/*========================================================================= Program: vv Module: $RCSfile: vvImageContour.cxx,v $ Language: C++ Date: $Date: 2010/03/01 07:37:25 $ Version: $Revision: 1.4 $ Author : David Sarrut (david.sarrut@creatis.insa-lyon.fr) Copyright (C) 2010 Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr CREATIS http://www.creatis.insa-lyon.fr This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . =========================================================================*/ #include "vvImageContour.h" #include #include #include #include #include #include #include #include //------------------------------------------------------------------------------ vvImageContour::vvImageContour() { mTSlice = -1; mSlice = 0; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ vvImageContour::~vvImageContour() { for (unsigned int i = 0; i < mSlicer->GetImage()->GetVTKImages().size(); i++) { mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]); } mSquaresActorList.clear(); mSquaresList.clear(); mClipperList.clear(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::setSlicer(vvSlicer * slicer) { mSlicer = slicer; for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) { vtkImageClip * mClipper = vtkImageClip::New(); vtkMarchingSquares * mSquares = vtkMarchingSquares::New(); vtkPolyDataMapper * mSquaresMapper = vtkPolyDataMapper::New(); vtkActor * mSquaresActor = vtkActor::New(); mClipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]); mSquares->SetInput(mClipper->GetOutput()); mSquaresMapper->SetInput(mSquares->GetOutput()); mSquaresMapper->ScalarVisibilityOff(); mSquaresActor->SetMapper(mSquaresMapper); mSquaresActor->GetProperty()->SetColor(1.0,0,0); mSquaresActor->SetPickable(0); mSquaresActor->VisibilityOff(); mSlicer->GetRenderer()->AddActor(mSquaresActor); mSquaresActorList.push_back(mSquaresActor); mSquaresList.push_back(mSquares); mClipperList.push_back(mClipper); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::hideActors() { if (!mSlicer) return; mSlice = mSlicer->GetSlice(); for(unsigned int i=0; iVisibilityOff(); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::showActors() { if (!mSlicer) return; mSlice = mSlicer->GetSlice(); mTSlice = mSlicer->GetTSlice(); // for(unsigned int i=0; iVisibilityOn(); update(mValue); //} } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::update(int value) { mValue= value; if (!mSlicer) return; // how to not update if not visible ? mSlice = mSlicer->GetSlice(); // Only change actor visibility if tslice change if (mTSlice != mSlicer->GetTSlice()) { if (mTSlice != -1) mSquaresActorList[mTSlice]->VisibilityOff(); mTSlice = mSlicer->GetTSlice(); mSquaresActorList[mTSlice]->VisibilityOn(); } vtkMarchingSquares * mSquares = mSquaresList[mTSlice]; vtkImageClip * mClipper = mClipperList[mTSlice]; vtkActor * mSquaresActor = mSquaresActorList[mTSlice]; // Do it mSquares->SetValue(0,value); int* extent = mSlicer->GetImageActor()->GetDisplayExtent(); mClipper->SetOutputWholeExtent(extent[0],extent[1],extent[2], extent[3],extent[4],extent[5]); int i; for (i = 0; i < 6;i = i+2) { if (extent[i] == extent[i+1]) { break; } } switch (i) { case 0: if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > mSlice) { mSquaresActor->SetPosition(1,0,0); } else { mSquaresActor->SetPosition(-1,0,0); } break; case 2: if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > mSlice) { mSquaresActor->SetPosition(0,1,0); } else { mSquaresActor->SetPosition(0,-1,0); } break; case 4: if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > mSlice) { mSquaresActor->SetPosition(0,0,1); } else { mSquaresActor->SetPosition(0,0,-1); } break; } mSquares->Update(); } //------------------------------------------------------------------------------