//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbwtObject3D.h" #include "bbwtPackage.h" #include "bbtkUtilities.h" namespace bbwt { BBTK_ADD_BLACK_BOX_TO_PACKAGE(wt,Object3D) BBTK_BLACK_BOX_IMPLEMENTATION(Object3D,bbtk::WtBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Object3D::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') //std::cout<<"DEBUG -------------------------------------------- 7 -----------------"<doJavaScript("alert('EXISTE " + w->jsRef() + " ---' + " + w->jsRef() + ".mObject.classname);"); //std::cout<<"Existe ++++++++++++++++++++++ " + w->jsRef()<jsRef() + ".mObject.file = '" + bbGetInputImage() + "';"<jsRef() + ".mObject; \ mObject.file = '" + bbGetInputImage() + "'; \ " + w->jsRef() + ".mObject = mObject;"; w->doJavaScript(cadena); //w->doJavaScript(w->jsRef() + ".mObject.file = '" + bbGetInputImage() + "';"); //w->doJavaScript("alert('EXISTE ---' + " + w->jsRef() + ".mObject.classname + ' -----' + "+w->jsRef()+".mObject.file);"); std::cout<<" --------- Object modificado con ref : "<jsRef()<doJavaScript("var r = new X.renderer3D();r.container = " + w->id() + ";r.init();r.add("+w->jsRef()+".mObject);r.render();"); } void Object3D::CreateWidget(Wt::WContainerWidget* parent) { //std::cout<<"DEBUG -------------------------------------------- 5 -----------------"<jsRef() +".mObject = mObject;"; w->doJavaScript(cadena); //w->doJavaScript("alert(" + w->jsRef() + ".mObject.classname);"); //std::cout<<"DEBUG XTK ---- CREANDO OBJETO DONE------------ "<jsRef()<jsRef()); bbSetOutputWidget( w ); //Process(); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Object3D::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputImage(""); bbSetInputType(""); bbSetOutputType(""); bbSetOutputReference(""); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Object3D::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Object3D::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbwt