/*========================================================================= Program: gdcm Module: $RCSfile: gdcmDocEntrySet.h,v $ Language: C++ Date: $Date: 2004/06/21 04:43:02 $ Version: $Revision: 1.11 $ Copyright (c) CREATIS (Centre de Recherche et d'Applications en Traitement de l'Image). All rights reserved. See Doc/License.txt or http://www.creatis.insa-lyon.fr/Public/Gdcm/License.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #ifndef GDCMDOCENTRYSET_H #define GDCMDOCENTRYSET_H #include "gdcmException.h" #include "gdcmDocEntry.h" //----------------------------------------------------------------------------- class GDCM_EXPORT gdcmDocEntrySet { public: gdcmDocEntrySet(int depth = 0); virtual ~gdcmDocEntrySet(); /// \brief adds any type of entry to the entry set (pure vitual) virtual bool AddEntry(gdcmDocEntry *Entry) = 0; // pure virtual /// \brief prints any type of entry to the entry set (pure vitual) virtual void Print (std::ostream & os = std::cout) = 0;// pure virtual /// \brief Gets the depth level of a Dicom Header Entry embedded in a /// SeQuence inline int GetDepthLevel(void) { return SQDepthLevel; } /// \brief Sets the depth level of a Dicom Header Entry embedded in a /// SeQuence inline void SetDepthLevel(int depth) { SQDepthLevel = depth; } protected: /// \brief Build a new Element Value from all the low level arguments. /// Check for existence of dictionary entry, and build /// a default one when absent (pure virtual) virtual gdcmDocEntry *NewDocEntryByNumber(guint16 group, guint16 element)=0; // pure virtual /// \brief Build a new Element Value from all the low level arguments. /// Check for existence of dictionary entry, and build /// a default one when absent (pure virtual) virtual gdcmDocEntry *NewDocEntryByName (std::string Name)=0;// pure virtual /// Gives the depth level of the element set inside SeQuences int SQDepthLevel; private: }; //----------------------------------------------------------------------------- #endif