//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbwtshape3D.h" #include "bbwtPackage.h" #include "bbtkUtilities.h" namespace bbwt { BBTK_ADD_BLACK_BOX_TO_PACKAGE(wt,shape3D) BBTK_BLACK_BOX_IMPLEMENTATION(shape3D,bbtk::WtBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void shape3D::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <doJavaScript("alert(window.rr.container);"); //w->doJavaScript("skull3.file = 'http://x.babymri.org/?skull.vtk';\ window.rr.add(skull3);\ window.rr.render();"); w->doJavaScript(w->jsRef() + ".skull.file = 'http://x.babymri.org/?skull.vtk';\ " + w->jsRef() + ".r.add("+ w->jsRef()+".skull); \ " + w->jsRef() + ".r.render();"); if(flip == -1) { // w->doJavaScript("var skull = new X.mesh(); skull.file= 'http://x.babymri.org/?skull.vtk';window.rr.add(skull);window.rr.render();"); } else { // w->doJavaScript("var skull2 = new X.mesh();skull2.file= ''http://x.babymri.org/?lefthemisphere.smoothwm'';window.rr.add(skull2);window.rr.render();"); } // w->doJavaScript("r.add(skull);"); //w->doJavaScript(";alert('-+++> '+x+'<>'+y);"); // w->doJavaScript("r.render();"); std::cout<<"JFGA shape3D::Process END"<",w); // std::string cadena ="var x = 100;\ // var y = 200;"; /*std::string cadena = " \ goog.require('X.renderer3D'); \ goog.require('X.cube'); \ goog.require('X.mesh'); \ var run = function() { \ window.r = new X.renderer3D(); \ r.container = 'r'; \ r.init(); \ window.skull = new X.mesh(); \ }; \ var bot1 = function(){ \ skull.file = 'http://x.babymri.org/?skull.vtk'; \ r.add(skull); \ r.render(); \ }; \ var bot3 = function() \ { \ skull.file = 'mesh1.vtk'; \ r.add(skull); \ r.render(); \ }; \ var bot2 = function(){ \ r.removeAll() \ };"*/ /* std::string cadena =" \ window.r = new X.renderer3D(); \ r.container = '" +text->id()+ "'; \ r.init(); \ window.skull = new X.mesh(); \ window.skull2 = new X.mesh(); \ "; */ /* std::string cadena =" \ window.r = new X.renderer3D(); \ r.container = '" +text->id()+ "'; \ r.init(); \ window.skull = new X.mesh(); \ skull.file='http://x.babymri.org/?skull.vtk';\ r.add(skull); \ r.render() \ "; */ std::string cadena =" \ var r = new X.renderer3D(); \ " + w->jsRef() + ".r = r; \ r.container = '" +w->id()+ "'; \ r.init(); \ var skull = new X.mesh(); \ skull.file = 'http://x.babymri.org/?avf.vtk';\ " + w->jsRef() + ".skull = skull; \ r.add(skull); \ r.render(); \ window.rr = r; \ window.skulll = skull; \ "; //window.rr=r; std::cout<<"SHAPE 3d --- CADENA ---- "<jsRef()<doJavaScript(cadena); bbSetOutputWidget( w ); //Process(); //Wt::WContainerWidget* l = (Wt::WContainerWidget*)bbGetOutputWidget(); //w->doJavaScript("x = 13; alert('Ahasora ' + x + ' <> ' + y);"); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void shape3D::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputShape("C"); flip = 1; } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void shape3D::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void shape3D::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbwt