineActor() // virtual { manualViewRoi::AddSplineActor(); int i,size=lstSectorBullEye.size(); for (i=0;iAddSplineActor(); } } // ---------------------------------------------------------------------------- void manualViewBullEye::RemoveSplineActor() // virtual { manualViewRoi::RemoveSplineActor(); int i,size=lstSectorBullEye.size(); for (i=0;iRemoveSplineActor(); } }