//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #ifndef __bbvtkText2D_h_INCLUDED__ #define __bbvtkText2D_h_INCLUDED__ #include "bbvtk_EXPORT.h" #include "bbtkAtomicBlackBox.h" #include "iostream" #include "vtkProp.h" #include "vtkRenderer.h" #include "vtkTextActor.h" namespace bbvtk { class bbvtk_EXPORT Text2D : public bbtk::AtomicBlackBox { BBTK_BLACK_BOX_INTERFACE(Text2D,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== BBTK_DECLARE_INPUT(In,std::string); BBTK_DECLARE_INPUT(Renderer,vtkRenderer*); BBTK_DECLARE_INPUT(Point,std::vector); BBTK_DECLARE_INPUT(Spacing,std::vector); BBTK_DECLARE_INPUT(Opacity,double); BBTK_DECLARE_INPUT(FontSize,int); BBTK_DECLARE_INPUT(Color,std::vector); BBTK_DECLARE_OUTPUT( Out , vtkProp* ); BBTK_PROCESS(Process); void Process(); vtkTextActor *_textActor; //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== }; BBTK_BEGIN_DESCRIBE_BLACK_BOX(Text2D,bbtk::AtomicBlackBox); BBTK_NAME("Text2D"); BBTK_AUTHOR("Info-Dev"); BBTK_DESCRIPTION("No Description."); BBTK_CATEGORY("empty"); BBTK_INPUT(Text2D,In,"Input text (default = 'VOID')",std::string,""); BBTK_INPUT(Text2D,Point,"Point [x,y,z]",std::vector,""); BBTK_INPUT(Text2D,Spacing,"Spacing [sx,sy,sz] default [1,1,1]",std::vector,""); BBTK_INPUT(Text2D,Opacity,"Pacity (default 1)",double,""); BBTK_INPUT(Text2D,Renderer,"Vtk Rendere ",vtkRenderer*,""); BBTK_INPUT(Text2D,FontSize,"Font size (default 14)",int,""); BBTK_INPUT(Text2D,Color,"vector color [r,g,b] (default [0,0,1])",std::vector,""); BBTK_OUTPUT(Text2D,Out,"vtk Prop",vtkProp*,""); BBTK_END_DESCRIBE_BLACK_BOX(Text2D); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== } // EO namespace bbvtk #endif // __bbvtkText2D_h_INCLUDED__