#include "vtkSTLExtractor.h" #include #include #include #include #include vtkSTLExtractor::vtkSTLExtractor(){ innerSurface = vtkPolyData::New(); outerSurface = vtkPolyData::New(); marchingCubesLevel = 128.0; sigmaLevel = 100.0; } vtkSTLExtractor::~vtkSTLExtractor(){ innerSurface->Delete(); outerSurface->Delete(); } void vtkSTLExtractor::setVolume(vtkImageData *volume){ this->volume = volume; } void vtkSTLExtractor::setMarchingCubesLevel(double level){ this->marchingCubesLevel = level; } void vtkSTLExtractor::setSigmaLevel(double level){ this->sigmaLevel = level; } double vtkSTLExtractor::getMarchingCubesLevel(){ return marchingCubesLevel; } double vtkSTLExtractor::getSigmaLevel(){ return sigmaLevel; } vtkPolyData* vtkSTLExtractor::getInnerSurface(){ return innerSurface; } vtkPolyData* vtkSTLExtractor::getOuterSurface(){ return outerSurface; } void vtkSTLExtractor::calculate(){ // ------------------------------------------------------------------------ // 1. CALCULATING THE INNER SURFACE // ------------------------------------------------------------------------ vtkImageGaussianSmooth *gaussFilter = vtkImageGaussianSmooth::New(); gaussFilter->SetInput(volume); gaussFilter->SetDimensionality(3); gaussFilter->SetStandardDeviation(sigmaLevel); vtkMarchingCubes *cubesFilter = vtkMarchingCubes::New(); cubesFilter->SetInput(gaussFilter->GetOutput()); cubesFilter->SetValue(0,marchingCubesLevel); cubesFilter->ComputeGradientsOn (); cubesFilter->ComputeScalarsOn (); cubesFilter->SetNumberOfContours( 1 ); // Unir puntos duplicados y remover primitivas degeneradas vtkCleanPolyData *cleanFilter = vtkCleanPolyData::New(); cleanFilter->SetInput ( cubesFilter->GetOutput() ); // crea poligonos triangulares vtkTriangleFilter *triangleFilter = vtkTriangleFilter::New(); triangleFilter->SetInput( cleanFilter->GetOutput() ); triangleFilter->Update(); innerSurface->DeepCopy(triangleFilter->GetOutput()); // ------------------------------------------------------------------------ // 2. CALCULATING THE OUTER SURFACE // ------------------------------------------------------------------------ vtkImageContinuousDilate3D *dilateFilter = vtkImageContinuousDilate3D ::New(); dilateFilter->SetInput (volume); dilateFilter->SetKernelSize (3, 3, 3); gaussFilter->SetInput( dilateFilter->GetOutput()); triangleFilter->Update(); outerSurface->DeepCopy(triangleFilter->GetOutput()); // ------------------------------------------------------------------------ // 3. CLEANING UP // ------------------------------------------------------------------------ gaussFilter->Delete(); cubesFilter->Delete(); cleanFilter->Delete(); triangleFilter->Delete(); dilateFilter->Delete(); }