// vtkGdcmReader.h //----------------------------------------------------------------------------- #ifndef __vtkGdcmReader_h #define __vtkGdcmReader_h #include #include #include //----------------------------------------------------------------------------- class vtkLookupTable; //----------------------------------------------------------------------------- class VTK_EXPORT vtkGdcmReader : public vtkImageReader { public: static vtkGdcmReader *New() {return new vtkGdcmReader;}; vtkTypeMacro(vtkGdcmReader, vtkImageReader); void PrintSelf(ostream& os, vtkIndent indent); virtual void RemoveAllFileName(void); virtual void AddFileName(const char* name); virtual void SetFileName(const char *name); // Description: // If this flag is set and the DICOM reader encounters a dicom file with // lookup table the data will be kept as unsigned chars and a lookuptable // will be exported and accessible through GetLookupTable() vtkSetMacro(AllowLookupTable,int); vtkGetMacro(AllowLookupTable,int); vtkBooleanMacro(AllowLookupTable,int); vtkGetObjectMacro(LookupTable,vtkLookupTable); protected: vtkGdcmReader(); ~vtkGdcmReader(); virtual void ExecuteInformation(); virtual void ExecuteData(vtkDataObject *output); virtual void BuildFileListFromPattern(); virtual int CheckFileCoherence(); private: void RemoveAllInternalFileName(void); void AddInternalFileName(const char* name); //BTX size_t LoadImageInMemory(std::string FileName, unsigned char * Dest, const unsigned long UpdateProgressTarget, unsigned long & UpdateProgressCount); //ETX // Variables vtkLookupTable *LookupTable; vtkTimeStamp fileTime; int AllowLookupTable; //BTX // Number of columns of the image/volume to be loaded int NumColumns; // Number of lines of the image/volume to be loaded int NumLines; // Total number of planes (or images) of the stack to be build. int TotalNumberOfPlanes; // Number of scalar components of the image to be loaded (1=monochrome 3=rgb) int NumComponents; // Type of the image[s]: 8/16/32 bits, signed/unsigned: std::string ImageType; // Pixel size (in number of bytes): size_t PixelSize; // List of filenames to be read in order to build a stack of images // or volume. The order in the list shall be the order of the images. std::list FileNameList; // List of filenames created in ExecuteInformation and used in // ExecuteData. // If FileNameList isn't empty, InternalFileNameList is a copy of // FileNameList // Otherwise, InternalFileNameList correspond to the list of // files patterned std::list InternalFileNameList; //ETX }; //----------------------------------------------------------------------------- #endif