#include "wxMaracasRenderImageTransformation.h" /** ** Class constructor **/ wxMaracasRenderImageTransformation::wxMaracasRenderImageTransformation(wxMaracasMultipleVolumeRendererManager* _vol, wxMaracasSurfaceRenderingManager* _surface1, wxMaracasSurfaceRenderingManager* _surface2, wxMaracasSurfaceRenderingManager* _surface3, int id) { vol = _vol; surface1 = _surface1; surface2 = _surface2; surface3 = _surface3; propID = id; transformV = vtkTransform::New(); transformS1 = vtkTransform::New(); transformS2 = vtkTransform::New(); transformS3 = vtkTransform::New(); } /** ** Class destructor **/ wxMaracasRenderImageTransformation::~wxMaracasRenderImageTransformation() { } /** ** Transforms a volume by the given value for the X axis **/ void wxMaracasRenderImageTransformation::Translate(int x, int y, int z) { transformV->Identity(); transformS1->Identity(); transformS2->Identity(); transformS3->Identity(); transformV->Translate( x, y, z ); transformS1->Translate( x, y, z ); transformS2->Translate( x, y, z ); transformS3->Translate( x, y, z ); Refresh(); } /** ** Rotates a volume by the given degree for the X axis **/ void wxMaracasRenderImageTransformation::Rotate(int x, int y, int z) { transformV->Identity(); transformS1->Identity(); transformS2->Identity(); transformS3->Identity(); transformV->RotateX( x ); transformS1->RotateX( x ); transformS2->RotateX( x ); transformS3->RotateX( x ); transformV->RotateY( y ); transformS1->RotateY( y ); transformS2->RotateY( y ); transformS3->RotateY( y ); transformV->RotateZ( z ); transformS1->RotateZ( z ); transformS2->RotateZ( z ); transformS3->RotateZ( z ); Refresh(); } /** ** Scales a volume by the given value for the X axis **/ void wxMaracasRenderImageTransformation::Scale(int x, int y, int z) { transformV->Identity(); transformS1->Identity(); transformS2->Identity(); transformS3->Identity(); transformV->Scale( x, y, z ); transformS1->Scale( x, y, z ); transformS2->Scale( x, y, z ); transformS3->Scale( x, y, z ); Refresh(); } void wxMaracasRenderImageTransformation::Refresh()throw(char*) { transformV->Update(); transformS1->Update(); transformS2->Update(); transformS3->Update(); vol->getViewData(propID)->getProp3D()->SetUserMatrix(transformV->GetMatrix()); vol->getRenderer()->Render(); surface1->getViewData(propID)->getProp3D()->SetUserMatrix(transformV->GetMatrix()); surface1->getRenderer()->Render(); surface2->getViewData(propID)->getProp3D()->SetUserMatrix(transformV->GetMatrix()); surface2->getRenderer()->Render(); surface3->getViewData(propID)->getProp3D()->SetUserMatrix(transformV->GetMatrix()); surface3->getRenderer()->Render(); }