/*========================================================================= Program: vv http://www.creatis.insa-lyon.fr/rio/vv Authors belong to: - University of LYON http://www.universite-lyon.fr/ - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the copyright notices for more information. It is distributed under dual licence - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html ======================================================================-====*/ #include "vvBinaryImageOverlayActor.h" #include "vvImage.h" #include #include #include #include #include #include #include #include #include #include //------------------------------------------------------------------------------ vvBinaryImageOverlayActor::vvBinaryImageOverlayActor() { mTSlice = -1; mSlice = 0; mColor.resize(3); mAlpha = 0.6; mImage = 0; mSlicer = 0; mColorLUT = vtkLookupTable::New(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ vvBinaryImageOverlayActor::~vvBinaryImageOverlayActor() { for (unsigned int i = 0; i < mSlicer->GetImage()->GetVTKImages().size(); i++) { mSlicer->GetRenderer()->RemoveActor(mImageActorList[i]); } mImageActorList.clear(); mMapperList.clear(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::SetColor(double r, double g, double b) { mColor[0] = r; mColor[1] = g; mColor[2] = b; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::SetSlicer(vvSlicer * slicer) { mSlicer = slicer; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::Initialize() { if (!mSlicer) { std::cerr << "ERROR. Please use setSlicer before setSlicer in vvBinaryImageOverlayActor." << std::endl; exit(0); } if (!mImage) { std::cerr << "ERROR. Please use setImage before setSlicer in vvBinaryImageOverlayActor." << std::endl; exit(0); } // Create an actor for each time slice for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) { // how many intensity ? vtkImageMapToRGBA * mOverlayMapper = vtkImageMapToRGBA::New(); mOverlayMapper->SetInput(mImage->GetVTKImages()[0]); // DS TODO : to change if it is 4D !!! mColorLUT->SetRange(0,1); mColorLUT->SetNumberOfTableValues(2); mColorLUT->SetTableValue(mBackgroundValue, 0, 0, 0, 0.0); // BG mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG mOverlayMapper->SetLookupTable(mColorLUT); vtkImageActor * mOverlayActor = vtkImageActor::New(); mOverlayActor->SetInput(mOverlayMapper->GetOutput()); mOverlayActor->SetPickable(0); mOverlayActor->SetVisibility(true); //mOverlayActor->SetOpacity(1.0); mMapperList.push_back(mOverlayMapper); mImageActorList.push_back(mOverlayActor); mSlicer->GetRenderer()->AddActor(mOverlayActor); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::SetOpacity(double d) { mAlpha = d; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // void vvBinaryImageOverlayActor::UpdateOpacity(double d) { // mAlpha = d; // mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG // for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) { // // how many intensity ? // vtkImageMapToRGBA * mOverlayMapper = mMapperList[numImage]; // mOverlayMapper->SetLookupTable(mColorLUT); // vtkImageActor * mOverlayActor = mImageActorList[numImage]; // mOverlayActor->SetInput(mOverlayMapper->GetOutput()); // } // } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // void vvBinaryImageOverlayActor::SetColor(double r, double v, double b) { // mColor[0] = r; // mColor[1] = v; // mColor[2] = b; // // mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG // // for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) { // // // how many intensity ? // // vtkImageMapToRGBA * mOverlayMapper = mMapperList[numImage]; // // mOverlayMapper->SetLookupTable(mColorLUT); // // vtkImageActor * mOverlayActor = mImageActorList[numImage]; // // mOverlayActor->SetInput(mOverlayMapper->GetOutput()); // // } // } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::SetImage(vvImage::Pointer image, double bg) { mImage = image; mBackgroundValue = bg; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::HideActors() { if (!mSlicer) return; mSlice = mSlicer->GetSlice(); for(unsigned int i=0; iVisibilityOff(); } mSlicer->Render(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::ShowActors() { if (!mSlicer) return; mSlice = mSlicer->GetSlice(); mTSlice = mSlicer->GetTSlice(); // for(unsigned int i=0; iVisibilityOn(); UpdateSlice(0, mSlice); //} mSlicer->Render(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::UpdateColor() { mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) { // how many intensity ? vtkImageMapToRGBA * mOverlayMapper = mMapperList[numImage]; mOverlayMapper->SetLookupTable(mColorLUT); vtkImageActor * mOverlayActor = mImageActorList[numImage]; mOverlayActor->SetInput(mOverlayMapper->GetOutput()); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::UpdateSlice(int slicer, int slice) { if (!mSlicer) return; if (mPreviousSlice == mSlicer->GetSlice()) { if (mPreviousTSlice == mSlicer->GetTSlice()) { //DD("=========== NOTHING"); return; // Nothing to do } } // Get current slice mSlice = mSlicer->GetSlice(); mTSlice = mSlicer->GetTSlice(); // Update extent int * imageExtent = mSlicer->GetExtent(); int orientation = mSlicer->GetOrientation(); int maskExtent[6]; ComputeExtent(orientation, mSlice, imageExtent, maskExtent); //ComputeExtent(imageExtent, maskExtent, mSlicer->GetImage()->GetFirstVTKImageData(), mImage->GetFirstVTKImageData()); ComputeExtent(maskExtent, maskExtent, mSlicer->GetImage()->GetFirstVTKImageData(), mImage->GetFirstVTKImageData()); // std::cout << "maskExtent = " << maskExtent[0] << " " << maskExtent[1] << " " << maskExtent[2] << " " // << maskExtent[3] << " " << maskExtent[4] << " " << maskExtent[5] << std::endl; mSlicer->ClipDisplayedExtent(maskExtent, mMapperList[mTSlice]->GetInput()->GetWholeExtent()); // std::cout << "maskExtent = " << maskExtent[0] << " " << maskExtent[1] << " " << maskExtent[2] << " " // << maskExtent[3] << " " << maskExtent[4] << " " << maskExtent[5] << std::endl; SetDisplayExtentAndCameraPosition(orientation, mSlice, maskExtent, mImageActorList[mTSlice], 0.0); // set previous slice mPreviousTSlice = mSlicer->GetTSlice(); mPreviousSlice = mSlicer->GetSlice(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::ComputeExtent(int orientation, int slice, int * inExtent, int * outExtent) { // std::cout << "InExtent = " << inExtent[0] << " " << inExtent[1] << " " << inExtent[2] << " " // << inExtent[3] << " " << inExtent[4] << " " << inExtent[5] << std::endl; // DD(orientation); switch (orientation) { case vtkImageViewer2::SLICE_ORIENTATION_XY: for(int i=0; i<4; i++) outExtent[i] = inExtent[i]; outExtent[4] = outExtent[5] = slice; break; case vtkImageViewer2::SLICE_ORIENTATION_XZ: for(int i=0; i<2; i++) outExtent[i] = inExtent[i]; for(int i=4; i<6; i++) outExtent[i] = inExtent[i]; outExtent[2] = outExtent[3] = slice; break; case vtkImageViewer2::SLICE_ORIENTATION_YZ: for(int i=2; i<6; i++) outExtent[i] = inExtent[i]; outExtent[0] = outExtent[1] = slice; break; } // std::cout << "OutExtent = " << outExtent[0] << " " << outExtent[1] << " " << outExtent[2] << " " // << outExtent[3] << " " << outExtent[4] << " " << outExtent[5] << std::endl; } //------------------------------------------------------------------------------ //---------------------------------------------------------------------------- void vvBinaryImageOverlayActor::ComputeExtent(int * inExtent, int * outExtent, vtkImageData * image, vtkImageData * overlay) { outExtent[0] = (( image->GetOrigin()[0] + inExtent[0]*image->GetSpacing()[0] ) - overlay->GetOrigin()[0]) / overlay->GetSpacing()[0]; outExtent[1] = (( image->GetOrigin()[0] + inExtent[1]*image->GetSpacing()[0] ) - overlay->GetOrigin()[0]) / overlay->GetSpacing()[0]; outExtent[2] = (( image->GetOrigin()[1] + inExtent[2]*image->GetSpacing()[1] ) - overlay->GetOrigin()[1]) / overlay->GetSpacing()[1]; outExtent[3] = (( image->GetOrigin()[1] + inExtent[3]*image->GetSpacing()[1] ) - overlay->GetOrigin()[1]) / overlay->GetSpacing()[1]; outExtent[4] = (( image->GetOrigin()[2] + inExtent[4]*image->GetSpacing()[2] ) - overlay->GetOrigin()[2]) / overlay->GetSpacing()[2]; outExtent[5] = (( image->GetOrigin()[2] + inExtent[5]*image->GetSpacing()[2] ) - overlay->GetOrigin()[2]) / overlay->GetSpacing()[2]; } //---------------------------------------------------------------------------- //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::SetDisplayExtentAndCameraPosition(int orientation, int slice, int * extent, vtkImageActor * actor, double position) { actor->SetDisplayExtent(extent); // Set position if (orientation == vtkImageViewer2::SLICE_ORIENTATION_XY) { if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) actor->SetPosition(0,0, position); else actor->SetPosition(0,0, -position); } if (orientation == vtkImageViewer2::SLICE_ORIENTATION_XZ) { if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice) actor->SetPosition(0,position,0); else actor->SetPosition(0,-position,0); } if (orientation == vtkImageViewer2::SLICE_ORIENTATION_YZ) { if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice) actor->SetPosition(position,0, 0); else actor->SetPosition(-position,0, 0); } } //------------------------------------------------------------------------------