m_OutputSpacing[i] = -1;
m_GaussianSigma[i] = -1;
}
+ m_OutputOrigin.Fill(0);
+ m_OutputDirection.SetIdentity();
m_VerboseOptions = false;
SetDefaultPixelValue(0);
}
filter->SetTransform(m_Transform);
filter->SetSize(m_OutputSize);
filter->SetOutputSpacing(m_OutputSpacing);
- filter->SetOutputOrigin(origin);
+ filter->SetOutputOrigin(m_OutputOrigin);
filter->SetDefaultPixelValue(m_DefaultPixelValue);
filter->SetNumberOfThreads(this->GetNumberOfThreads());
- filter->SetOutputDirection(input->GetDirection()); // <-- NEEDED if we want to keep orientation (in case of PermutAxes for example)
+ filter->SetOutputDirection(m_OutputDirection); // <-- NEEDED if we want to keep orientation (in case of PermutAxes for example)
// Select interpolator
switch (m_InterpolationType) {