//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbwtSphereXTK.h" #include "bbwtPackage.h" #include namespace bbwt { BBTK_ADD_BLACK_BOX_TO_PACKAGE(wt,SphereXTK) BBTK_BLACK_BOX_IMPLEMENTATION(SphereXTK,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SphereXTK::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') Wt::WContainerWidget* w = (Wt::WContainerWidget*)bbGetInputViewerWTxtk(); std::string strRadio = boost::lexical_cast( bbGetInputRadio() ); std::string jsCom ; if (firsttime==true) { firsttime=false; jsCom = "\ alert('Creating sphere');\ var sphere = new X.sphere(); \ sphere.radius = "+strRadio+"; \ sphere.center = [50, 50, 50]; \ sphere.color = [0, 1, 0]; \ sphere.caption = 'a sphere'; \ "+ w->jsRef() + ".sphere = sphere ;\ "+ w->jsRef() + ".mRenderer.add("+ w->jsRef() + ".sphere);\ "+ w->jsRef() + ".mRenderer.render();\ "; } else { jsCom = "\ "+ w->jsRef() + ".sphere.radius = "+strRadio+"; \ "+ w->jsRef() + ".mRenderer.add("+ w->jsRef() + ".sphere);\ "+ w->jsRef() + ".mRenderer.render();\ "; } Wt::WApplication::instance()->doJavaScript(jsCom); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SphereXTK::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 std::vector center; center.push_back(0); center.push_back(0); center.push_back(0); firsttime=true; bbSetInputViewerWTxtk(NULL); bbSetInputCenter(center); bbSetInputRadio(10); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SphereXTK::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SphereXTK::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbwt