#ifndef _BASE_FILTER_MANUAL_PAINT_H_ #define _BASE_FILTER_MANUAL_PAINT_H_ #include #include "regionStructUR.h" class baseFilterManualPaint { public: baseFilterManualPaint(); virtual ~baseFilterManualPaint(); virtual void SetImage(vtkImageData *image); void SetPoint(int px,int py, int pz); void Set2D3D( int dim2D3D ); void SetGrayLevel( double graylevel ); void SetDirection(int direction); void ResetGeneralMinMax(); void SetGeneralMinMax(int minX,int maxX,int minY,int maxY,int minZ,int maxZ); void GetScalarRange( double * range ); RegionStructUR* GetModifiedRegion();//DFCH void CleanModifiedRegion();//DFCH void CalculateMinMaxRegion( const int& i, const int& j, const int& k);//DFCH virtual void Run(); private: protected: RegionStructUR *_MRegion; //Saves the last modified region (MinX, MaxX, MinY, MaxY, MinZ, MaxZ). vtkImageData *_image; int _direction; int _px; // start point of the brush int _py; int _pz; int _pMinX; // General min max of many brush actions int _pMinY; int _pMinZ; int _pMaxX; int _pMaxY; int _pMaxZ; int _minX; // min max of the image int _maxX; int _minY; int _maxY; int _minZ; int _maxZ; bool _2D3D; double _graylevel; }; #endif // _BASE_FILTER_MANUAL_PAINT_H_