//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbvtkMaskPoint.h" #include "bbvtkPackage.h" namespace bbvtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,MaskPoint) BBTK_BLACK_BOX_IMPLEMENTATION(MaskPoint,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MaskPoint::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') printf("EED MaskPoint::Process Start\n"); maskpoints->SetInput( bbGetInputIn() ); maskpoints->SetOnRatio( bbGetInputRatio() ); maskpoints->RandomModeOn(); maskpoints->SetMaximumNumberOfPoints(5000); maskpoints->Update(); bbSetOutputOut( maskpoints->GetOutput() ); printf("EED MaskPoint::Process End\n"); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MaskPoint::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputIn(NULL); bbSetOutputOut(NULL); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MaskPoint::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any maskpoints = vtkMaskPoints::New(); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MaskPoint::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any maskpoints->Delete(); } } // EO namespace bbvtk