#include "creaSystem.h" #include #include #include #ifdef WIN32 #include /* GetModuleFileName */ #include #endif /* WIN32 */ #ifdef __APPLE__ /* assume this is OSX */ #include #include /* _NSGetExecutablePath : must add -framework CoreFoundation to link line */ #include # ifndef PATH_MAX # define PATH_MAX MAXPATHLEN # endif #endif /* APPLE */ #ifndef PATH_MAX # define PATH_MAX 2048 #endif #if defined(WIN32) #include #else #include #endif #include namespace crea { #ifdef _WIN32 int System::HasTTY() { return false; } #else #include int System::HasTTY() { return isatty(fileno(stdin)); } #endif std::string System::GetDllAppPath(std::string nom){ std::string path = "."; #ifdef WIN32 #endif return path; } int System::GetAppPath(char *pname, size_t pathsize) { #ifdef LINUX /* Oddly, the readlink(2) man page says no NULL is appended. */ /* So you have to do it yourself, based on the return value: */ pathsize --; /* Preserve a space to add the trailing NULL */ long result = readlink("/proc/self/exe", pname, pathsize); if (result > 0) { pname[result] = 0; /* add the #@!%ing NULL */ if ((access(pname, 0) == 0)) return 0; /* file exists, return OK */ /*else name doesn't seem to exist, return FAIL (falls through) */ } #endif /* LINUX */ #ifdef WIN32 long result = GetModuleFileName(NULL, pname, pathsize); if (result > 0) { /* fix up the dir slashes... */ int len = strlen(pname); int idx; for (idx = 0; idx < len; idx++) { if (pname[idx] == '\\') pname[idx] = '/'; } for (idx = len-1; idx >=0 ; idx--) { if (pname[idx] == '/') { pname[idx+1] = '\0'; idx = -1; } } if ((access(pname, 0) == 0)) return 0; /* file exists, return OK */ /*else name doesn't seem to exist, return FAIL (falls through) */ } #endif /* WIN32 */ #ifdef SOLARIS char *p = getexecname(); if (p) { /* According to the Sun manpages, getexecname will "normally" return an */ /* absolute path - BUT might not... AND that IF it is not, pre-pending */ /* getcwd() will "usually" be the correct thing... Urgh! */ /* check pathname is absolute (begins with a / ???) */ if (p[0] == '/') /* assume this means we have an absolute path */ { strncpy(pname, p, pathsize); if ((access(pname, 0) == 0)) return 0; /* file exists, return OK */ } else /* if not, prepend getcwd() then check if file exists */ { getcwd(pname, pathsize); long result = strlen(pname); strncat(pname, "/", (pathsize - result)); result ++; strncat(pname, p, (pathsize - result)); if ((access(pname, 0) == 0)) return 0; /* file exists, return OK */ /*else name doesn't seem to exist, return FAIL (falls through) */ } } #endif /* SOLARIS */ #ifdef MACOSX /* assume this is OSX */ /* from http://www.hmug.org/man/3/NSModule.html extern int _NSGetExecutablePath(char *buf, unsigned long *bufsize); _NSGetExecutablePath copies the path of the executable into the buffer and returns 0 if the path was successfully copied in the provided buffer. If the buffer is not large enough, -1 is returned and the expected buffer size is copied in *bufsize. Note that _NSGetExecutablePath will return "a path" to the executable not a "real path" to the executable. That is the path may be a symbolic link and not the real file. And with deep directories the total bufsize needed could be more than MAXPATHLEN. */ int status = -1; char *given_path = (char*)malloc(MAXPATHLEN * 2); if (!given_path) return status; uint32_t npathsize = MAXPATHLEN * 2; long result = _NSGetExecutablePath(given_path, &npathsize); if (result == 0) { /* OK, we got something - now try and resolve the real path... */ if (realpath(given_path, pname) != NULL) { if ((access(pname, 0) == 0)) status = 0; /* file exists, return OK */ } } free (given_path); return status; #endif /* MACOSX */ return -1; /* Path Lookup Failed */ } } // namespace crea