#ifndef __creaImageIOTreeHandler_h_INCLUDED__ #define __creaImageIOTreeHandler_h_INCLUDED__ #include namespace creaImageIO { //======================================================================= //class TreeHandlerStatistics; //======================================================================= /** * \ingroup Model */ //======================================================================= /// Abstract class which 'handles' a Tree structure class TreeHandler { public: ///==================================================================== // typedef TreeHandlerStatistics Statistics; ///==================================================================== ///==================================================================== /// Ctor TreeHandler() {} /// Virtual dtor virtual ~TreeHandler() {} ///==================================================================== ///==================================================================== /// Returns the Tree handled tree::Tree& GetTree() { return mTree; } /// Returns the Tree handled (const) const tree::Tree& GetTree() const { return mTree; } ///==================================================================== ///==================================================================== /// QUERY METHODS /// Is the 'source' readable ? virtual bool IsReadable() { return false; } /// Is the 'source' writable ? virtual bool IsWritable() { return false; } ///==================================================================== ///==================================================================== /// INITIALIZATION / FINALIZATION ///==================================================================== ///==================================================================== /// Opens an existing 'source' /// Default mode is read only /// If IsWritable and writable==true then opens in read/write mode virtual bool Open(bool writable = false) { return false; } /// Closes the 'source' virtual bool Close() { return false; } /// Creates a new 'source' /// Default mode is read only /// If IsWritable and writable==true then opens in read/write mode virtual bool Create(bool writable = false) { return false; } /// Destroys the 'source' virtual bool Destroy() { return false; } ///==================================================================== ///==================================================================== // READ METHODS ///==================================================================== ///==================================================================== /// Returns the number of children of the Node *WITHOUT LOADING THEM* /// REM : The Tree itself is a Node and asking for its number of /// children returns the number of children of level 1. virtual unsigned int GetNumberOfChildren(tree::Node* n) { return 0; } ///==================================================================== ///==================================================================== /// Recursively loads the children of node 'parent' until maxlevel /// is reached. /// If maxlevel <= 0 then loads all the sub-tree rooted at parent /// If parent == NULL or parent == tree then starts with the 'children' of /// the tree itself. /// Returns the total number of children loaded. virtual int LoadChildren(tree::Node* parent, int maxlevel) { return 0; } ///==================================================================== ///==================================================================== /// Unloads the Node and its descendants /// WITHOUT altering the source, e.g. the database virtual void UnLoad(tree::Node* n) { return; } ///==================================================================== ///==================================================================== /// WRITE METHODS : WORK ONLY IN WRITE MODE ///==================================================================== typedef tree::Node::AttributeMapType AttributeMapType; /// Adds a branch in the tree with the attributes provided /// returns the Level in the tree where the branch was connected /// (-1 for error, 0 for top level, etc. ) /// Of course the branch is loaded on exit virtual int AddBranch( const AttributeMapType& ) { return -1; } /// Removes the node and its descendants virtual bool Remove(tree::Node*) { return false; } /// Sets an attribute of a Node virtual bool SetAttribute(tree::Node*, const std::string& key, const std::string& value) { return false; } ///==================================================================== private: /// The handled tree tree::Tree mTree; }; // EO class TreeHandler //======================================================================= /* //======================================================================= /// Memorizes statistics on operations done by a tree handler /// (nodes created, removed, ...) class TreeHandlerStatistics { public: ///==================================================================== /// Ctor TreeHandler(TreeHandler* tree) : mTreeHandler(tree) { Reset(); } /// Dtor ~TreeHandler() {} /// Resets the stats void Reset(); /// Prints the stats void Print(); /// void CreateNode(int level) { mNumberCreatedNode[level]++; } void DeleteNode(int level) { mNumberDeletedNode[level]++; } protected: TreeHandler* mTreeHandler; std::vector mNumberCreatedNode; std::vector mNumberDeletedNode; ///==================================================================== }; // EO class TreeHandlerStatistics //======================================================================= */ } // EO namespace creaImageIO // EOF #endif