bbGetInputColour()[1],
bbGetInputColour()[2] );
+ if ( bbGetInputTransform()!=NULL )
+ {
+ mvtkactor->SetUserTransform( bbGetInputTransform() );
+ }
// Interface Update
if ((firsttime==true) && (bbGetInputRenderer()!=NULL ))
bbSetInputColour(colour);
}
-void DrawAxe3D::bbUserCopyConstructor()
+void DrawAxe3D::bbUserCopyConstructor(bbtk::BlackBox::Pointer)
{
}
void DrawAxe3D::bbUserDestructor()