/*========================================================================= Program: wxMaracas Module: $RCSfile: wxMaracasIRMViewManager.h,v $ Language: C++ Date: $Date: 2009/05/14 13:54:35 $ Version: $Revision: 1.5 $ Copyright: (c) 2002, 2003 License: This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #ifndef __wxMaracasIRMViewManagerH__ #define __wxMaracasIRMViewManagerH__ #include #include #include "wxMaracasIRMViewManagerData.h" class wxMaracasIRMViewManager { public: wxMaracasIRMViewManager(); ~wxMaracasIRMViewManager(); /** ** Sets the renderer to manage the prop3D from the view **/ void setRenderer(vtkRenderer* renderer); /** ** Adds a prop3D to the manager and returns the identifier **/ int addProp3D(vtkProp3D* prop3D, std::string dataname) throw (char*); /** ** Adds a prop3D to the manager and returns the identifier **/ int addPropMHD(vtkImageData* imagedata, std::string dataname) throw(char*); /** ** Changes the opacity in a prop3D **/ void changeOpacity(int propid, int value)throw(char*); /** ** changes the isovalue in a prop3D **/ void changeIsoValue(int propid, double value)throw(char*); /** ** loads a prop3D from a nSTL file **/ vtkProp3D* getProp3D(std::string filename); /** ** loads a MHD file to convert it into an actor **/ vtkImageData* getImageData(std::string filename); /** ** adds or removes an actor depending of the bool value **/ void addRemoveActor(int propid, bool addremove)throw(char*); /** ** Check if the variables are setted correctly **/ void checkInvariant()throw(char*); /** ** Given an id search the data in the vector **/ wxMaracasIRMViewManagerData* getViewData(int id)throw(char*); /** ** Given the id, return the max iso value from the imagedata **/ int getMaxIsoValue(int propid)throw(char*); /** ** Changes the color of the actor **/ void changeColor(int propid, double red, double green, double blue) throw(char*); void deleteActor(int propid)throw (char *); private: std::vector prop3Dvect; vtkRenderer* _renderer; int _idCount; }; #endif