/*========================================================================= Program: vv http://www.creatis.insa-lyon.fr/rio/vv Authors belong to: - University of LYON http://www.universite-lyon.fr/ - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the copyright notices for more information. It is distributed under dual licence - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html ======================================================================-====*/ #include "vvROIActor.h" #include "vvImageContour.h" #include "vvSlicerManager.h" #include "vvBinaryImageOverlayActor.h" #include #include #include //#include #include #include #include #include #include //------------------------------------------------------------------------------ vvROIActor::vvROIActor() { mImageContour.clear(); mOverlayActors.clear(); mIsVisible = true; mOpacity = 0.7; mIsSelected = false; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ vvROIActor::~vvROIActor() { } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetROI(clitk::DicomRT_ROI * s) { mROI = s; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetSlicerManager(vvSlicerManager * s) { mSlicerManager = s; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetVisible(bool b) { mIsVisible = b; if (!b) { // remove actor for(unsigned int i= 0; iHideActors(); } else { for(unsigned int i= 0; iShowActors(); } Update(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ bool vvROIActor::IsVisible() { return mIsVisible; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::Initialize() { if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); for(int i=0;iNumberOfSlicers(); i++) { mImageContour.push_back(new vvImageContour); mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->setImage(mROI->GetImage()); //mImageContour[i]->setColor(1.0, 0.0, 0.0); mImageContour[i]->setColor(1.0-mROI->GetDisplayColor()[0], 1.0-mROI->GetDisplayColor()[1], 1.0-mROI->GetDisplayColor()[2]); mImageContour[i]->setPreserveMemoryModeEnabled(true); mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i)); mOverlayActors.push_back(new vvBinaryImageOverlayActor); mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], mROI->GetDisplayColor()[1], mROI->GetDisplayColor()[2]); mOverlayActors[i]->SetOpacity(mOpacity); mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mOverlayActors[i]->Initialize(); } connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); //connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int))); connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int))); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::Update() { for(int i=0; iNumberOfSlicers(); i++) { UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice()); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::UpdateSlice(int slicer, int slices) { if (!mROI->GetImage()) return; if (!mIsVisible) return; if (!mSlicerManager) { std::cerr << "Error. No mSlicerManager ?" << std::endl; exit(0); } // CONTOUR HERE DD("vvROIActor::UpdateSlice"); DD(mROI->GetName()); DD(mIsSelected); DD(mROI->GetBackgroundValueLabelImage()); if (mIsSelected) { mImageContour[slicer]->update(1.0);//mROI->GetBackgroundValueLabelImage()); // mImageContour[slicer]->showActors(); } // Refresh overlays mOverlayActors[slicer]->UpdateSlice(slicer, slices); // Do not used the following line : TOO SLOW. // mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // void vvROIActor::UpdateOpacity(double d) { // if (d == mOpacity) return; // mOpacity = d; // for(unsigned int i=0; iSetOpacity(d); // mOverlayActors[i]->UpdateColor(); // } // mSlicerManager->Render(); // } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetOpacity(double d) { mOpacity = d; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::UpdateColor() { for(unsigned int i=0; iSetOpacity(mOpacity); mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], mROI->GetDisplayColor()[1], mROI->GetDisplayColor()[2]); mOverlayActors[i]->UpdateColor(); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ double vvROIActor::GetOpacity() { return mOpacity; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetSelected(bool b) { mIsSelected = b; if (b) { for(int i=0; iNumberOfSlicers(); i++) { mImageContour[i]->SetLineWidth(3.0); mImageContour[i]->showActors(); } } else { for(int i=0; iNumberOfSlicers(); i++) { mImageContour[i]->hideActors(); } } } //------------------------------------------------------------------------------