//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbvtkText2D.h" #include "bbvtkPackage.h" #include "vtkTextActor.h" #include "vtkTextProperty.h" namespace bbvtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,Text2D) BBTK_BLACK_BOX_IMPLEMENTATION(Text2D,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Text2D::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <SetTextScaleModeToProp(); textActor->SetDisplayPosition(90, 50); textActor->SetInput(bbGetInputIn().c_str()); textActor->GetPosition2Coordinate()->SetCoordinateSystemToNormalizedViewport(); textActor->GetPosition2Coordinate()->SetValue(0.6, 0.1); vtkTextProperty *tprop = textActor->GetTextProperty(); tprop->SetFontSize(18); tprop->SetFontFamilyToArial(); tprop->SetJustificationToCentered(); // tprop->BoldOn(); // tprop->ItalicOn(); // tprop->ShadowOn(); tprop->SetColor(0, 0, 1); bbGetInputRenderer()->AddActor2D(textActor); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Text2D::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputIn("VOID"); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Text2D::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Text2D::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbvtk