#ifndef __creaImageIOTreeDescriptor_h_INCLUDED__ #define __creaImageIOTreeDescriptor_h_INCLUDED__ #include #include namespace creaImageIO { using namespace std; namespace tree { /** * \ingroup Tree */ ///Descriptor of the structure of a Tree (number of levels, descriptors of each level, ...). //Any Tree has at least one level (level 0) of name "Root" class Descriptor { public: /// Ctor : creates the mandatory level 0 descriptor called "Root" Descriptor(); /// Destructor ~Descriptor(); /// Loads from a xml description file void LoadXML(const std::string& filename); /// Creates the default descriptor void CreateDefault(); /// Returns the number of levels of the tree unsigned int GetNumberOfLevels() { return mLevelDescriptorList.size(); } /// Returns the LevelDescriptor of a given level (const ref) const LevelDescriptor& GetLevelDescriptor(int level) const { return mLevelDescriptorList[level]; } /// Returns the AttributeDescriptorList of a given level (const ref) /// type = 0 all attributes /// type = 1 without ID and PATIENT_ID const LevelDescriptor::AttributeDescriptorListType& GetAttributeDescriptorList(int level, int type = 0) const { return mLevelDescriptorList[level].GetAttributeDescriptorList(type); } /// Copy the AttributeDescriptorList without ID tag void CopyAttributeDescriptorList(int level) { mLevelDescriptorList[level].CopyAttributeDescriptorList(); } /// Adds a LevelDescriptor at the end of the list void Add(const LevelDescriptor&); /// Adds an AttributeDescriptor to level l void Add(const AttributeDescriptor&, int l); /// Builds the key to value map of all the attributes of the tree void BuildAttributeMap( AttributeMapType& ) const; /// The type of LevelDescriptor container typedef std::vector LevelDescriptorListType; /// Returns the list of tree levels (const) const LevelDescriptorListType& GetLevelDescriptorList() const { return mLevelDescriptorList; } /// Clears the Descriptor void Clear(); //Create Attribute Descriptors from a file void createDescriptorfromFile(const std::string &i_file); /// test if an attribute is present in DescriptionList /// return level's name const std::string Descriptor::isExist(const std::string i_attr); private: LevelDescriptorListType mLevelDescriptorList; /// Creates the mandatory level 0 descriptor called "Root" /// (assumes the list is empty) void CreateLevel0Descriptor(); }; // EO class Descriptor //===================================================================== } // EO namespace tree } // EO namespace creaImageIO // EOF #endif