/* # --------------------------------------------------------------------- # # Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image # pour la SantÈ) # Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton # Previous Authors : Laurent Guigues, Jean-Pierre Roux # CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil # # This software is governed by the CeCILL-B license under French law and # abiding by the rules of distribution of free software. You can use, # modify and/ or redistribute the software under the terms of the CeCILL-B # license as circulated by CEA, CNRS and INRIA at the following URL # http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html # or in the file LICENSE.txt. # # As a counterpart to the access to the source code and rights to copy, # modify and redistribute granted by the license, users are provided only # with a limited warranty and the software's author, the holder of the # economic rights, and the successive licensors have only limited # liability. # # The fact that you are presently reading this means that you have had # knowledge of the CeCILL-B license and that you accept its terms. # ------------------------------------------------------------------------ */ //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #ifndef __bbvtkText3D_h_INCLUDED__ #define __bbvtkText3D_h_INCLUDED__ #include "bbvtk_EXPORT.h" #include "bbtkAtomicBlackBox.h" #include "iostream" #include "vtkProp3D.h" #include "vtkRenderer.h" #include "vtkLinearTransform.h" #include "vtkTextActor3D.h" #include "vtkTextProperty.h" namespace bbvtk { class bbvtk_EXPORT Text3D : public bbtk::AtomicBlackBox { BBTK_BLACK_BOX_INTERFACE(Text3D,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== BBTK_DECLARE_INPUT(In,std::string); BBTK_DECLARE_INPUT(X,int); BBTK_DECLARE_INPUT(Y,int); BBTK_DECLARE_INPUT(Z,int); BBTK_DECLARE_INPUT(Opacity,double); BBTK_DECLARE_INPUT(Colour,std::vector); BBTK_DECLARE_INPUT(Renderer,vtkRenderer*); BBTK_DECLARE_INPUT(Transform,vtkLinearTransform*); BBTK_DECLARE_OUTPUT(Out,vtkProp3D*); BBTK_PROCESS(Process); void Process(); vtkTextActor3D *_textActor; vtkTextProperty *_textProp; //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== }; BBTK_BEGIN_DESCRIBE_BLACK_BOX(Text3D,bbtk::AtomicBlackBox); BBTK_NAME("Text3D"); BBTK_AUTHOR("Info-Deb"); BBTK_DESCRIPTION("Text in 3D vtkRender"); BBTK_CATEGORY(""); BBTK_INPUT(Text3D,In,"Input Text",std::string,""); BBTK_INPUT(Text3D,X,"position X",int,""); BBTK_INPUT(Text3D,Y,"position Y",int,""); BBTK_INPUT(Text3D,Z,"position Z",int,""); BBTK_INPUT(Text3D,Opacity,"0..1 (default 1)",double,""); BBTK_INPUT(Text3D,Colour,"Colour vector RGB < 0..1 , 0..1 , 0..1 >",std::vector,""); BBTK_INPUT(Text3D,Renderer,"vtk Renderer",vtkRenderer*,""); BBTK_INPUT(Text3D,Transform,"",vtkLinearTransform*,""); BBTK_OUTPUT(Text3D,Out,"vtk Actor",vtkProp3D*,""); BBTK_END_DESCRIBE_BLACK_BOX(Text3D); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== } // EO namespace bbvtk #endif // __bbvtkText3D_h_INCLUDED__