//=====
#include "bbcreaVtkTensorsVisu.h"
#include "bbcreaVtkPackage.h"
+
+
+
namespace bbcreaVtk
{
// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
+
tensorsvisu.SetActive( bbGetInputActive() );
tensorsvisu.SetDataObject( bbGetInputIn() );
tensorsvisu.SetScaleFactor( bbGetInputScaleFactor() );
tensorsvisu.SetOpacity( bbGetInputOpacity() );
tensorsvisu.SetRenderer( bbGetInputRenderer() );
+ tensorsvisu.SetTypeForm( bbGetInputTypeForm() );
tensorsvisu.Process();
bbSetOutputOut( tensorsvisu.GetProp3D() );
+
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
bbSetInputRenderer(NULL);
bbSetInputScaleFactor(500);
bbSetInputOpacity(1);
+ bbSetInputTypeForm(0);
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)