//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbstdAddStringToVector.h" #include "bbstdPackage.h" namespace bbstd { BBTK_ADD_BLACK_BOX_TO_PACKAGE(std,AddStringToVector) BBTK_BLACK_BOX_IMPLEMENTATION(AddStringToVector,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void AddStringToVector::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') std::vector lst = bbGetInputStringVector(); if (bbGetInputIn0().length()!=0) lst.push_back( bbGetInputIn0() ); if (bbGetInputIn1().length()!=0) lst.push_back( bbGetInputIn1() ); if (bbGetInputIn2().length()!=0) lst.push_back( bbGetInputIn2() ); if (bbGetInputIn3().length()!=0) lst.push_back( bbGetInputIn3() ); if (bbGetInputIn4().length()!=0) lst.push_back( bbGetInputIn4() ); if (bbGetInputIn5().length()!=0) lst.push_back( bbGetInputIn5() ); if (bbGetInputIn6().length()!=0) lst.push_back( bbGetInputIn6() ); if (bbGetInputIn7().length()!=0) lst.push_back( bbGetInputIn7() ); if (bbGetInputIn8().length()!=0) lst.push_back( bbGetInputIn8() ); if (bbGetInputIn9().length()!=0) lst.push_back( bbGetInputIn9() ); bbSetOutputOut( lst ); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void AddStringToVector::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 // bbSetInputIn(0); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void AddStringToVector::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void AddStringToVector::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbstd