vectorsvisu.SetOpacity( bbGetInputOpacity() );
vectorsvisu.SetRenderer( bbGetInputRenderer() );
vectorsvisu.SetTypeForm( bbGetInputTypeForm() );
+ vectorsvisu.SetOrientation( bbGetInputOrientation() );
+ vectorsvisu.SetExternalLut( bbGetInputExternalLut() );
vectorsvisu.Process();
- bbSetOutputOut( vectorsvisu.GetProp3D() );
-
+ bbSetOutputOut( vectorsvisu.GetProp3D() );
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
bbSetInputScaleFactor(500);
bbSetInputOpacity(1);
bbSetInputTypeForm(0);
+ bbSetInputOrientation(-1);
+ bbSetInputExternalLut(NULL);
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)