#pragma once #include #include #include #include #include #include "mstch/mstch.hpp" #include "state/render_state.hpp" #include "template_type.hpp" namespace mstch { class render_context { public: class push { public: push(render_context& context, const mstch::node& node = {}); ~push(); std::string render(const template_type& templt); private: render_context& m_context; }; render_context( const mstch::node& node, const std::map& partials); const mstch::node& get_node(const std::string& token); std::string render( const template_type& templt, const std::string& prefix = ""); std::string render_partial( const std::string& partial_name, const std::string& prefix); template void set_state(Args&& ... args) { m_state.top() = std::unique_ptr( new T(std::forward(args)...)); } private: static const mstch::node null_node; const mstch::node& find_node( const std::string& token, std::list current_nodes); std::map m_partials; std::deque m_nodes; std::list m_node_ptrs; std::stack> m_state; }; }