#ifndef __creaWx_h__INCLUDED__ #define __creaWx_h__INCLUDED__ //=========================================================================== // Wx headers #ifdef USE_WXWIDGETS // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #include #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include #endif #ifdef __WXGTK__ # include #endif //__WXGTK__ // EO Wx headers //=========================================================================== #else // USE_WXWIDGETS // define wxWindow as void hence wxWindow* are void* typedef void wxWindow; #endif // EO USE_WXWIDGETS //=========================================================================== //=========================================================================== #ifdef USE_WXWIDGETS #if defined(_WIN32) // How to have a Console and wxWidgets // http://www.wxwidgets.org/wiki/index.php/MSVC_Setup_Guide // In Visual C++ 6 (7 should be similar), to create an application that is both a console application // (cout's to the console are visible) and has a wxWidgets GUI, // you need to use the linker option "/subsystem:console" and the following code: #define CREA_WXMAIN_WITH_CONSOLE \ int main(int argc, char* argv[]) \ { \ return WinMain(::GetModuleHandle(NULL), NULL, \ ::GetCommandLine(), SW_SHOWNORMAL); \ } #else // defined(_WIN32) #define CREA_WXMAIN_WITH_CONSOLE #endif // defined(_WIN32) #include namespace crea { //================================================================== /// Conversion std::string to wxString inline wxString std2wx(const std::string& s) { wxString wx; const char* my_string=s.c_str(); wxMBConvUTF8 *wxconv= new wxMBConvUTF8(); wx=wxString(wxconv->cMB2WC(my_string),wxConvUTF8); delete wxconv; // test if conversion works of not. In case it fails convert from Ascii if(wx.length()==0) wx=wxString(wxString::FromAscii(s.c_str())); return wx; } //================================================================== //================================================================== /// Conversion wxString to std::string inline std::string wx2std(const wxString& s){ std::string s2; if(s.wxString::IsAscii()) { s2=s.wxString::ToAscii(); } else { const wxWX2MBbuf tmp_buf = wxConvCurrent->cWX2MB(s); const char *tmp_str = (const char*) tmp_buf; s2=std::string(tmp_str, strlen(tmp_str)); } return s2; } //================================================================== } #endif // EO USE_WXWIDGETS #endif