#include "manualViewBullEyeSector.h" // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- manualViewBullEyeSector::manualViewBullEyeSector() { } // ---------------------------------------------------------------------------- void manualViewBullEyeSector::RefreshContour() { //EED004 int i,nps; double x,y,z; //---------------------------------- _manContModel->UpdateSpline(); nps = _manContModel->GetNumberOfPointsSpline(); if ( _pts!=NULL ) { for( i = 0; i < nps; i++ ) { _manContModel->GetSpline_i_Point(i,&x,&y,&z); _pts->SetPoint(i , x*_spc[0] , y*_spc[1] , z*_spc[2] ); }// for } }