//=====
void Actor::Process()
{
-
// THE MAIN PROCESSING METHOD BODY
// Here we simply set the input 'In' value to the output 'Out'
// And print out the output value
// (the one provided in the attribute 'name' of the tag 'input')
// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
-
// bbSetOutputOut( bbGetInputIn() );
// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
-
-
- vtkProp3D* vtkprop3D=bbGetInputIn();
-
-
- std::string className = vtkprop3D->GetClassName();
- std::string wantedClass = "vtkOpenGLActor";
- if(className == wantedClass)
- {
- vtkActor *vtkactor=((vtkActor*)vtkprop3D);
- vtkactor->GetProperty()->SetOpacity( bbGetInputOpacity() );
- vtkactor->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
- double r = bbGetInputColor()[0];
- double g = bbGetInputColor()[1];
- double b = bbGetInputColor()[2];
- vtkactor->GetProperty()->SetColor( r,g,b );
- }
-
- if ( bbGetInputTransform()!=NULL )
- {
- vtkprop3D->SetUserTransform( bbGetInputTransform() );
- }
-
-// bbSetOutputOut( vtkactor );
-
- // Interface Update
-
- if ((bbGetInputRenderer()!=NULL) && ( backActive!=bbGetInputActive() ))
+ if (bbGetInputIn()!=NULL)
{
-
- if (bbGetInputActive()==true )
- {
- bbGetInputRenderer()->AddActor( vtkprop3D );
- } else {
- bbGetInputRenderer()->RemoveActor( vtkprop3D );
- } //if Active
- backActive=bbGetInputActive();
- } // if Renderer
-
+ vtkProp3D* vtkprop3D=bbGetInputIn();
+ std::string className = vtkprop3D->GetClassName();
+ std::string wantedClass = "vtkOpenGLActor";
+ if(className == wantedClass)
+ {
+ vtkActor *vtkactor=((vtkActor*)vtkprop3D);
+ vtkactor->GetProperty()->SetOpacity( bbGetInputOpacity() );
+ vtkactor->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
+ double r = bbGetInputColor()[0];
+ double g = bbGetInputColor()[1];
+ double b = bbGetInputColor()[2];
+ vtkactor->GetProperty()->SetColor( r,g,b );
+ }
+ if ( bbGetInputTransform()!=NULL )
+ {
+ vtkprop3D->SetUserTransform( bbGetInputTransform() );
+ }
+ // bbSetOutputOut( vtkactor );
+ // Interface Update
+ if ((bbGetInputRenderer()!=NULL) && ( backActive!=bbGetInputActive() ))
+ {
+ if (bbGetInputActive()==true )
+ {
+ bbGetInputRenderer()->AddActor( vtkprop3D );
+ } else {
+ bbGetInputRenderer()->RemoveActor( vtkprop3D );
+ } //if Active
+ backActive=bbGetInputActive();
+ } // if Renderer
+ }// bbGetInputIn
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
bbSetInputLineWidth( 0.5 );
bbSetInputRenderer( NULL );
bbSetInputColor( color );
+ bbSetInputTransform( NULL );
}
//=====