//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbwxDropFiles.h" #include "bbwxPackage.h" #include "bbtkWx.h" #include namespace bbwx { class WxDropFiles: public wxFileDropTarget { public: WxDropFiles(DropFiles *box): mbox(box){} bool OnDropFiles(wxCoord x, wxCoord y, const wxArrayString& arrFilenames); private: DropFiles *mbox; }; bool WxDropFiles::OnDropFiles(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y), const wxArrayString& arrFilenames) { std::vector tmpLst; int i,sizeArrFilenames=arrFilenames.GetCount(); for( i=0 ; ibbSetOutputLstPaths( tmpLst ); mbox->bbSignalOutputModification( ); return true; } BBTK_ADD_BLACK_BOX_TO_PACKAGE(wx,DropFiles) BBTK_BLACK_BOX_IMPLEMENTATION(DropFiles,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void DropFiles::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <SetDropTarget( new WxDropFiles(this) ); } } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void DropFiles::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputWidget(NULL); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void DropFiles::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void DropFiles::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbwx