/*========================================================================= Program: vv http://www.creatis.insa-lyon.fr/rio/vv Authors belong to: - University of LYON http://www.universite-lyon.fr/ - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the copyright notices for more information. It is distributed under dual licence - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html ======================================================================-====*/ #include "vvImageContour.h" #include "vvImage.h" #include #include #include #include #include #include #include #include //------------------------------------------------------------------------------ vvImageContour::vvImageContour() { mTSlice = -1; mSlice = 0; mHiddenImageIsUsed = false; mDisplayModeIsPreserveMemory = true; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ vvImageContour::~vvImageContour() { for (unsigned int i = 0; i < mSlicer->GetImage()->GetVTKImages().size(); i++) { mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]); } mSquaresActorList.clear(); mSquaresList.clear(); mClipperList.clear(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::setSlicer(vvSlicer * slicer) { mSlicer = slicer; // Create an actor for each time slice for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) { vtkImageClip * mClipper = vtkImageClip::New(); vtkMarchingSquares * mSquares = vtkMarchingSquares::New(); vtkActor * mSquaresActor = vtkActor::New(); createNewActor(&mSquaresActor, &mSquares, &mClipper, numImage); mSquaresActorList.push_back(mSquaresActor); mSquaresList.push_back(mSquares); mClipperList.push_back(mClipper); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::setImage(vvImage::Pointer image) { for (unsigned int numImage = 0; numImage < image->GetVTKImages().size(); numImage++) { mClipperList[numImage]->SetInput(image->GetVTKImages()[numImage]); } mHiddenImageIsUsed = true; mHiddenImage = image; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::setPreserveMemoryModeEnabled(bool b) { // FastCache mode work only if threshold is always the same if (mDisplayModeIsPreserveMemory == b) return; mDisplayModeIsPreserveMemory = b; if (!b) { hideActors(); initializeCacheMode(); } else { for(unsigned int d=0; dGetProperty()->SetColor(r,g,b); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::hideActors() { if (!mSlicer) return; mSlice = mSlicer->GetSlice(); for(unsigned int i=0; iVisibilityOff(); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::showActors() { if (!mSlicer) return; mSlice = mSlicer->GetSlice(); mTSlice = mSlicer->GetTSlice(); // for(unsigned int i=0; iVisibilityOn(); update(mValue); //} } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::update(double value) { if (!mSlicer) return; if (mPreviousValue == value) { if (mPreviousSlice == mSlicer->GetSlice()) { if (mPreviousTSlice == mSlicer->GetTSlice()) { return; // Nothing to do } } } // Get current threshold value mValue = value; // Get current slice mSlice = mSlicer->GetSlice(); if (mDisplayModeIsPreserveMemory) { updateWithPreserveMemoryMode(); } else { updateWithFastCacheMode(); } mSlicer->Render(); mPreviousTSlice = mSlicer->GetTSlice(); mPreviousSlice = mSlicer->GetSlice(); mPreviousValue = value; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::updateWithPreserveMemoryMode() { // Only change actor visibility if tslice change //DD(mTSlice); //DD(mSlice); int mPreviousTslice = mTSlice; // ; // if (mTSlice != mSlicer->GetTSlice()) { // if (mTSlice != -1) mTsliceToSetOff = mTSlice; // mSquaresActorList[mTSlice]->VisibilityOff(); mTSlice = mSlicer->GetTSlice(); // } // else return; // DD(mTSlice); vtkMarchingSquares * mSquares = mSquaresList[mTSlice]; vtkImageClip * mClipper = mClipperList[mTSlice]; vtkActor * mSquaresActor = mSquaresActorList[mTSlice]; int orientation = computeCurrentOrientation(); updateActor(mSquaresActor, mSquares, mClipper, mValue, orientation, mSlice); mSquaresActorList[mTSlice]->VisibilityOn(); if (mPreviousTslice != mTSlice) { if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff(); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::initializeCacheMode() { mPreviousSlice = mPreviousOrientation = 0; int dim = mSlicer->GetImage()->GetNumberOfDimensions(); mListOfCachedContourActors.resize(dim); for(int d=0; dGetImage()->GetSize()[d]; //DD(size); mListOfCachedContourActors[d].resize(size); for(int j=0; jGetImageActor()->GetDisplayExtent(); // Compute orientation int orientation; for (orientation = 0; orientation < 6;orientation = orientation+2) { if (extent[orientation] == extent[orientation+1]) { break; } } orientation = orientation/2; return orientation; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::updateWithFastCacheMode() { // Compute orientation int orientation = computeCurrentOrientation(); if ((mPreviousSlice == mSlice) && (mPreviousOrientation == orientation)) return; vtkActor * actor = mListOfCachedContourActors[orientation][mSlice]; if (actor != NULL) { mListOfCachedContourActors[orientation][mSlice]->VisibilityOn(); } else { vtkImageClip * mClipper; vtkMarchingSquares * mSquares; vtkActor * mSquaresActor; createNewActor(&mSquaresActor, &mSquares, &mClipper, 0); updateActor(mSquaresActor, mSquares, mClipper, mValue, orientation, mSlice); mListOfCachedContourActors[orientation][mSlice] = mSquaresActor; mSquaresActor->VisibilityOn(); } if (mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice] != NULL) mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice]->VisibilityOff(); mPreviousSlice = mSlice; mPreviousOrientation = orientation; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::createNewActor(vtkActor ** actor, vtkMarchingSquares ** squares, vtkImageClip ** clipper, int numImage) { vtkActor * mSquaresActor = (*actor = vtkActor::New()); vtkImageClip * mClipper = (*clipper = vtkImageClip::New()); vtkMarchingSquares * mSquares = (*squares = vtkMarchingSquares::New()); vtkPolyDataMapper * mSquaresMapper = vtkPolyDataMapper::New(); if (mHiddenImageIsUsed) mClipper->SetInput(mHiddenImage->GetVTKImages()[0]); else mClipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]); mSquares->SetInput(mClipper->GetOutput()); mSquaresMapper->SetInput(mSquares->GetOutput()); mSquaresMapper->ScalarVisibilityOff(); mSquaresActor->SetMapper(mSquaresMapper); mSquaresActor->GetProperty()->SetColor(1.0,0,0); mSquaresActor->SetPickable(0); mSquaresActor->VisibilityOff(); mSlicer->GetRenderer()->AddActor(mSquaresActor); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::updateActor(vtkActor * actor, vtkMarchingSquares * squares, vtkImageClip * clipper, double threshold, int orientation, int slice) { // Set parameter for the MarchigSquare squares->SetValue(0, threshold); // Get image extent int* extent = mSlicer->GetImageActor()->GetDisplayExtent(); // Change extent if needed int* extent2; if (mHiddenImageIsUsed) { extent2 = new int[6]; int * extent3; extent3 = mHiddenImage->GetFirstVTKImageData()->GetExtent(); for(int i=0; i<6; i++) extent2[i] = extent3[i]; double s = (double)extent[orientation*2]*(double)mSlicer->GetImage()->GetSpacing()[orientation]; // in mm s = s+mSlicer->GetImage()->GetOrigin()[orientation]; // from origin s = s-mHiddenImage->GetFirstVTKImageData()->GetOrigin()[orientation]; // from corner second image s = s/mHiddenImage->GetFirstVTKImageData()->GetSpacing()[orientation]; // in voxel if (s == floor(s)) { extent2[orientation*2] = extent2[orientation*2+1] = (int)floor(s); } else { extent2[orientation*2] = (int)floor(s); extent2[orientation*2+1] = extent2[orientation*2]; } } else { extent2 = extent; } clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2], extent2[3],extent2[4],extent2[5]); if (mHiddenImage) delete extent2; // Move the actor to be visible // DD(orientation); // DD(slice); //TO SIMPLiFY :!!!!!!!!! == ??????? // actor->SetPosition(-1,-1,-1); switch (orientation) { case 0: // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0]); if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice) { actor->SetPosition(1,0,0); } else { actor->SetPosition(-1,0,0); } break; case 1: // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1]); if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice) { actor->SetPosition(0,1,0); } else { actor->SetPosition(0,-1,0); } break; case 2: // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2]); if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) { // DD("1"); actor->SetPosition(0,0,1); } else { // DD("-1"); actor->SetPosition(0,0,-1); } break; } squares->Update(); } //------------------------------------------------------------------------------