//=====
void Actor::Process()
{
-
// THE MAIN PROCESSING METHOD BODY
// Here we simply set the input 'In' value to the output 'Out'
// And print out the output value
// (the one provided in the attribute 'name' of the tag 'input')
// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
-
// bbSetOutputOut( bbGetInputIn() );
// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
-
if (bbGetInputIn()!=NULL)
{
vtkProp3D* vtkprop3D=bbGetInputIn();
{
vtkprop3D->SetUserTransform( bbGetInputTransform() );
}
-
// bbSetOutputOut( vtkactor );
// Interface Update
-
if ((bbGetInputRenderer()!=NULL) && ( backActive!=bbGetInputActive() ))
{
if (bbGetInputActive()==true )
backActive=bbGetInputActive();
} // if Renderer
}// bbGetInputIn
-
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
bbSetInputLineWidth( 0.5 );
bbSetInputRenderer( NULL );
bbSetInputColor( color );
+ bbSetInputTransform( NULL );
}
//=====