BBTK_DECLARE_INPUT(FillLightWarmth,double);
BBTK_DECLARE_INPUT(BackLightWarmth,double);
BBTK_DECLARE_INPUT(Renderer,vtkRenderer *);
-(
+
// BBTK_DECLARE_OUTPUT(Out,double);
BBTK_PROCESS(Process);
void Process();
BBTK_AUTHOR("InfoDev");
BBTK_DESCRIPTION("No Description.");
BBTK_CATEGORY("empty");
+ BBTK_INPUT(LightKit,KeyLightWarmth,"KeyLightWarmth", double ,"");
+ BBTK_INPUT(LightKit,FillLightWarmth,"FillLightWarmth", double ,"");
+ BBTK_INPUT(LightKit,BackLightWarmth,"BackLightWarmth", double ,"");
BBTK_INPUT(LightKit,Renderer,"3D scene in which to insert the surface",vtkRenderer*,"");
// BBTK_OUTPUT(LightKit,Out,"First output",double,"");
BBTK_END_DESCRIBE_BLACK_BOX(LightKit);