/*========================================================================= Program: vv http://www.creatis.insa-lyon.fr/rio/vv Authors belong to: - University of LYON http://www.universite-lyon.fr/ - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the copyright notices for more information. It is distributed under dual licence - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html ======================================================================-====*/ // vv #include "vvROIActor.h" #include "vvImageContour.h" #include "vvSlicerManager.h" #include "vvBinaryImageOverlayActor.h" // vtk #include #include #include #include #include #include #include #include //------------------------------------------------------------------------------ vvROIActor::vvROIActor() { mImageContour.clear(); mOverlayActors.clear(); mIsVisible = true; mIsContourVisible = false; mOpacity = 0.7; mIsSelected = false; mContourWidth = 1; mContourColor.resize(3); m_modeBG = true; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ vvROIActor::~vvROIActor() { } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetROI(clitk::DicomRT_ROI * s) { mROI = s; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetContourWidth(int n) { mContourWidth = n; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetSlicerManager(vvSlicerManager * s) { mSlicerManager = s; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::UpdateImage() { for(unsigned int i= 0; iHideActors(); delete mOverlayActors[i]; } for(unsigned int i= 0; iHideActors(); delete mImageContour[i]; } Initialize(mIsVisible); Update(); // No Render } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetVisible(bool b) { mIsVisible = b; if (!b) { // remove actor for(unsigned int i= 0; iHideActors(); } else { for(unsigned int i= 0; iShowActors(); } Update(); // No Render } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetContourVisible(bool b) { mIsContourVisible = b; if (!b) { // remove actor for(unsigned int i= 0; iHideActors(); } } else { for(unsigned int i= 0; iShowActors(); } } Update(); // No Render } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ bool vvROIActor::IsVisible() { return mIsVisible; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ bool vvROIActor::IsContourVisible() { return mIsContourVisible; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::Initialize(bool IsVisible) { if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); for(int i=0; iNumberOfSlicers(); i++) { mImageContour.push_back(new vvImageContour); mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->SetImage(mROI->GetImage()); mContourColor[0] = mROI->GetDisplayColor()[0]; mContourColor[1] = mROI->GetDisplayColor()[1]; mContourColor[2] = mROI->GetDisplayColor()[2]; mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); mImageContour[i]->SetLineWidth(mContourWidth); mImageContour[i]->SetPreserveMemoryModeEnabled(true); //mImageContour[i]->SetPreserveMemoryModeEnabled(false); // SEG FAULT !!! mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->HideActors(); mOverlayActors.push_back(new vvBinaryImageOverlayActor); // BG or FG if (m_modeBG) { mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); } else { mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false); } mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], mROI->GetDisplayColor()[1], mROI->GetDisplayColor()[2]); mOverlayActors[i]->SetOpacity(mOpacity); mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mOverlayActors[i]->Initialize(IsVisible); } connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); //connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int))); connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int))); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::Update() { for(int i=0; iNumberOfSlicers(); i++) { UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice()); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::UpdateSlice(int slicer, int slices) { if (!mROI->GetImage()) return; if ((!mIsVisible) && (!mIsContourVisible)) return; if (!mSlicerManager) { std::cerr << "Error. No mSlicerManager ?" << std::endl; exit(0); } if (mIsContourVisible) { mImageContour[slicer]->Update(mROI->GetBackgroundValueLabelImage()+1); } // Refresh overlays mOverlayActors[slicer]->UpdateSlice(slicer, slices); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetOpacity(double d) { mOpacity = d; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetContourColor(double r, double v, double b) { mContourColor[0] = r; mContourColor[1] = v; mContourColor[2] = b; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ std::vector & vvROIActor::GetContourColor() { return mContourColor; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::UpdateColor() { for(unsigned int i=0; iSetOpacity(mOpacity); mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], mROI->GetDisplayColor()[1], mROI->GetDisplayColor()[2]); mOverlayActors[i]->UpdateColor(); } for(unsigned int i=0; iSetLineWidth(mContourWidth); mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); if (mIsContourVisible) mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ double vvROIActor::GetOpacity() { return mOpacity; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetSelected(bool b) { mIsSelected = b; if (b) { for(int i=0; iNumberOfSlicers(); i++) { mImageContour[i]->SetLineWidth(3.0); mImageContour[i]->ShowActors(); } } else { for(int i=0; iNumberOfSlicers(); i++) { mImageContour[i]->HideActors(); } } } //------------------------------------------------------------------------------