/*========================================================================= Program: wxMaracas Module: $RCSfile: wxMaracasSurfaceRenderingManager.h,v $ Language: C++ Date: $Date: 2010/01/21 13:54:15 $ Version: $Revision: 1.5 $ Copyright: (c) 2002, 2003 License: This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #ifndef __wxMaracasSurfaceRenderingManagerH__ #define __wxMaracasSurfaceRenderingManagerH__ #include #include #include #include "wxMaracasSurfaceRenderingManagerData.h" class wxMaracasSurfaceRenderingManager { public: wxMaracasSurfaceRenderingManager(); ~wxMaracasSurfaceRenderingManager(); /** ** Sets the renderer to manage the prop3D from the surface render **/ void setRenderer(vtkRenderer* renderer); /** ** Gets the renderer which manages the prop3D from the surface render **/ vtkRenderer* getRenderer(); /** ** Updates surface **/ void Update(int pid)throw(char*); /** ** Adds a prop3D to the manager and returns the identifier **/ int addProp3D(int idTP, vtkProp3D* prop3D, std::string dataname) throw (char*); /** ** Adds a prop3D to the manager and returns the identifier **/ int addPropMHD(int idTP, vtkImageData* imagedata, std::string dataname) throw(char*); /** ** Changes the opacity in a prop3D **/ void changeOpacity(int propid, int value)throw(char*); /** ** changes the isovalue in a prop3D **/ void changeIsoValue(int propid, double value)throw(char*); /** ** loads a prop3D from a nSTL file **/ vtkProp3D* getProp3D(std::string filename); /** ** loads a MHD file to convert it into an actor **/ vtkImageData* getImageData(std::string filename); /** ** Gets image data asotiated with the rendering manager **/ vtkImageData* getImageData(); /** ** adds or removes an actor depending of the bool value **/ void addRemoveActor(int propid, bool addremove)throw(char*); /** ** **/ void addRemoveSurfaceBox(int propid, bool addremove) throw(char*); /** ** Check if the variables are setted correctly **/ void checkInvariant()throw(char*); /** ** Given an id search the data in the vector **/ wxMaracasSurfaceRenderingManagerData* getViewData(int id)throw(char*); /** ** **/ void setInteractor(vtkRenderWindowInteractor* interactor); /** ** Given the id, return the max iso value from the imagedata **/ int getMaxIsoValue(int propid)throw(char*); /** ** Changes the color of the actor **/ void changeColor(int propid, double red, double green, double blue) throw(char*); void deleteActor(int propid)throw (char *); void Transform(vtkMatrix4x4* tmatrix); bool interactorSet(); private: std::vector prop3Dvect; vtkRenderer* _renderer; vtkRenderWindowInteractor* _interactor; vtkImageData* image; int _idCount; }; #endif