#include <cpExtensions/Visualization/ImageSliceActors.h>
-#include <cmath>
+#include <cstring>
#include <sstream>
#include <vtkAlgorithmOutput.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkImageData.h>
-#include <vtkInformation.h>
-#include <vtkPlane.h>
+#include <vtkImageProperty.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
-#include <vtkStreamingDemandDrivenPipeline.h>
#include <vtkTextProperty.h>
-#include <vtkWindowLevelLookupTable.h>
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::ImageSliceActors::
+m_PlaneColors[ 3 ][ 3 ] =
+{
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1 }
+};
// -------------------------------------------------------------------------
cpExtensions::Visualization::ImageSliceActors*
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-AddInputConnection( vtkAlgorithmOutput* aout, int axis )
+SetAxis( int axis )
{
- vtkImageData* data = dynamic_cast< vtkImageData* >(
- aout->GetProducer( )->GetOutputDataObject( aout->GetIndex( ) )
- );
- if( data == NULL )
- return;
+ this->m_ImageMapper->SetOrientation( axis );
+ this->m_BlenderMapper->SetOrientation( axis );
+ this->m_ImageMapper->Update( );
+ this->m_BlenderMapper->Update( );
+ this->SetSliceNumber( this->GetSliceNumberMinValue( ) );
+ this->m_ImageActor->Modified( );
+ this->m_BlenderActor->Modified( );
+ this->Modified( );
+}
- vtkImageMapToColors* new_map =
- dynamic_cast< vtkImageMapToColors* >( aout->GetProducer( ) );
- if( new_map == NULL )
- {
- // Configure LUT
- this->_ConfigureNewLUT( data );
- new_map = *( this->ImageMaps.rbegin( ) );
- if( new_map != NULL )
- {
- new_map->SetInputConnection( aout );
- new_map->Update( );
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::ImageSliceActors::
+SetInputConnection( vtkAlgorithmOutput* aout )
+{
+ // Get input vtkImageData
+ if( aout == NULL )
+ return;
- } // fi
- }
- else
- this->ImageMaps.push_back( new_map );
-
// Create mapper and actors
- vtkSmartPointer< vtkImageSliceMapper > mapper =
- vtkSmartPointer< vtkImageSliceMapper >::New( );
- if( new_map != NULL )
- mapper->SetInputConnection( new_map->GetOutputPort( ) );
- else
- mapper->SetInputConnection( aout );
- this->SliceMappers.push_back( mapper );
- this->_ConfigureNewInput( axis );
+ this->m_ImageMapper->SetInputConnection( aout );
+ this->_ConfigureInputImage( );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-AddInputData( vtkImageData* data, int axis )
+SetInputImage( vtkImageData* data )
{
- // Configure LUT
- this->_ConfigureNewLUT( data );
- vtkImageMapToColors* new_map = *( this->ImageMaps.rbegin( ) );
- if( new_map != NULL )
- {
- new_map->SetInputData( data );
- new_map->Update( );
-
- } // fi
+ // Get input vtkImageData
+ if( data == NULL )
+ return;
// Create mapper and actors
- vtkSmartPointer< vtkImageSliceMapper > mapper =
- vtkSmartPointer< vtkImageSliceMapper >::New( );
- if( new_map != NULL )
- mapper->SetInputConnection( new_map->GetOutputPort( ) );
- else
- mapper->SetInputData( data );
- this->SliceMappers.push_back( mapper );
- this->_ConfigureNewInput( axis );
+ this->m_ImageMapper->SetInputData( data );
+ this->_ConfigureInputImage( );
+}
+
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::ImageSliceActors::
+AddBinaryConnection(
+ vtkAlgorithmOutput* aout,
+ const double& r, const double& g, const double& b
+ )
+{
+ if( aout == NULL )
+ return( -1 );
+ this->m_Blender->AddInputConnection( aout );
+ this->_ConfigureBinaryImage( r, g, b );
+ return( this->m_Blender->GetNumberOfInputs( ) - 1 );
+}
+
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::ImageSliceActors::
+AddBinaryImage(
+ vtkImageData* data,
+ const double& r, const double& g, const double& b
+ )
+{
+ if( data == NULL )
+ return( -1 );
+ this->m_Blender->AddInputData( data );
+ this->_ConfigureBinaryImage( r, g, b );
+ return( this->m_Blender->GetNumberOfInputs( ) - 1 );
}
// -------------------------------------------------------------------------
// Unbind from container
this->RemoveAllItems( );
- // Delete all images
- this->ImageMaps.clear( );
- this->SliceMappers.clear( );
- this->ImageActors.clear( );
- this->AssociatedSlices.clear( );
- this->AssociatedActors.clear( );
-
- // Reconfigure unique objects
- this->Cursor = vtkSmartPointer< vtkPolyData >::New( );
- this->CursorMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
- this->CursorActor = vtkSmartPointer< vtkActor >::New( );
- this->PlaneFunction = vtkSmartPointer< vtkPlane >::New( );
- this->Plane = vtkSmartPointer< vtkPolyData >::New( );
- this->PlaneMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
- this->TextActor = vtkSmartPointer< vtkTextActor >::New( );
- this->PlaneActor = vtkSmartPointer< vtkActor >::New( );
- this->TextBuffer[ 0 ] = '\0';
-
- // Unique objects configuration
+ // Filters and mappers
+ this->m_ImageMapper = vtkSmartPointer< vtkImageSliceMapper >::New( );
+ this->m_ImageActor = vtkSmartPointer< vtkImageActor >::New( );
+ this->m_Blender = vtkSmartPointer< TBlender >::New( );
+ this->m_BlenderMapper = vtkSmartPointer< vtkImageSliceMapper >::New( );
+ this->m_BlenderLUT = vtkSmartPointer< vtkLookupTable >::New( );
+ this->m_BlenderActor = vtkSmartPointer< vtkImageActor >::New( );
+
+ this->m_ImageActor->SetMapper( this->m_ImageMapper );
+ this->m_BlenderMapper->
+ SetInputConnection( this->m_Blender->GetOutputPort( ) );
+
+ this->m_BlenderLUT->SetNumberOfTableValues( 1 );
+ this->m_BlenderLUT->SetTableRange( 0, 1 );
+ this->m_BlenderLUT->SetTableValue( 0, 0, 0, 0, 0 );
+ this->m_BlenderLUT->Build( );
+
+ this->m_BlenderActor->SetMapper( this->m_BlenderMapper );
+ this->m_BlenderActor->GetProperty( )->SetLookupTable( this->m_BlenderLUT );
+ this->m_BlenderActor->GetProperty( )->UseLookupTableScalarRangeOn( );
+
+ // White cursor
vtkSmartPointer< vtkPoints > cursor_points =
vtkSmartPointer< vtkPoints >::New( );
vtkSmartPointer< vtkCellArray > cursor_lines =
cursor_points->InsertNextPoint( 0, 0, 0 );
cursor_points->InsertNextPoint( 0, 0, 0 );
cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
cursor_lines->InsertNextCell( 2 );
cursor_lines->InsertCellPoint( 0 );
cursor_lines->InsertCellPoint( 1 );
cursor_lines->InsertNextCell( 2 );
cursor_lines->InsertCellPoint( 2 );
cursor_lines->InsertCellPoint( 3 );
- cursor_lines->InsertNextCell( 2 );
- cursor_lines->InsertCellPoint( 4 );
- cursor_lines->InsertCellPoint( 5 );
- cursor_lines->InsertNextCell( 2 );
- cursor_lines->InsertCellPoint( 6 );
- cursor_lines->InsertCellPoint( 7 );
- this->Cursor->SetPoints( cursor_points );
- this->Cursor->SetLines( cursor_lines );
- this->CursorMapper->SetInputData( this->Cursor );
- this->CursorActor->SetMapper( this->CursorMapper );
+
+ this->m_Cursor = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_CursorMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_CursorActor = vtkSmartPointer< vtkActor >::New( );
+
+ this->m_Cursor->SetPoints( cursor_points );
+ this->m_Cursor->SetLines( cursor_lines );
+ this->m_CursorMapper->SetInputData( this->m_Cursor );
+ this->m_CursorActor->SetMapper( this->m_CursorMapper );
+ this->m_CursorActor->GetProperty( )->SetColor( 1, 1, 0 );
+ this->m_CursorActor->GetProperty( )->SetLineWidth( 2 );
+
+ // Plane intersections
+ this->m_Axis1 = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_Axis1Mapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_Axis1Actor = vtkSmartPointer< vtkActor >::New( );
+
+ vtkSmartPointer< vtkPoints > h_points =
+ vtkSmartPointer< vtkPoints >::New( );
+ vtkSmartPointer< vtkCellArray > h_lines =
+ vtkSmartPointer< vtkCellArray >::New( );
+ h_points->InsertNextPoint( 0, 0, 0 );
+ h_points->InsertNextPoint( 0, 0, 0 );
+ h_lines->InsertNextCell( 2 );
+ h_lines->InsertCellPoint( 0 );
+ h_lines->InsertCellPoint( 1 );
+ this->m_Axis1->SetPoints( h_points );
+ this->m_Axis1->SetLines( h_lines );
+ this->m_Axis1Mapper->SetInputData( this->m_Axis1 );
+ this->m_Axis1Actor->SetMapper( this->m_Axis1Mapper );
+
+ this->m_Axis2 = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_Axis2Mapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_Axis2Actor = vtkSmartPointer< vtkActor >::New( );
+
+ vtkSmartPointer< vtkPoints > v_points =
+ vtkSmartPointer< vtkPoints >::New( );
+ vtkSmartPointer< vtkCellArray > v_lines =
+ vtkSmartPointer< vtkCellArray >::New( );
+ v_points->InsertNextPoint( 0, 0, 0 );
+ v_points->InsertNextPoint( 0, 0, 0 );
+ v_lines->InsertNextCell( 2 );
+ v_lines->InsertCellPoint( 0 );
+ v_lines->InsertCellPoint( 1 );
+ this->m_Axis2->SetPoints( v_points );
+ this->m_Axis2->SetLines( v_lines );
+ this->m_Axis2Mapper->SetInputData( this->m_Axis2 );
+ this->m_Axis2Actor->SetMapper( this->m_Axis2Mapper );
+
+ // Plane
+ this->m_Plane = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_PlaneMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_PlaneActor = vtkSmartPointer< vtkActor >::New( );
vtkSmartPointer< vtkPoints > plane_points =
vtkSmartPointer< vtkPoints >::New( );
vtkSmartPointer< vtkCellArray > plane_lines =
vtkSmartPointer< vtkCellArray >::New( );
-
plane_points->InsertNextPoint( 0, 0, 0 );
plane_points->InsertNextPoint( 0, 1, 0 );
plane_points->InsertNextPoint( 1, 1, 0 );
plane_lines->InsertCellPoint( 2 );
plane_lines->InsertCellPoint( 3 );
plane_lines->InsertCellPoint( 0 );
- this->Plane->SetPoints( plane_points );
- this->Plane->SetLines( plane_lines );
-
- this->PlaneMapper->SetInputData( this->Plane );
- this->PlaneActor->SetMapper( this->PlaneMapper );
-
- this->TextActor->SetTextScaleModeToNone( );
- vtkTextProperty* textprop = this->TextActor->GetTextProperty( );
- textprop->SetColor( 1, 1, 1 );
+ this->m_Plane->SetPoints( plane_points );
+ this->m_Plane->SetLines( plane_lines );
+
+ this->m_PlaneMapper->SetInputData( this->m_Plane );
+ this->m_PlaneActor->SetMapper( this->m_PlaneMapper );
+
+ // Text actor
+ this->m_TextActor = vtkSmartPointer< vtkTextActor >::New( );
+ this->m_TextBuffer[ 0 ] = '\0';
+ this->m_TextActor->SetTextScaleModeToNone( );
+ vtkTextProperty* textprop = this->m_TextActor->GetTextProperty( );
+ textprop->SetColor( 1, 1, 0 );
textprop->SetFontFamilyToCourier( );
textprop->SetFontSize( 18 );
textprop->BoldOff( );
textprop->ShadowOff( );
textprop->SetJustificationToLeft( );
textprop->SetVerticalJustificationToBottom( );
- vtkCoordinate* coord = this->TextActor->GetPositionCoordinate( );
+ vtkCoordinate* coord = this->m_TextActor->GetPositionCoordinate( );
coord->SetCoordinateSystemToNormalizedViewport( );
coord->SetValue( 0.01, 0.01 );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-AssociateSlice( Self* other )
+AssociateSlice( Self* slice )
{
- this->AssociatedSlices.push_back( other );
- this->Modified( );
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-SetSlicesCommand( TCursorCommand cmd, void* data )
-{
- this->SlicesCommand = cmd;
- this->SlicesData = data;
+ this->m_AssociatedSlices.push_back( slice );
this->Modified( );
}
vtkInteractorStyle* cpExtensions::Visualization::ImageSliceActors::
GetStyle( )
{
- return( this->Style.GetPointer( ) );
+ return( this->m_Style.GetPointer( ) );
}
// -------------------------------------------------------------------------
const vtkInteractorStyle* cpExtensions::Visualization::ImageSliceActors::
GetStyle( ) const
{
- return( this->Style.GetPointer( ) );
+ return( this->m_Style.GetPointer( ) );
+}
+
+// -------------------------------------------------------------------------
+vtkImageData* cpExtensions::Visualization::ImageSliceActors::
+GetInputImage( )
+{
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetInput( ) );
+ else
+ return( NULL );
+}
+
+// -------------------------------------------------------------------------
+const vtkImageData* cpExtensions::Visualization::ImageSliceActors::
+GetInputImage( ) const
+{
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetInput( ) );
+ else
+ return( NULL );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
PushActorsInto( vtkRenderWindow* window, bool force_style )
{
+ this->m_Window = window;
if( window == NULL )
return;
vtkRenderWindowInteractor* rwi = window->GetInteractor( );
vtkRenderer* renderer = window->GetRenderers( )->GetFirstRenderer( );
if( rwi == NULL || renderer == NULL )
return;
-
+
// Update style
- if( force_style )
- if( rwi->GetInteractorStyle( ) != this->Style.GetPointer( ) )
- rwi->SetInteractorStyle( this->Style );
+ if( this->m_Style.GetPointer( ) != NULL && force_style )
+ rwi->SetInteractorStyle( this->m_Style );
// Update actors
- unsigned int N = this->GetNumberOfImageActors( );
- for( unsigned int n = 0; n < N; ++n )
- renderer->AddActor( this->GetImageActor( n ) );
- renderer->AddActor( this->CursorActor );
- renderer->AddActor( this->PlaneActor );
- renderer->AddActor( this->TextActor );
- renderer->Modified( );
+ renderer->AddViewProp( this->m_ImageActor );
+ renderer->AddViewProp( this->m_BlenderActor );
+ if( force_style )
+ {
+ renderer->AddViewProp( this->m_CursorActor );
+ renderer->AddViewProp( this->m_PlaneActor );
+ renderer->AddViewProp( this->m_TextActor );
+ renderer->AddViewProp( this->m_Axis1Actor );
+ renderer->AddViewProp( this->m_Axis2Actor );
+
+ } // fi
// Configure camera
vtkCamera* camera = renderer->GetActiveCamera( );
- if( camera == NULL )
- return;
-
- // Parallel projections are better when displaying 2D images
- if( force_style )
+ if( camera != NULL && force_style )
{
+ // Parallel projections are better when displaying 2D images
int axis = this->GetAxis( );
camera->ParallelProjectionOn( );
camera->SetFocalPoint( double( 0 ), double( 0 ), double( 0 ) );
if( axis == 0 )
{
camera->SetPosition( double( 1 ), double( 0 ), double( 0 ) );
- camera->SetViewUp ( double( 0 ), double( 1 ), double( 0 ) );
+ camera->SetViewUp ( double( 0 ), double( 0 ), double( 1 ) );
}
else if( axis == 1 )
{
- camera->SetPosition( double( 0 ), double( 1 ), double( 0 ) );
- camera->SetViewUp ( double( 0 ), double( 0 ), double( -1 ) );
+ camera->SetPosition( double( 0 ), double( -1 ), double( 0 ) );
+ camera->SetViewUp ( double( 0 ), double( 0 ), double( 1 ) );
}
else // if( axis == 2 )
{
- camera->SetPosition( double( 0 ), double( 0 ), double( 1 ) );
- camera->SetViewUp ( double( 0 ), double( 1 ), double( 0 ) );
+ camera->SetPosition( double( 0 ), double( 0 ), double( -1 ) );
+ camera->SetViewUp ( double( 0 ), double( -1 ), double( 0 ) );
} // fi
} // fi
renderer->ResetCamera( );
- rwi->Render( );
}
// -------------------------------------------------------------------------
{
vtkRenderWindowInteractor* rwi = window->GetInteractor( );
vtkRenderer* renderer = window->GetRenderers( )->GetFirstRenderer( );
-
if( renderer != NULL )
{
- // Update actors
- unsigned int N = this->GetNumberOfImageActors( );
- for( unsigned int n = 0; n < N; ++n )
- renderer->RemoveActor( this->GetImageActor( n ) );
- renderer->RemoveActor( this->CursorActor );
- renderer->RemoveActor( this->PlaneActor );
- renderer->RemoveActor( this->TextActor );
- renderer->Modified( );
+ renderer->RemoveViewProp( this->m_ImageActor );
+ renderer->RemoveViewProp( this->m_BlenderActor );
+ renderer->RemoveViewProp( this->m_CursorActor );
+ renderer->RemoveViewProp( this->m_PlaneActor );
+ renderer->RemoveViewProp( this->m_TextActor );
+ renderer->RemoveViewProp( this->m_Axis1Actor );
+ renderer->RemoveViewProp( this->m_Axis2Actor );
} // fi
}
// -------------------------------------------------------------------------
unsigned int cpExtensions::Visualization::ImageSliceActors::
-GetNumberOfImageActors( ) const
+GetNumberOfImages( ) const
{
- return( this->ImageActors.size( ) );
+ return( this->m_Blender->GetNumberOfInputs( ) );
}
// -------------------------------------------------------------------------
vtkImageActor* cpExtensions::Visualization::ImageSliceActors::
-GetImageActor( unsigned int id )
+GetImageActor( )
{
- if( id < this->ImageActors.size( ) )
- return( this->ImageActors[ id ] );
- else
- return( NULL );
+ return( this->m_ImageActor );
}
// -------------------------------------------------------------------------
const vtkImageActor* cpExtensions::Visualization::ImageSliceActors::
-GetImageActor( unsigned int id ) const
+GetImageActor( ) const
{
- if( id < this->ImageActors.size( ) )
- return( this->ImageActors[ id ] );
- else
- return( NULL );
+ return( this->m_ImageActor );
+}
+
+// -------------------------------------------------------------------------
+vtkImageActor* cpExtensions::Visualization::ImageSliceActors::
+GetBinaryActor( )
+{
+ return( this->m_BlenderActor );
+}
+
+// -------------------------------------------------------------------------
+const vtkImageActor* cpExtensions::Visualization::ImageSliceActors::
+GetBinaryActor( ) const
+{
+ return( this->m_BlenderActor );
}
// -------------------------------------------------------------------------
vtkTextActor* cpExtensions::Visualization::ImageSliceActors::
GetTextActor( )
{
- return( this->TextActor );
+ return( this->m_TextActor );
}
// -------------------------------------------------------------------------
const vtkTextActor* cpExtensions::Visualization::ImageSliceActors::
GetTextActor( ) const
{
- return( this->TextActor );
+ return( this->m_TextActor );
}
// -------------------------------------------------------------------------
vtkActor* cpExtensions::Visualization::ImageSliceActors::
GetPlaneActor( )
{
- return( this->PlaneActor );
+ return( this->m_PlaneActor );
}
// -------------------------------------------------------------------------
const vtkActor* cpExtensions::Visualization::ImageSliceActors::
GetPlaneActor( ) const
{
- return( this->PlaneActor );
+ return( this->m_PlaneActor );
}
// -------------------------------------------------------------------------
vtkPlane* cpExtensions::Visualization::ImageSliceActors::
GetPlaneFunction( )
{
- return( this->PlaneFunction );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetSlicePlane( ) );
+ else
+ return( NULL );
}
// -------------------------------------------------------------------------
const vtkPlane* cpExtensions::Visualization::ImageSliceActors::
GetPlaneFunction( ) const
{
- return( this->PlaneFunction );
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-AddActor( vtkAlgorithm* algorithm, vtkActor* actor )
-{
- this->AssociatedActors.push_back( TAssociatedActor( algorithm, actor ) );
- this->AddItem( actor );
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-AddActor( vtkActor* actor )
-{
- this->AddActor( NULL, actor );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetSlicePlane( ) );
+ else
+ return( NULL );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
SetInterpolate( bool v )
{
- if( this->Interpolate != v )
+ if( this->m_Interpolate != v )
{
- for( unsigned int i = 0; i < this->ImageActors.size( ); ++i )
- this->ImageActors[ i ]->SetInterpolate( v );
- this->Interpolate = v;
+ this->m_ImageActor->SetInterpolate( v );
+ this->m_BlenderActor->SetInterpolate( v );
+ this->m_Interpolate = v;
this->Modified( );
} // fi
double* cpExtensions::Visualization::ImageSliceActors::
GetDisplayBounds( ) const
{
- if( this->ImageActors.size( ) > 0 )
- return( this->ImageActors[ 0 ]->GetDisplayBounds( ) );
+ if( this->m_ImageActor.GetPointer( ) != NULL )
+ return( this->m_ImageActor->GetDisplayBounds( ) );
else
return( NULL );
}
void cpExtensions::Visualization::ImageSliceActors::
GetDisplayBounds( double bounds[ 6 ] ) const
{
- if( this->ImageActors.size( ) == 0 )
+ if( this->m_ImageActor.GetPointer( ) == NULL )
{
- bounds[ 0 ] = bounds[ 2 ] = bounds[ 4 ] = double( -1 );
+ bounds[ 0 ] = bounds[ 2 ] = bounds[ 4 ] = double( 0 );
bounds[ 1 ] = bounds[ 3 ] = bounds[ 5 ] = double( -1 );
}
else
- this->ImageActors[ 0 ]->GetDisplayBounds( bounds );
+ this->m_ImageActor->GetDisplayBounds( bounds );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
ResetCursor( )
{
- vtkPoints* points = this->Cursor->GetPoints( );
- points->SetPoint( 0, 0, 0, 0 );
- points->SetPoint( 1, 0, 0, 0 );
- points->SetPoint( 2, 0, 0, 0 );
- points->SetPoint( 3, 0, 0, 0 );
- points->SetPoint( 4, 0, 0, 0 );
- points->SetPoint( 5, 0, 0, 0 );
- points->SetPoint( 6, 0, 0, 0 );
- points->SetPoint( 7, 0, 0, 0 );
- this->Cursor->Modified( );
- this->CursorMapper->Modified( );
- this->CursorActor->Modified( );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ {
+ double pos[] =
+ {
+ this->m_VisibleBounds[ 0 ],
+ this->m_VisibleBounds[ 2 ],
+ this->m_VisibleBounds[ 4 ]
+ };
+ this->SetCursor( pos );
+ }
+ else
+ {
+ vtkPoints* points = this->m_Cursor->GetPoints( );
+ points->SetPoint( 0, 0, 0, 0 );
+ points->SetPoint( 1, 0, 0, 0 );
+ points->SetPoint( 2, 0, 0, 0 );
+ points->SetPoint( 3, 0, 0, 0 );
+ this->m_Cursor->Modified( );
+ this->m_CursorMapper->Modified( );
+ this->m_CursorActor->Modified( );
+
+ } // fi
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
SetCursor( double pos[ 3 ] )
{
- if( this->SliceMappers.size( ) == 0 )
+ if( this->m_ImageMapper.GetPointer( ) == NULL )
return;
// Get ordered axes
int ma1 = a1 << 1;
int ma2 = a2 << 1;
- double bounds[ 6 ];
- this->SliceMappers[ 0 ]->GetInput( )->GetBounds( bounds );
-
- double
- p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ],
- p4[ 3 ], p5[ 3 ], p6[ 3 ], p7[ 3 ];
+ // Update cross
+ double* bounds = this->m_VisibleBounds;
+ double p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ];
- p0[ a2 ] = p1[ a2 ] = p4[ a2 ] = p5[ a2 ] = pos[ a2 ];
- p2[ a1 ] = p3[ a1 ] = p6[ a1 ] = p7[ a1 ] = pos[ a1 ];
+ p0[ a2 ] = p1[ a2 ] = pos[ a2 ];
+ p2[ a1 ] = p3[ a1 ] = pos[ a1 ];
p0[ a0 ] = p1[ a0 ] = p2[ a0 ] = p3[ a0 ] = bounds[ ma0 ];
- p4[ a0 ] = p5[ a0 ] = p6[ a0 ] = p7[ a0 ] = bounds[ ma0 + 1 ];
- p0[ a1 ] = p4[ a1 ] = bounds[ ma1 ];
- p1[ a1 ] = p5[ a1 ] = bounds[ ma1 + 1 ];
- p2[ a2 ] = p6[ a2 ] = bounds[ ma2 ];
- p3[ a2 ] = p7[ a2 ] = bounds[ ma2 + 1 ];
+ p0[ a1 ] = bounds[ ma1 ];
+ p1[ a1 ] = bounds[ ma1 + 1 ];
+ p2[ a2 ] = bounds[ ma2 ];
+ p3[ a2 ] = bounds[ ma2 + 1 ];
- vtkPoints* points = this->Cursor->GetPoints( );
+ vtkPoints* points = this->m_Cursor->GetPoints( );
points->SetPoint( 0, p0 );
points->SetPoint( 1, p1 );
points->SetPoint( 2, p2 );
points->SetPoint( 3, p3 );
- points->SetPoint( 4, p4 );
- points->SetPoint( 5, p5 );
- points->SetPoint( 6, p6 );
- points->SetPoint( 7, p7 );
- this->Cursor->Modified( );
- this->CursorMapper->Modified( );
- this->CursorActor->Modified( );
+ this->m_Cursor->Modified( );
+ this->m_CursorMapper->Modified( );
+ this->m_CursorActor->Modified( );
}
// -------------------------------------------------------------------------
-vtkImageMapToColors* cpExtensions::Visualization::ImageSliceActors::
-GetImageMap( unsigned int id )
+void cpExtensions::Visualization::ImageSliceActors::
+ResetAxesCursor( )
{
- if( id < this->ImageMaps.size( ) )
- return( this->ImageMaps[ id ].GetPointer( ) );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ {
+ double pos[] =
+ {
+ this->m_VisibleBounds[ 0 ],
+ this->m_VisibleBounds[ 2 ],
+ this->m_VisibleBounds[ 4 ]
+ };
+ this->SetAxesCursor( pos );
+ }
else
- return( NULL );
+ {
+ vtkPoints* points = this->m_Axis1->GetPoints( );
+ points->SetPoint( 0, 0, 0, 0 );
+ points->SetPoint( 1, 0, 0, 0 );
+ this->m_Axis1->Modified( );
+ this->m_Axis1Mapper->Modified( );
+ this->m_Axis1Actor->Modified( );
+
+ points = this->m_Axis2->GetPoints( );
+ points->SetPoint( 0, 0, 0, 0 );
+ points->SetPoint( 1, 0, 0, 0 );
+ this->m_Axis2->Modified( );
+ this->m_Axis2Mapper->Modified( );
+ this->m_Axis2Actor->Modified( );
+
+ } // fi
}
// -------------------------------------------------------------------------
-const vtkImageMapToColors* cpExtensions::Visualization::ImageSliceActors::
-GetImageMap( unsigned int id ) const
+void cpExtensions::Visualization::ImageSliceActors::
+SetAxesCursor( double pos[ 3 ] )
{
- if( id < this->ImageMaps.size( ) )
- return( this->ImageMaps[ id ].GetPointer( ) );
- else
- return( NULL );
+ if( this->m_ImageMapper.GetPointer( ) == NULL )
+ return;
+
+ // Get ordered axes
+ int a0 = this->GetAxis( );
+ int a1 = ( a0 + 1 ) % 3;
+ int a2 = ( a0 + 2 ) % 3;
+ int ma0 = a0 << 1;
+ int ma1 = a1 << 1;
+ int ma2 = a2 << 1;
+
+ // Update cross
+ double* bounds = this->m_VisibleBounds;
+ double p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ];
+
+ p0[ a2 ] = p1[ a2 ] = pos[ a2 ];
+ p2[ a1 ] = p3[ a1 ] = pos[ a1 ];
+ p0[ a0 ] = p1[ a0 ] = p2[ a0 ] = p3[ a0 ] = bounds[ ma0 ];
+ p0[ a1 ] = bounds[ ma1 ];
+ p1[ a1 ] = bounds[ ma1 + 1 ];
+ p2[ a2 ] = bounds[ ma2 ];
+ p3[ a2 ] = bounds[ ma2 + 1 ];
+
+ vtkPoints* points1 = this->m_Axis1->GetPoints( );
+ points1->SetPoint( 0, p2 );
+ points1->SetPoint( 1, p3 );
+
+ vtkPoints* points2 = this->m_Axis2->GetPoints( );
+ points2->SetPoint( 0, p0 );
+ points2->SetPoint( 1, p1 );
+
+ this->m_Axis1->Modified( );
+ this->m_Axis1Mapper->Modified( );
+ this->m_Axis1Actor->Modified( );
+
+ this->m_Axis2->Modified( );
+ this->m_Axis2Mapper->Modified( );
+ this->m_Axis2Actor->Modified( );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::ImageSliceActors::
+GetMinWindow( ) const
+{
+ return( this->m_WLRange[ 0 ] );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::ImageSliceActors::
+GetMaxWindow( ) const
+{
+ return( this->m_WLRange[ 1 ] );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::ImageSliceActors::
+GetMinLevel( ) const
+{
+ return( this->m_WLRange[ 2 ] );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::ImageSliceActors::
+GetMaxLevel( ) const
+{
+ return( this->m_WLRange[ 3 ] );
}
// -------------------------------------------------------------------------
double cpExtensions::Visualization::ImageSliceActors::
GetWindow( ) const
{
- if( this->ImageMaps.size( ) > 0 )
- {
- if( this->ImageMaps[ 0 ].GetPointer( ) != NULL )
- {
- vtkWindowLevelLookupTable* lut =
- dynamic_cast< vtkWindowLevelLookupTable* >(
- this->ImageMaps[ 0 ]->GetLookupTable( )
- );
- if( lut != NULL )
- return( lut->GetWindow( ) );
- else
- return( double( 0 ) );
- }
- else
- return( double( 0 ) );
- }
+ if( this->m_ImageActor.GetPointer( ) != NULL )
+ return( this->m_ImageActor->GetProperty( )->GetColorWindow( ) );
else
return( double( 0 ) );
}
double cpExtensions::Visualization::ImageSliceActors::
GetLevel( ) const
{
- if( this->ImageMaps.size( ) > 0 )
- {
- if( this->ImageMaps[ 0 ].GetPointer( ) != NULL )
- {
- vtkWindowLevelLookupTable* lut =
- dynamic_cast< vtkWindowLevelLookupTable* >(
- this->ImageMaps[ 0 ]->GetLookupTable( )
- );
- if( lut != NULL )
- return( lut->GetLevel( ) );
- else
- return( double( 0 ) );
- }
- else
- return( double( 0 ) );
- }
+ if( this->m_ImageActor.GetPointer( ) != NULL )
+ return( this->m_ImageActor->GetProperty( )->GetColorLevel( ) );
else
return( double( 0 ) );
}
void cpExtensions::Visualization::ImageSliceActors::
SetWindow( double w )
{
- if( this->ImageMaps.size( ) > 0 )
- {
- if( this->ImageMaps[ 0 ].GetPointer( ) != NULL )
- {
- vtkWindowLevelLookupTable* lut =
- dynamic_cast< vtkWindowLevelLookupTable* >(
- this->ImageMaps[ 0 ]->GetLookupTable( )
- );
- if( lut != NULL )
- {
- /* TODO: Min and Max values are assigned 0!!!
- if( w < this->MinWindow )
- w = this->MinWindow;
- if( w > this->MaxWindow )
- w = this->MaxWindow;
- */
- lut->SetWindow( w );
- lut->Build( );
- this->ImageMaps[ 0 ]->Modified( );
- this->Modified( );
-
- } // fi
-
- } // fi
-
- } // fi
+ if( this->m_ImageActor.GetPointer( ) == NULL )
+ return;
+ double v = ( w < this->m_WLRange[ 0 ] )? this->m_WLRange[ 0 ]: w;
+ v = ( v > this->m_WLRange[ 1 ] )? this->m_WLRange[ 1 ]: v;
+ this->m_ImageActor->GetProperty( )->SetColorWindow( v );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
SetLevel( double l )
{
- if( this->ImageMaps.size( ) > 0 )
- {
- if( this->ImageMaps[ 0 ].GetPointer( ) != NULL )
- {
- vtkWindowLevelLookupTable* lut =
- dynamic_cast< vtkWindowLevelLookupTable* >(
- this->ImageMaps[ 0 ]->GetLookupTable( )
- );
- if( lut != NULL )
- {
- /* TODO: Min and Max values are assigned 0!!!
- if( l < this->MinLevel )
- l = this->MinLevel;
- if( l > this->MaxLevel )
- l = this->MaxLevel;
- */
- lut->SetLevel( l );
- lut->Build( );
- this->ImageMaps[ 0 ]->Modified( );
- this->Modified( );
-
- } // fi
-
- } // fi
-
- } // fi
+ if( this->m_ImageActor.GetPointer( ) == NULL )
+ return;
+ double v = ( l < this->m_WLRange[ 2 ] )? this->m_WLRange[ 2 ]: l;
+ v = ( v > this->m_WLRange[ 3 ] )? this->m_WLRange[ 3 ]: v;
+ this->m_ImageActor->GetProperty( )->SetColorLevel( v );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
SetWindowLevel( double w, double l )
{
- if( this->ImageMaps.size( ) > 0 )
- {
- if( this->ImageMaps[ 0 ].GetPointer( ) != NULL )
- {
- vtkWindowLevelLookupTable* lut =
- dynamic_cast< vtkWindowLevelLookupTable* >(
- this->ImageMaps[ 0 ]->GetLookupTable( )
- );
- if( lut != NULL )
- {
- /* TODO: Min and Max values are assigned 0!!!
- std::cout << this->MinWindow << " " << this->MaxWindow << std::endl;
- std::cout << this->MinLevel << " " << this->MaxLevel << std::endl;
- std::cout << w << " " << l << " <-> " << std::ends;
- if( w < this->MinWindow )
- w = this->MinWindow;
- if( w > this->MaxWindow )
- w = this->MaxWindow;
- if( l < this->MinLevel )
- l = this->MinLevel;
- if( l > this->MaxLevel )
- l = this->MaxLevel;
- std::cout << w << " " << l << std::endl;
- */
- lut->SetWindow( w );
- lut->SetLevel( l );
- lut->Build( );
- this->ImageMaps[ 0 ]->Modified( );
- this->Modified( );
-
- } // fi
-
- } // fi
-
- } // fi
+ if( this->m_ImageActor.GetPointer( ) == NULL )
+ return;
+ double a = ( w < this->m_WLRange[ 0 ] )? this->m_WLRange[ 0 ]: w;
+ a = ( a > this->m_WLRange[ 1 ] )? this->m_WLRange[ 1 ]: a;
+ double b = ( l < this->m_WLRange[ 2 ] )? this->m_WLRange[ 2 ]: l;
+ b = ( b > this->m_WLRange[ 3 ] )? this->m_WLRange[ 3 ]: b;
+ this->m_ImageActor->GetProperty( )->SetColorWindow( a );
+ this->m_ImageActor->GetProperty( )->SetColorLevel( b );
+ this->UpdateText( a, b );
}
// -------------------------------------------------------------------------
ResetWindowLevel( )
{
this->SetWindowLevel(
- this->MaxWindow,
- ( this->MaxLevel + this->MinLevel ) / double( 2 )
- );
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-SetLookupTable( unsigned int id, vtkLookupTable* lut )
-{
- if( id < this->ImageMaps.size( ) && id > 0 )
- {
- if( this->ImageMaps[ id ].GetPointer( ) != NULL )
- {
- this->ImageMaps[ id ]->SetLookupTable( lut );
- this->ImageMaps[ id ]->Modified( );
- this->Modified( );
-
- } // fi
-
- } // fi
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-SetLookupTableAsColor( unsigned int id, double r, double g, double b )
-{
- static const double _0 = double( 0 );
- static const double _2 = double( 2 );
- static const double _4 = double( 4 );
- static const double _6 = double( 6 );
- static const double _OPACITY = double( 0.6 );
-
- // Check ID consistency
- if( id == 0 || id >= this->ImageMaps.size( ) )
- return;
-
- // Get image scalar range
- vtkAlgorithmOutput* aout = this->ImageMaps[ id ]->GetOutputPort( );
- vtkImageData* image = dynamic_cast< vtkImageData* >(
- aout->GetProducer( )->GetOutputDataObject( aout->GetIndex( ) )
+ this->m_WLRange[ 1 ] * double( 0.5 ),
+ ( this->m_WLRange[ 3 ] + this->m_WLRange[ 2 ] ) * double( 0.5 )
);
- double range[ 2 ];
- image->GetScalarRange( range );
-
- // Get HSV from display color
- double cmax = ( r > g )? r: g; cmax = ( b > cmax )? b: cmax;
- double cmin = ( r < g )? r: g; cmin = ( b < cmin )? b: cmin;
- double d = cmax - cmin;
-
- double saturation = ( std::fabs( cmax ) > _0 )? d / cmax: _0;
- double value = cmax;
- double hue = _0;
- if( d > _0 )
- {
- if( r == cmax )
- hue = std::fmod( ( g - b ) / d, _6 );
- else if( g == cmax )
- hue = ( ( b - r ) / d ) + _2;
- else if( b == cmax )
- hue = ( ( r - g ) / d ) + _4;
- hue /= _6;
-
- } // fi
-
- // Define new lookup table
- vtkSmartPointer< vtkLookupTable > lut =
- vtkSmartPointer< vtkLookupTable >::New( );
- lut->SetScaleToLinear( );
- lut->SetNanColor( _0, _0, _0, _0 );
- lut->SetTableRange( range[ 0 ], range[ 1 ] );
- lut->SetAlphaRange( _0, _OPACITY );
- lut->SetHueRange( _0, hue );
- lut->SetSaturationRange( _0, saturation );
- lut->SetValueRange( _0, value );
- lut->Build( );
- this->SetLookupTable( id, lut );
}
// -------------------------------------------------------------------------
int cpExtensions::Visualization::ImageSliceActors::
GetAxis( ) const
{
- if( this->SliceMappers.size( ) > 0 )
- return( this->SliceMappers[ 0 ]->GetOrientation( ) );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetOrientation( ) );
else
return( -1 );
}
int cpExtensions::Visualization::ImageSliceActors::
GetSliceNumber( ) const
{
- if( this->SliceMappers.size( ) > 0 )
- return( this->SliceMappers[ 0 ]->GetSliceNumber( ) );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetSliceNumber( ) );
else
return( -1 );
}
int cpExtensions::Visualization::ImageSliceActors::
GetSliceNumberMinValue( ) const
{
- if( this->SliceMappers.size( ) > 0 )
- return( this->SliceMappers[ 0 ]->GetSliceNumberMinValue( ) );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetSliceNumberMinValue( ) );
else
return( -1 );
}
int cpExtensions::Visualization::ImageSliceActors::
GetSliceNumberMaxValue( ) const
{
- if( this->SliceMappers.size( ) > 0 )
- return( this->SliceMappers[ 0 ]->GetSliceNumberMaxValue( ) );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetSliceNumberMaxValue( ) );
else
return( -1 );
}
void cpExtensions::Visualization::ImageSliceActors::
SetSliceNumber( const int& slice )
{
- unsigned int nImages = this->SliceMappers.size( );
- if( nImages == 0 )
+ if( this->m_ImageMapper.GetPointer( ) == NULL )
return;
- // Change visualization extent
- for( unsigned int i = 0; i < nImages; ++i )
- {
- this->SliceMappers[ i ]->SetSliceNumber( slice );
- this->SliceMappers[ i ]->Modified( );
- this->ImageActors[ i ]->Modified( );
- this->SliceMappers[ i ]->Update( );
-
- } // rof
-
- // Compute plane
- vtkAlgorithm* algo = this->SliceMappers[ 0 ]->GetInputAlgorithm( );
- vtkInformation* info = algo->GetOutputInformation( 0 );
- int ext[ 6 ];
- double ori[ 3 ], spac[ 3 ], pos[ 3 ];
- info->Get( vtkStreamingDemandDrivenPipeline::WHOLE_EXTENT( ), ext );
- info->Get( vtkDataObject::ORIGIN( ), ori );
- info->Get( vtkDataObject::SPACING( ), spac );
- this->SliceMappers[ 0 ]->GetSlicePlane( )->GetOrigin( pos );
-
- // Prevent obscuring voxels by offsetting the plane geometry
- double xbnds[ ] =
+ int axis = this->GetAxis( );
+ double prev_pos = this->m_VisibleBounds[ axis << 1 ];
+
+ // Update mappers and display bounds
+ this->m_ImageMapper->SetSliceNumber( slice );
+ this->m_BlenderMapper->SetSliceNumber( slice );
+ this->m_ImageMapper->Modified( );
+ this->m_BlenderMapper->Modified( );
+ this->m_ImageActor->Modified( );
+ this->m_BlenderActor->Modified( );
+
+ // Update display extent (this isn't done automatically)
+ this->m_ImageMapper->GetInput( )->GetExtent( this->m_VisibleExtent );
+ this->m_VisibleExtent[ axis << 1 ] = slice;
+ this->m_VisibleExtent[ ( axis << 1 ) + 1 ] = slice;
+ this->m_ImageActor->SetDisplayExtent( this->m_VisibleExtent );
+
+ // Prepare plane data
+ this->m_ImageMapper->GetBounds( this->m_VisibleBounds );
+ double x0[][ 3 ] =
{
- ori[ 0 ] + ( spac[ 0 ] * double( ext[ 0 ] ) ),
- ori[ 0 ] + ( spac[ 0 ] * double( ext[ 1 ] ) )
- };
- double ybnds[ ] =
- {
- ori[ 1 ] + ( spac[ 1 ] * double( ext[ 2 ] ) ),
- ori[ 1 ] + ( spac[ 1 ] * double( ext[ 3 ] ) )
- };
- double zbnds[ ] =
- {
- ori[ 2 ] + ( spac[ 2 ] * double( ext[ 4 ] ) ),
- ori[ 2 ] + ( spac[ 2 ] * double( ext[ 5 ] ) )
+ {
+ this->m_VisibleBounds[ 0 ],
+ this->m_VisibleBounds[ 2 ],
+ this->m_VisibleBounds[ 4 ]
+ },
+ {
+ this->m_VisibleBounds[ 1 ],
+ this->m_VisibleBounds[ 3 ],
+ this->m_VisibleBounds[ 5 ]
+ }
};
+ double p0[ 2 ][ 3 ];
- if( spac[ 0 ] < double( 0 ) )
- {
- double t = xbnds[ 0 ];
- xbnds[ 0 ] = xbnds[ 1 ];
- xbnds[ 1 ] = t;
-
- } // fi
- if( spac[ 1 ] < double( 0 ) )
- {
- double t = ybnds[ 0 ];
- ybnds[ 0 ] = ybnds[ 1 ];
- ybnds[ 1 ] = t;
-
- } // fi
- if( spac[ 2 ] < double( 0 ) )
- {
- double t = zbnds[ 0 ];
- zbnds[ 0 ] = zbnds[ 1 ];
- zbnds[ 1 ] = t;
+ vtkPlane* plane = this->m_ImageMapper->GetSlicePlane( );
+ plane->GeneralizedProjectPoint( x0[ 0 ], p0[ 0 ] );
+ plane->GeneralizedProjectPoint( x0[ 1 ], p0[ 1 ] );
- } // fi
-
- // Plane function origin
- this->PlaneFunction->SetOrigin( pos );
+ this->m_VisibleBounds[ 0 ] = p0[ 0 ][ 0 ];
+ this->m_VisibleBounds[ 1 ] = p0[ 1 ][ 0 ];
+ this->m_VisibleBounds[ 2 ] = p0[ 0 ][ 1 ];
+ this->m_VisibleBounds[ 3 ] = p0[ 1 ][ 1 ];
+ this->m_VisibleBounds[ 4 ] = p0[ 0 ][ 2 ];
+ this->m_VisibleBounds[ 5 ] = p0[ 1 ][ 2 ];
+ double* bnds = this->m_VisibleBounds;
// Configure visualization and implicit plane orientation
- int axis = this->SliceMappers[ 0 ]->GetOrientation( );
- this->PlaneActor->GetProperty( )->SetRepresentationToWireframe( );
- this->PlaneActor->GetProperty( )->SetLineWidth( 2 );
- vtkPoints* plane_points = this->Plane->GetPoints( );
- if( axis == 0 ) // YZ, x-normal
+ this->m_PlaneActor->GetProperty( )->SetRepresentationToWireframe( );
+ this->m_PlaneActor->GetProperty( )->SetLineWidth( 3 );
+ vtkPoints* plane_points = this->m_Plane->GetPoints( );
+ plane_points->SetPoint( 0, bnds[ 0 ], bnds[ 2 ], bnds[ 4 ] );
+ plane_points->SetPoint( 2, bnds[ 1 ], bnds[ 3 ], bnds[ 5 ] );
+ if( axis == 0 || axis == 2 ) // YZ, x-normal
{
- this->PlaneFunction->SetNormal( 1, 0, 0 );
- plane_points->SetPoint( 0, pos[ 0 ], ybnds[ 0 ], zbnds[ 0 ] );
- plane_points->SetPoint( 1, pos[ 0 ], ybnds[ 1 ], zbnds[ 0 ] );
- plane_points->SetPoint( 2, pos[ 0 ], ybnds[ 1 ], zbnds[ 1 ] );
- plane_points->SetPoint( 3, pos[ 0 ], ybnds[ 0 ], zbnds[ 1 ] );
- this->PlaneActor->GetProperty( )->SetColor( 1, 0, 0 );
+ plane_points->SetPoint( 1, bnds[ 1 ], bnds[ 2 ], bnds[ 5 ] );
+ plane_points->SetPoint( 3, bnds[ 0 ], bnds[ 3 ], bnds[ 4 ] );
}
else if( axis == 1 ) // ZX, y-normal
{
- this->PlaneFunction->SetNormal( 0, 1, 0 );
- plane_points->SetPoint( 0, xbnds[ 0 ], pos[ 1 ], zbnds[ 0 ] );
- plane_points->SetPoint( 1, xbnds[ 0 ], pos[ 1 ], zbnds[ 1 ] );
- plane_points->SetPoint( 2, xbnds[ 1 ], pos[ 1 ], zbnds[ 1 ] );
- plane_points->SetPoint( 3, xbnds[ 1 ], pos[ 1 ], zbnds[ 0 ] );
- this->PlaneActor->GetProperty( )->SetColor( 0, 1, 0 );
- }
- else // XY, z-normal
- {
- this->PlaneFunction->SetNormal( 0, 0, 1 );
- plane_points->SetPoint( 0, xbnds[ 0 ], ybnds[ 0 ], pos[ 2 ] );
- plane_points->SetPoint( 1, xbnds[ 1 ], ybnds[ 0 ], pos[ 2 ] );
- plane_points->SetPoint( 2, xbnds[ 1 ], ybnds[ 1 ], pos[ 2 ] );
- plane_points->SetPoint( 3, xbnds[ 0 ], ybnds[ 1 ], pos[ 2 ] );
- this->PlaneActor->GetProperty( )->SetColor( 0, 0, 1 );
+ plane_points->SetPoint( 1, bnds[ 0 ], bnds[ 2 ], bnds[ 5 ] );
+ plane_points->SetPoint( 3, bnds[ 1 ], bnds[ 3 ], bnds[ 4 ] );
} // fi
- this->PlaneFunction->Modified( );
- this->Plane->Modified( );
- this->PlaneMapper->Modified( );
- this->PlaneActor->Modified( );
-
- // Prepare other actors to update
- /* TODO
- for( unsigned int i = 0; i < this->OtherActors.size( ); ++i )
- {
- if( this->OtherActors[ i ].first.GetPointer( ) != NULL )
- {
- this->OtherActors[ i ].first->Modified( );
- this->OtherActors[ i ].first->Update( );
-
- } // fi
- if( this->OtherActors[ i ].second.GetPointer( ) != NULL )
- {
- this->OtherActors[ i ].second->GetMapper( )->Modified( );
- this->OtherActors[ i ].second->Modified( );
+ // Set plane colors
+ this->m_PlaneActor->GetProperty( )->
+ SetColor( this->m_PlaneColors[ axis ] );
+ this->m_Axis1Actor->GetProperty( )->
+ SetColor( this->m_PlaneColors[ ( axis + 1 ) % 3 ] );
+ this->m_Axis2Actor->GetProperty( )->
+ SetColor( this->m_PlaneColors[ ( axis + 2 ) % 3 ] );
- } // fi
+ this->m_Plane->Modified( );
+ this->m_PlaneMapper->Modified( );
+ this->m_PlaneActor->Modified( );
- } // rof
+ this->m_Axis1->Modified( );
+ this->m_Axis1Mapper->Modified( );
+ this->m_Axis1Actor->Modified( );
- if( this->m_UpdateCommand != NULL )
- this->m_UpdateCommand( this->m_UpdateData );
- */
+ this->m_Axis2->Modified( );
+ this->m_Axis2Mapper->Modified( );
+ this->m_Axis2Actor->Modified( );
// Update text
this->UpdateText( );
- // Associated slices
- for( unsigned int i = 0; i < this->AssociatedSlices.size( ); ++i )
- if( this->AssociatedSlices[ i ]->GetAxis( ) == this->GetAxis( ) )
- this->AssociatedSlices[ i ]->SetSliceNumber( slice );
+ // Update camera position
+ if( this->m_Window == NULL )
+ return;
+ vtkRenderer* renderer =
+ this->m_Window->GetRenderers( )->GetFirstRenderer( );
+ if( renderer == NULL )
+ return;
+ vtkCamera* camera = renderer->GetActiveCamera( );
+ if( camera == NULL )
+ return;
+ double cam_pos[ 3 ];
+ camera->GetPosition( cam_pos );
+ cam_pos[ axis ] += this->m_VisibleBounds[ axis << 1 ] - prev_pos;
+ camera->SetPosition( cam_pos );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
SetSlice( double* pos )
{
- vtkImageData* image;
- if( this->ImageMaps[ 0 ] != NULL )
- image =
- dynamic_cast< vtkImageData* >( this->ImageMaps[ 0 ]->GetInput( ) );
- else
- image = this->SliceMappers[ 0 ]->GetInput( );
+ vtkImageData* image = this->GetInputImage( );
+ if( image == NULL )
+ return;
int ijk[ 3 ];
double pcoords[ 3 ];
void cpExtensions::Visualization::ImageSliceActors::
UpdateText( )
{
- if( this->SliceMappers.size( ) > 0 )
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
{
char axis;
- int axId = this->SliceMappers[ 0 ]->GetOrientation( );
+ int axId = this->m_ImageMapper->GetOrientation( );
if ( axId == 0 ) axis = 'X';
else if( axId == 1 ) axis = 'Y';
else if( axId == 2 ) axis = 'Z';
std::sprintf(
- this->TextBuffer, "Axis: %c (%d)",
- axis, this->SliceMappers[ 0 ]->GetSliceNumber( )
+ this->m_TextBuffer, "Axis: %c (%d)",
+ axis, this->m_ImageMapper->GetSliceNumber( )
);
}
else
- this->TextBuffer[ 0 ] = '\0';
- this->TextActor->SetInput( this->TextBuffer );
- this->TextActor->Modified( );
+ this->m_TextBuffer[ 0 ] = '\0';
+ this->m_TextActor->SetInput( this->m_TextBuffer );
+ this->m_TextActor->Modified( );
this->Modified( );
}
void cpExtensions::Visualization::ImageSliceActors::
UpdateText( double pos[ 3 ] )
{
- /* TODO
- if( this->SliceMappers.size( ) > 0 )
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
{
char axis;
- int axId = this->SliceMappers[ 0 ]->GetOrientation( );
+ int axId = this->m_ImageMapper->GetOrientation( );
if ( axId == 0 ) axis = 'X';
else if( axId == 1 ) axis = 'Y';
else if( axId == 2 ) axis = 'Z';
int slice = this->GetSliceNumber( );
- vtkImageData* image;
- if( this->ImageMaps[ 0 ] != NULL )
- image =
- dynamic_cast< vtkImageData* >( this->ImageMaps[ 0 ]->GetInput( ) );
- else
- image = this->SliceMappers[ 0 ]->GetInput( );
-
+ vtkImageData* image = this->GetInputImage( );
int ijk[ 3 ];
double pcoords[ 3 ];
image->ComputeStructuredCoordinates( pos, ijk, pcoords );
);
str << ")";
std::sprintf(
- this->TextBuffer, "Axis: %c (%d)\nPixel %s",
+ this->m_TextBuffer, "Axis: %c (%d)\nPixel %s",
axis, slice, str.str( ).c_str( )
);
} // fi
}
else
- this->TextBuffer[ 0 ] = '\0';
- this->TextActor->SetInput( this->TextBuffer );
- this->TextActor->Modified( );
+ this->m_TextBuffer[ 0 ] = '\0';
+ this->m_TextActor->SetInput( this->m_TextBuffer );
+ this->m_TextActor->Modified( );
this->Modified( );
- */
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
UpdateText( const double& w, const double& l )
{
- if( this->SliceMappers.size( ) > 0 )
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
{
char axis;
- int axId = this->SliceMappers[ 0 ]->GetOrientation( );
+ int axId = this->m_ImageMapper->GetOrientation( );
if ( axId == 0 ) axis = 'X';
else if( axId == 1 ) axis = 'Y';
else if( axId == 2 ) axis = 'Z';
std::sprintf(
- this->TextBuffer, "Axis: %c (%d)\nW/L (%.2f/%.2f)",
- axis, this->SliceMappers[ 0 ]->GetSliceNumber( ), w, l
+ this->m_TextBuffer, "Axis: %c (%d)\nW/L (%.2f/%.2f)",
+ axis, this->m_ImageMapper->GetSliceNumber( ), w, l
);
}
else
- this->TextBuffer[ 0 ] = '\0';
- this->TextActor->SetInput( this->TextBuffer );
- this->TextActor->Modified( );
+ this->m_TextBuffer[ 0 ] = '\0';
+ this->m_TextActor->SetInput( this->m_TextBuffer );
+ this->m_TextActor->Modified( );
this->Modified( );
}
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::ImageSliceActors::
+Render( )
+{
+ if( this->m_Window == NULL )
+ return;
+ vtkRenderer* renderer =
+ this->m_Window->GetRenderers( )->GetFirstRenderer( );
+ if( renderer == NULL )
+ return;
+ renderer->SetAllocatedRenderTime( 1e-3 );
+ this->m_Window->Render( );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::ImageSliceActors::
+ResetCamera( )
+{
+ if( this->m_Window == NULL )
+ return;
+ vtkRenderer* renderer =
+ this->m_Window->GetRenderers( )->GetFirstRenderer( );
+ if( renderer == NULL )
+ return;
+ renderer->ResetCamera( );
+}
+
// -------------------------------------------------------------------------
cpExtensions::Visualization::ImageSliceActors::
ImageSliceActors( )
: Superclass( ),
- Interpolate( false )
+ m_Window( NULL ),
+ m_Interpolate( false )
{
this->Clear( );
-
- this->SlicesCommand = NULL;
-
- // Connect this view with a controller
- this->Style = vtkSmartPointer< ImageInteractorStyle >::New( );
- this->Style->AssociateView( this );
- this->Style->SetMouseMoveCommand( Self::_MouseMoveCommand );
- this->Style->SetMouseClickCommand( Self::_MouseClickCommand );
- this->Style->SetMouseDoubleClickCommand( Self::_MouseDoubleClickCommand );
- this->Style->SetMouseWheelCommand( Self::_MouseWheelCommand );
- this->Style->SetKeyCommand( Self::_KeyCommand );
+ this->_ConfigureStyle( );
}
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-_ConfigureNewLUT( vtkImageData* data )
+_ConfigureStyle( )
{
- // Does the new LUT is a window-level one?
- unsigned int nImgs = this->ImageMaps.size( );
- unsigned int nCmps = data->GetNumberOfScalarComponents( );
-
- if( nCmps > 1 )
- {
- this->ImageMaps.push_back( NULL );
- return;
-
- } // fi
-
- // Create LUT filter
- this->ImageMaps.push_back( vtkSmartPointer< vtkImageMapToColors >::New( ) );
- if( nImgs == 0 )
- {
- double range[ 2 ];
- data->GetScalarRange( range );
- vtkSmartPointer< vtkWindowLevelLookupTable > lut =
- vtkSmartPointer< vtkWindowLevelLookupTable >::New( );
- lut->SetScaleToLinear( );
- lut->SetTableRange( range );
- lut->SetWindow( range[ 1 ] - range[ 0 ] );
- lut->SetLevel( ( range[ 1 ] + range[ 0 ] ) / double( 2 ) );
- lut->Build( );
- this->ImageMaps[ 0 ]->SetLookupTable( lut );
-
- this->MinWindow = double( 0 );
- this->MaxWindow = range[ 1 ] - range[ 0 ];
- this->MinLevel = range[ 0 ];
- this->MaxLevel = range[ 1 ];
- }
- else
- this->SetLookupTableAsColor( nImgs, 1, 0, 0 );
+ // Connect this view with a controller
+ this->m_Style = vtkSmartPointer< TStyle >::New( );
+ this->m_Style->SetAssociatedObject( this );
+ this->m_Style->AddMouseMoveCommand( Self::_MouseMoveCommand, this );
+ this->m_Style->AddMouseClickCommand( Self::_MouseClickCommand, this );
+ this->m_Style->AddMouseWheelCommand( Self::_MouseWheelCommand, this );
+ this->m_Style->AddKeyCommand( Self::_KeyCommand, this );
+ this->m_Style->AddEnterCommand( Self::_EnterCommand, this );
+ this->m_Style->AddLeaveCommand( Self::_LeaveCommand, this );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-_ConfigureNewInput( int axis )
+_ConfigureInputImage( )
{
- unsigned int nImages = this->ImageActors.size( );
-
- // Configure mapper
- vtkImageSliceMapper* mapper = this->SliceMappers[ nImages ];
- if( nImages == 0 )
- mapper->SetOrientation( axis );
- else
- mapper->SetOrientation( this->SliceMappers[ 0 ]->GetOrientation( ) );
- mapper->Update( );
+ this->m_ImageMapper->SetOrientation( 0 );
+ this->m_ImageMapper->Update( );
// Create actor
- vtkSmartPointer< vtkImageActor > actor =
- vtkSmartPointer< vtkImageActor >::New( );
- this->ImageActors.push_back( actor );
- actor->SetMapper( mapper );
- actor->SetInterpolate( this->Interpolate );
- actor->Modified( );
-
- if( nImages == 0 )
+ this->m_ImageActor->SetInterpolate( this->m_Interpolate );
+ this->m_ImageActor->Modified( );
+
+ if( this->m_Style.GetPointer( ) != NULL )
+ this->m_Style->AssociateImageActor( this->m_ImageActor );
+ this->AddItem( this->m_ImageActor );
+
+ this->SetSliceNumber( this->GetSliceNumberMinValue( ) );
+ this->ResetCursor( );
+ this->Modified( );
+
+ // Reset cursors
+ this->ResetCursor( );
+ this->ResetAxesCursor( );
+
+ // Update window/level ranges
+ vtkImageData* data = this->GetInputImage( );
+ if( data != NULL )
{
- this->AddItem( this->CursorActor );
- this->AddItem( this->PlaneActor );
- this->AddItem( this->TextActor );
- this->Style->AssociateImageActor( actor );
+ double r[ 2 ];
+ data->GetScalarRange( r );
+ this->m_WLRange[ 0 ] = double( 0 );
+ this->m_WLRange[ 1 ] = r[ 1 ] - r[ 0 ];
+ this->m_WLRange[ 2 ] = r[ 0 ];
+ this->m_WLRange[ 3 ] = r[ 1 ];
+ this->ResetWindowLevel( );
+
+ // Configure blender
+ this->m_BlenderBase = vtkSmartPointer< vtkImageData >::New( );
+ this->m_BlenderBase->ShallowCopy( data );
+ this->m_BlenderBase->AllocateScalars( VTK_UNSIGNED_CHAR, 1 );
+ std::memset(
+ this->m_BlenderBase->GetScalarPointer( ), 0,
+ this->m_BlenderBase->GetActualMemorySize( )
+ );
+ this->m_Blender->AddInputData( this->m_BlenderBase );
} // fi
- this->AddItem( actor );
+}
- if( nImages > 1 )
- this->SetSliceNumber( this->GetSliceNumber( ) );
- this->Modified( );
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::ImageSliceActors::
+_ConfigureBinaryImage( const double& r, const double& g, const double& b )
+{
+ unsigned int nValues = this->m_BlenderLUT->GetNumberOfTableValues( );
+ this->m_BlenderLUT->SetNumberOfTableValues( nValues + 1 );
+ this->m_BlenderLUT->SetTableRange( 0, nValues );
+ this->m_BlenderLUT->SetTableValue( nValues, r, g, b, 0.5 );
+ this->m_BlenderLUT->Build( );
+
+ this->m_BlenderLUT->Modified( );
+ this->m_Blender->Modified( );
+ this->m_Blender->Update( );
+
+ this->m_BlenderMapper->Modified( );
+ this->m_BlenderActor->Modified( );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
_MouseMoveCommand(
- void* data,
- const ImageInteractorStyle::ButtonID& btn, double* pos,
+ void* data, const TStyle::ButtonID& btn, int* idx, double* pos,
bool alt, bool ctr, bool sft
)
{
if( actors == NULL )
return;
- if( btn == ImageInteractorStyle::ButtonID_None )
+ if( btn == TStyle::ButtonID_None )
{
+ // Just show the pixel information
+ actors->SetCursor( pos );
actors->UpdateText( pos );
+ actors->Render( );
}
- else if( btn == ImageInteractorStyle::ButtonID_Left )
- {
- if( !alt && ctr && !sft && actors->SlicesCommand != NULL )
- actors->SlicesCommand( pos, actors->GetAxis( ), actors->SlicesData );
- }
- else if( btn == ImageInteractorStyle::ButtonID_Middle )
+ else if( btn == TStyle::ButtonID_Left )
{
+ if( !alt && ctr && !sft )
+ {
+ // Show axes in current renderer
+ actors->SetAxesCursor( pos );
+ actors->Render( );
+
+ // Interactively move slices
+ auto i = actors->m_SlicesCommands.begin( );
+ for( ; i != actors->m_SlicesCommands.end( ); ++i )
+ i->first( pos, actors->GetAxis( ), i->second );
+
+ } // fi
}
- else if( btn == ImageInteractorStyle::ButtonID_Right )
+ else if( btn == TStyle::ButtonID_Right )
{
if( !alt && !ctr && sft )
{
+ // Change image window level
double bounds[ 6 ];
- actors->SliceMappers[ 0 ]->GetBounds( bounds );
+ actors->m_ImageMapper->GetBounds( bounds );
int a0 = actors->GetAxis( );
int a1 = ( a0 + 1 ) % 3;
int a2 = ( a0 + 2 ) % 3;
- double dx = pos[ a1 ] - actors->StartWindowLevelPos[ a1 ];
- double dy = pos[ a2 ] - actors->StartWindowLevelPos[ a2 ];
+ double dx = pos[ a1 ] - actors->m_StartWindowLevelPos[ a1 ];
+ double dy = pos[ a2 ] - actors->m_StartWindowLevelPos[ a2 ];
dx /= bounds[ ( a1 << 1 ) + 1 ] - bounds[ a1 << 1 ];
dy /= bounds[ ( a2 << 1 ) + 1 ] - bounds[ a2 << 1 ];
- dx *= actors->StartWindowLevel[ 0 ];
- dy *= actors->StartWindowLevel[ 1 ];
- actors->SetWindowLevel(
- actors->StartWindowLevel[ 0 ] + dx,
- actors->StartWindowLevel[ 1 ] + dy
- );
+ dx *= actors->m_StartWindowLevel[ 0 ];
+ dy *= actors->m_StartWindowLevel[ 1 ];
+ dx += actors->m_StartWindowLevel[ 0 ];
+ dy += actors->m_StartWindowLevel[ 1 ];
+ actors->SetWindowLevel( dx, dy );
+ actors->Render( );
+
+ // Associate objects
+ auto i = actors->m_WindowLevelCommands.begin( );
+ for( ; i != actors->m_WindowLevelCommands.end( ); ++i )
+ i->first( dx, dy, i->second );
} // fi
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
_MouseClickCommand(
- void* data,
- const ImageInteractorStyle::ButtonID& btn, double* pos,
+ void* data, const TStyle::ButtonID& btn, int* idx, double* pos,
bool alt, bool ctr, bool sft
)
{
if( actors == NULL )
return;
- actors->StartWindowLevelPos[ 0 ] = pos[ 0 ];
- actors->StartWindowLevelPos[ 1 ] = pos[ 1 ];
- actors->StartWindowLevelPos[ 2 ] = pos[ 2 ];
- actors->StartWindowLevel[ 0 ] = actors->GetWindow( );
- actors->StartWindowLevel[ 1 ] = actors->GetLevel( );
+ actors->m_StartWindowLevelPos[ 0 ] = pos[ 0 ];
+ actors->m_StartWindowLevelPos[ 1 ] = pos[ 1 ];
+ actors->m_StartWindowLevelPos[ 2 ] = pos[ 2 ];
+ actors->m_StartWindowLevel[ 0 ] = actors->GetWindow( );
+ actors->m_StartWindowLevel[ 1 ] = actors->GetLevel( );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-_MouseDoubleClickCommand(
- void* data,
- const ImageInteractorStyle::ButtonID& btn, double* pos,
+_MouseWheelCommand(
+ void* data, const int& dir,
bool alt, bool ctr, bool sft
)
{
if( actors == NULL )
return;
- if( btn == ImageInteractorStyle::ButtonID_Left )
+ if( !alt && !ctr )
{
- if( !alt && !ctr && !sft )
- actors->SetCursor( pos );
- else if( !alt && ctr && !sft && actors->SlicesCommand != NULL )
- {
- actors->SlicesCommand( pos, actors->GetAxis( ), actors->SlicesData );
- for( unsigned int i = 0; i < actors->CursorCommands.size( ); ++i )
- actors->CursorCommands[ i ].first(
- pos,
- actors->GetAxis( ),
- actors->CursorCommands[ i ].second
- );
+ int slice = actors->GetSliceNumber( ) + ( dir * ( ( sft )? 10: 1 ) );
+ if( slice < actors->GetSliceNumberMinValue( ) )
+ slice = actors->GetSliceNumberMinValue( );
+ if( slice > actors->GetSliceNumberMaxValue( ) )
+ slice = actors->GetSliceNumberMaxValue( );
+ actors->SetSliceNumber( slice );
+ actors->Render( );
+
+ auto a = actors->m_AssociatedSlices.begin( );
+ for( ; a != actors->m_AssociatedSlices.end( ); ++a )
+ ( *a )->SetSliceNumber( slice );
+
+ // Associate objects
+ auto i = actors->m_RenderCommands.begin( );
+ for( ; i != actors->m_RenderCommands.end( ); ++i )
+ i->first( i->second );
- } // fi
- }
- else if( btn == ImageInteractorStyle::ButtonID_Middle )
- {
- }
- else if( btn == ImageInteractorStyle::ButtonID_Right )
- {
} // fi
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-_MouseWheelCommand(
- void* data,
- const int& dir, bool alt, bool ctr, bool sft
- )
+_KeyCommand( void* data, const char& key )
{
ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data );
if( actors == NULL )
return;
- if( !alt && !ctr && !sft )
+ switch( key )
+ {
+ case 'r': case 'R':
{
- actors->SetSliceNumber( actors->GetSliceNumber( ) + dir );
+ actors->ResetCamera( );
+ actors->Render( );
+
+ // Associate objects
+ auto i = actors->m_RenderCommands.begin( );
+ for( ; i != actors->m_RenderCommands.end( ); ++i )
+ i->first( i->second );
}
- else if( !alt && !ctr && sft )
+ break;
+ case 'w': case 'W':
{
- actors->SetSliceNumber( actors->GetSliceNumber( ) + ( dir * 10 ) );
+ actors->ResetWindowLevel( );
+ actors->Render( );
- } // fi
+ // Associate objects
+ auto i = actors->m_RenderCommands.begin( );
+ for( ; i != actors->m_RenderCommands.end( ); ++i )
+ i->first( i->second );
+ }
+ break;
+ default:
+ break;
+ } // hctiws
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-_KeyCommand(
- void* data,
- const char& key
- )
+_EnterCommand( void* data )
+{
+ ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data );
+ if( actors == NULL )
+ return;
+
+ actors->ResetCursor( );
+ actors->m_CursorActor->VisibilityOn( );
+ actors->Render( );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::ImageSliceActors::
+_LeaveCommand( void* data )
{
+ ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data );
+ if( actors == NULL )
+ return;
+
+ actors->ResetCursor( );
+ actors->m_CursorActor->VisibilityOff( );
+ actors->Render( );
}
// eof - $RCSfile$