--- /dev/null
+#include <cstdlib>
+#include <iostream>
+#include <string>
+
+#include <cpPlugins/Extensions/QuadEdgeMesh.h>
+#include <cpPlugins/Extensions/MeshReader.h>
+#include <cpPlugins/Extensions/OpenGLMeshMapper.h>
+
+#include <vtkActor.h>
+#include <vtkCallbackCommand.h>
+#include <vtkProperty.h>
+#include <vtkRenderer.h>
+#include <vtkRenderWindow.h>
+#include <vtkRenderWindowInteractor.h>
+#include <vtkSmartPointer.h>
+
+// -------------------------------------------------------------------------
+const unsigned int Dimension = 3;
+typedef float TScalar;
+typedef cpPlugins::Extensions::QuadEdgeMesh< TScalar, Dimension > TMesh;
+typedef cpPlugins::Extensions::OpenGLMeshMapper< TMesh > TMeshMapper;
+
+// -------------------------------------------------------------------------
+int main( int argc, char* argv[] )
+{
+ if( argc < 2 )
+ {
+ std::cerr
+ << "Usage: " << argv[ 0 ]
+ << " input_mesh"
+ << std::endl;
+ return( 1 );
+
+ } // fi
+
+ typedef cpPlugins::Extensions::MeshReader< TMesh > TReader;
+ TReader::Pointer reader = TReader::New( );
+ reader->SetFileName( argv[ 1 ] );
+ reader->Update( );
+
+ // Map mesh
+ vtkSmartPointer< TMeshMapper > mapper =
+ vtkSmartPointer< TMeshMapper >::New( );
+ mapper->SetInputData( reader->GetOutput( ) );
+
+ // Create actor
+ vtkSmartPointer< vtkActor > actor =
+ vtkSmartPointer< vtkActor >::New( );
+ actor->SetMapper( mapper );
+ actor->GetProperty( )->SetColor( 1, 1, 0 );
+ actor->GetProperty( )->SetOpacity( 0.5 );
+
+ // Configure visualization objects
+ vtkSmartPointer< vtkRenderer > renderer =
+ vtkSmartPointer< vtkRenderer >::New( );
+ renderer->SetBackground( 0.1, 0.3, 0.5 );
+
+ vtkSmartPointer< vtkRenderWindow > window =
+ vtkSmartPointer< vtkRenderWindow >::New( );
+ window->AddRenderer( renderer );
+ window->SetSize( 800, 800 );
+
+ // Set up the interaction
+ vtkSmartPointer< vtkRenderWindowInteractor > interactor =
+ vtkSmartPointer< vtkRenderWindowInteractor >::New( );
+ window->SetInteractor( interactor );
+
+ // Associate actors
+ renderer->AddActor( actor );
+
+ // Begin interaction
+ window->Render( );
+ interactor->Start( );
+
+ return( 0 );
+}
+
+// eof - $RCSfile$