#include <cpExtensions/Visualization/ImageSliceActors.h>
-#include <cmath>
+#include <cstring>
#include <sstream>
#include <vtkAlgorithmOutput.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkImageData.h>
-#include <vtkInformation.h>
-#include <vtkPlane.h>
+#include <vtkImageProperty.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
-#include <vtkStreamingDemandDrivenPipeline.h>
#include <vtkTextProperty.h>
-#include <vtkWindowLevelLookupTable.h>
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::ImageSliceActors::
+m_PlaneColors[ 3 ][ 3 ] =
+{
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1 }
+};
// -------------------------------------------------------------------------
cpExtensions::Visualization::ImageSliceActors*
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-AddSlicesCommand( TSlicesCommand command, void* data )
-{
- if( command != NULL )
- {
- this->m_SlicesCommands[ command ] = data;
- this->Modified( );
-
- } // fi
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-AddWindowLevelCommand( TWindowLevelCommand command, void* data )
-{
- if( command != NULL )
- {
- this->m_WindowLevelCommands[ command ] = data;
- this->Modified( );
-
- } // fi
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-AddRenderCommand( TVoidCommand command, void* data )
-{
- if( command != NULL )
- {
- this->m_RenderCommands[ command ] = data;
- this->Modified( );
-
- } // fi
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-RemoveSlicesCommand( TSlicesCommand command )
-{
- auto i = this->m_SlicesCommands.find( command );
- if( i != this->m_SlicesCommands.end( ) )
- {
- this->m_SlicesCommands.erase( i );
- this->Modified( );
-
- } // fi
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-RemoveWindowLevelCommand( TWindowLevelCommand command )
-{
- auto i = this->m_WindowLevelCommands.find( command );
- if( i != this->m_WindowLevelCommands.end( ) )
- {
- this->m_WindowLevelCommands.erase( i );
- this->Modified( );
-
- } // fi
+SetAxis( int axis )
+{
+ this->m_ImageMapper->SetOrientation( axis );
+ this->m_BlenderMapper->SetOrientation( axis );
+ this->m_ImageMapper->Update( );
+ this->m_BlenderMapper->Update( );
+ this->SetSliceNumber( this->GetSliceNumberMinValue( ) );
+ this->m_ImageActor->Modified( );
+ this->m_BlenderActor->Modified( );
+ this->Modified( );
+ this->ResetCamera( );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-RemoveRenderCommand( TVoidCommand command )
+SetInputConnection( vtkAlgorithmOutput* aout )
{
- auto i = this->m_RenderCommands.find( command );
- if( i != this->m_RenderCommands.end( ) )
- {
- this->m_RenderCommands.erase( i );
- this->Modified( );
+ // Get input vtkImageData
+ if( aout == NULL )
+ return;
- } // fi
+ // Create mapper and actors
+ this->m_ImageMapper->SetInputConnection( aout );
+ this->_ConfigureInputImage( );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-AddInputConnection( vtkAlgorithmOutput* aout, int axis )
+SetInputImage( vtkImageData* data )
{
// Get input vtkImageData
- if( aout == NULL )
- return;
- vtkAlgorithm* producer = aout->GetProducer( );
- vtkImageData* data = dynamic_cast< vtkImageData* >(
- producer->GetOutputDataObject( aout->GetIndex( ) )
- );
if( data == NULL )
return;
- // Try to infere if input comes from a color mapping filter
- vtkImageMapToColors* new_map =
- dynamic_cast< vtkImageMapToColors* >( producer );
- if( new_map == NULL )
- {
- // Configure LUT, if possible (NULL is returned if not)
- this->_ConfigureNewLUT( data );
- new_map = *( this->m_ImageMaps.rbegin( ) );
- if( new_map != NULL )
- {
- new_map->SetInputConnection( aout );
- new_map->Update( );
-
- } // fi
- }
- else
- this->m_ImageMaps.push_back( new_map );
-
// Create mapper and actors
- vtkSmartPointer< vtkImageSliceMapper > mapper =
- vtkSmartPointer< vtkImageSliceMapper >::New( );
- if( new_map != NULL )
- mapper->SetInputConnection( new_map->GetOutputPort( ) );
- else
- mapper->SetInputConnection( aout );
- this->m_SliceMappers.push_back( mapper );
- this->_ConfigureNewInput( axis );
+ this->m_ImageMapper->SetInputData( data );
+ this->_ConfigureInputImage( );
}
// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-AddInputData( vtkImageData* data, int axis )
+int cpExtensions::Visualization::ImageSliceActors::
+AddBinaryConnection(
+ vtkAlgorithmOutput* aout,
+ const double& r, const double& g, const double& b
+ )
{
- // Configure LUT, if possible (NULL is returned if not)
- this->_ConfigureNewLUT( data );
- vtkImageMapToColors* new_map = *( this->m_ImageMaps.rbegin( ) );
- if( new_map != NULL )
- {
- new_map->SetInputData( data );
- new_map->Update( );
-
- } // fi
+ if( aout == NULL )
+ return( -1 );
+ this->m_Blender->AddInputConnection( aout );
+ this->_ConfigureBinaryImage( r, g, b );
+ return( this->m_Blender->GetNumberOfInputPorts( ) - 1 );
+}
- // Create mapper and actors
- vtkSmartPointer< vtkImageSliceMapper > mapper =
- vtkSmartPointer< vtkImageSliceMapper >::New( );
- if( new_map != NULL )
- mapper->SetInputConnection( new_map->GetOutputPort( ) );
- else
- mapper->SetInputData( data );
- this->m_SliceMappers.push_back( mapper );
- this->_ConfigureNewInput( axis );
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::ImageSliceActors::
+AddBinaryImage(
+ vtkImageData* data,
+ const double& r, const double& g, const double& b
+ )
+{
+ if( data == NULL )
+ return( -1 );
+ this->m_Blender->AddInputData( data );
+ this->_ConfigureBinaryImage( r, g, b );
+ return( this->m_Blender->GetNumberOfInputPorts( ) - 1 );
}
// -------------------------------------------------------------------------
// Unbind from container
this->RemoveAllItems( );
- // Delete all images
- this->m_ImageMaps.clear( );
- this->m_SliceMappers.clear( );
- this->m_ImageActors.clear( );
-
- // Reconfigure unique objects
- this->m_Cursor = vtkSmartPointer< vtkPolyData >::New( );
- this->m_CursorMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
- this->m_CursorActor = vtkSmartPointer< vtkActor >::New( );
- this->m_PlaneFunction = vtkSmartPointer< vtkPlane >::New( );
- this->m_Plane = vtkSmartPointer< vtkPolyData >::New( );
- this->m_PlaneMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
- this->m_TextActor = vtkSmartPointer< vtkTextActor >::New( );
- this->m_PlaneActor = vtkSmartPointer< vtkActor >::New( );
- this->m_TextBuffer[ 0 ] = '\0';
+ // Filters and mappers
+ this->m_ImageMapper = vtkSmartPointer< vtkImageSliceMapper >::New( );
+ this->m_ImageActor = vtkSmartPointer< vtkImageActor >::New( );
+ this->m_Blender = vtkSmartPointer< TBlender >::New( );
+ this->m_BlenderMapper = vtkSmartPointer< vtkImageSliceMapper >::New( );
+ this->m_BlenderLUT = vtkSmartPointer< vtkLookupTable >::New( );
+ this->m_BlenderActor = vtkSmartPointer< vtkImageActor >::New( );
- // Unique objects configuration
+ this->m_ImageActor->SetMapper( this->m_ImageMapper );
+ this->m_BlenderMapper->
+ SetInputConnection( this->m_Blender->GetOutputPort( ) );
+
+ this->m_BlenderLUT->SetNumberOfTableValues( 1 );
+ this->m_BlenderLUT->SetTableRange( 0, 1 );
+ this->m_BlenderLUT->SetTableValue( 0, 0, 0, 0, 0 );
+ this->m_BlenderLUT->Build( );
+
+ this->m_BlenderActor->SetMapper( this->m_BlenderMapper );
+ this->m_BlenderActor->GetProperty( )->SetLookupTable( this->m_BlenderLUT );
+ this->m_BlenderActor->GetProperty( )->UseLookupTableScalarRangeOn( );
+
+ // Remove associated objects
+ this->m_AssociatedSlices.clear( );
+
+ // White cursor
vtkSmartPointer< vtkPoints > cursor_points =
vtkSmartPointer< vtkPoints >::New( );
vtkSmartPointer< vtkCellArray > cursor_lines =
cursor_points->InsertNextPoint( 0, 0, 0 );
cursor_points->InsertNextPoint( 0, 0, 0 );
cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
cursor_lines->InsertNextCell( 2 );
cursor_lines->InsertCellPoint( 0 );
cursor_lines->InsertCellPoint( 1 );
cursor_lines->InsertNextCell( 2 );
cursor_lines->InsertCellPoint( 2 );
cursor_lines->InsertCellPoint( 3 );
- cursor_lines->InsertNextCell( 2 );
- cursor_lines->InsertCellPoint( 4 );
- cursor_lines->InsertCellPoint( 5 );
- cursor_lines->InsertNextCell( 2 );
- cursor_lines->InsertCellPoint( 6 );
- cursor_lines->InsertCellPoint( 7 );
+
+ this->m_Cursor = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_CursorMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_CursorActor = vtkSmartPointer< vtkActor >::New( );
+
this->m_Cursor->SetPoints( cursor_points );
this->m_Cursor->SetLines( cursor_lines );
this->m_CursorMapper->SetInputData( this->m_Cursor );
this->m_CursorActor->SetMapper( this->m_CursorMapper );
+ this->m_CursorActor->GetProperty( )->SetColor( 1, 1, 0 );
+ this->m_CursorActor->GetProperty( )->SetLineWidth( 2 );
+
+ // Plane intersections
+ this->m_Axis1 = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_Axis1Mapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_Axis1Actor = vtkSmartPointer< vtkActor >::New( );
+
+ vtkSmartPointer< vtkPoints > h_points =
+ vtkSmartPointer< vtkPoints >::New( );
+ vtkSmartPointer< vtkCellArray > h_lines =
+ vtkSmartPointer< vtkCellArray >::New( );
+ h_points->InsertNextPoint( 0, 0, 0 );
+ h_points->InsertNextPoint( 0, 0, 0 );
+ h_lines->InsertNextCell( 2 );
+ h_lines->InsertCellPoint( 0 );
+ h_lines->InsertCellPoint( 1 );
+ this->m_Axis1->SetPoints( h_points );
+ this->m_Axis1->SetLines( h_lines );
+ this->m_Axis1Mapper->SetInputData( this->m_Axis1 );
+ this->m_Axis1Actor->SetMapper( this->m_Axis1Mapper );
+
+ this->m_Axis2 = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_Axis2Mapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_Axis2Actor = vtkSmartPointer< vtkActor >::New( );
+
+ vtkSmartPointer< vtkPoints > v_points =
+ vtkSmartPointer< vtkPoints >::New( );
+ vtkSmartPointer< vtkCellArray > v_lines =
+ vtkSmartPointer< vtkCellArray >::New( );
+ v_points->InsertNextPoint( 0, 0, 0 );
+ v_points->InsertNextPoint( 0, 0, 0 );
+ v_lines->InsertNextCell( 2 );
+ v_lines->InsertCellPoint( 0 );
+ v_lines->InsertCellPoint( 1 );
+ this->m_Axis2->SetPoints( v_points );
+ this->m_Axis2->SetLines( v_lines );
+ this->m_Axis2Mapper->SetInputData( this->m_Axis2 );
+ this->m_Axis2Actor->SetMapper( this->m_Axis2Mapper );
+
+ // Plane
+ this->m_Plane = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_PlaneMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_PlaneActor = vtkSmartPointer< vtkActor >::New( );
vtkSmartPointer< vtkPoints > plane_points =
vtkSmartPointer< vtkPoints >::New( );
vtkSmartPointer< vtkCellArray > plane_lines =
vtkSmartPointer< vtkCellArray >::New( );
-
plane_points->InsertNextPoint( 0, 0, 0 );
plane_points->InsertNextPoint( 0, 1, 0 );
plane_points->InsertNextPoint( 1, 1, 0 );
this->m_PlaneMapper->SetInputData( this->m_Plane );
this->m_PlaneActor->SetMapper( this->m_PlaneMapper );
+ // Text actor
+ this->m_TextActor = vtkSmartPointer< vtkTextActor >::New( );
+ this->m_TextBuffer[ 0 ] = '\0';
this->m_TextActor->SetTextScaleModeToNone( );
vtkTextProperty* textprop = this->m_TextActor->GetTextProperty( );
- textprop->SetColor( 1, 1, 1 );
+ textprop->SetColor( 1, 1, 0 );
textprop->SetFontFamilyToCourier( );
textprop->SetFontSize( 18 );
textprop->BoldOff( );
vtkCoordinate* coord = this->m_TextActor->GetPositionCoordinate( );
coord->SetCoordinateSystemToNormalizedViewport( );
coord->SetValue( 0.01, 0.01 );
-
- // Update actor collection
- this->AddItem( this->m_CursorActor );
- this->AddItem( this->m_TextActor );
- this->AddItem( this->m_PlaneActor );
}
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
vtkImageData* cpExtensions::Visualization::ImageSliceActors::
-GetInputImage( unsigned int id )
+GetInputImage( )
{
- vtkAlgorithmOutput* aout = this->m_ImageMaps[ id ]->GetOutputPort( );
- vtkImageData* image = dynamic_cast< vtkImageData* >(
- aout->GetProducer( )->GetOutputDataObject( aout->GetIndex( ) )
- );
- return( image );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetInput( ) );
+ else
+ return( NULL );
}
// -------------------------------------------------------------------------
const vtkImageData* cpExtensions::Visualization::ImageSliceActors::
-GetInputImage( unsigned int id ) const
+GetInputImage( ) const
{
- vtkAlgorithmOutput* aout = this->m_ImageMaps[ id ]->GetOutputPort( );
- const vtkImageData* image = dynamic_cast< const vtkImageData* >(
- aout->GetProducer( )->GetOutputDataObject( aout->GetIndex( ) )
- );
- return( image );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetInput( ) );
+ else
+ return( NULL );
}
// -------------------------------------------------------------------------
rwi->SetInteractorStyle( this->m_Style );
// Update actors
- vtkProp* prop;
- this->InitTraversal( );
- while( prop = this->GetNextProp( ) )
- renderer->AddViewProp( prop );
- renderer->Modified( );
- if( !force_style )
+ renderer->AddViewProp( this->m_ImageActor );
+ renderer->AddViewProp( this->m_BlenderActor );
+ if( force_style )
{
- renderer->RemoveViewProp( this->m_CursorActor );
- renderer->RemoveViewProp( this->m_TextActor );
+ renderer->AddViewProp( this->m_CursorActor );
+ renderer->AddViewProp( this->m_PlaneActor );
+ renderer->AddViewProp( this->m_TextActor );
+ renderer->AddViewProp( this->m_Axis1Actor );
+ renderer->AddViewProp( this->m_Axis2Actor );
} // fi
if( axis == 0 )
{
camera->SetPosition( double( 1 ), double( 0 ), double( 0 ) );
- camera->SetViewUp ( double( 0 ), double( 1 ), double( 0 ) );
+ camera->SetViewUp ( double( 0 ), double( 0 ), double( 1 ) );
}
else if( axis == 1 )
{
- camera->SetPosition( double( 0 ), double( 1 ), double( 0 ) );
- camera->SetViewUp ( double( 0 ), double( 0 ), double( -1 ) );
+ camera->SetPosition( double( 0 ), double( -1 ), double( 0 ) );
+ camera->SetViewUp ( double( 0 ), double( 0 ), double( 1 ) );
}
else // if( axis == 2 )
{
- camera->SetPosition( double( 0 ), double( 0 ), double( 1 ) );
- camera->SetViewUp ( double( 0 ), double( 1 ), double( 0 ) );
+ camera->SetPosition( double( 0 ), double( 0 ), double( 1 ) );
+ camera->SetViewUp ( double( 0 ), double( -1 ), double( 0 ) );
} // fi
} // fi
- renderer->ResetCamera( );
+ this->ResetCamera( );
rwi->Render( );
}
{
vtkRenderWindowInteractor* rwi = window->GetInteractor( );
vtkRenderer* renderer = window->GetRenderers( )->GetFirstRenderer( );
-
if( renderer != NULL )
{
- // Update actors
- vtkProp* prop;
- this->InitTraversal( );
- while( prop = this->GetNextProp( ) )
- renderer->RemoveViewProp( prop );
- renderer->Modified( );
+ renderer->RemoveViewProp( this->m_ImageActor );
+ renderer->RemoveViewProp( this->m_BlenderActor );
+ renderer->RemoveViewProp( this->m_CursorActor );
+ renderer->RemoveViewProp( this->m_PlaneActor );
+ renderer->RemoveViewProp( this->m_TextActor );
+ renderer->RemoveViewProp( this->m_Axis1Actor );
+ renderer->RemoveViewProp( this->m_Axis2Actor );
+ if( rwi != NULL )
+ rwi->Render( );
} // fi
- if( rwi != NULL )
- rwi->Render( );
}
// -------------------------------------------------------------------------
unsigned int cpExtensions::Visualization::ImageSliceActors::
-GetNumberOfImageActors( ) const
+GetNumberOfImages( ) const
{
- return( this->m_ImageActors.size( ) );
+ return( this->m_Blender->GetNumberOfInputPorts( ) );
}
// -------------------------------------------------------------------------
vtkImageActor* cpExtensions::Visualization::ImageSliceActors::
-GetImageActor( unsigned int id )
+GetImageActor( )
{
- if( id < this->m_ImageActors.size( ) )
- return( this->m_ImageActors[ id ] );
- else
- return( NULL );
+ return( this->m_ImageActor );
}
// -------------------------------------------------------------------------
const vtkImageActor* cpExtensions::Visualization::ImageSliceActors::
-GetImageActor( unsigned int id ) const
+GetImageActor( ) const
{
- if( id < this->m_ImageActors.size( ) )
- return( this->m_ImageActors[ id ] );
- else
- return( NULL );
+ return( this->m_ImageActor );
+}
+
+// -------------------------------------------------------------------------
+vtkImageActor* cpExtensions::Visualization::ImageSliceActors::
+GetBinaryActor( )
+{
+ return( this->m_BlenderActor );
+}
+
+// -------------------------------------------------------------------------
+const vtkImageActor* cpExtensions::Visualization::ImageSliceActors::
+GetBinaryActor( ) const
+{
+ return( this->m_BlenderActor );
}
// -------------------------------------------------------------------------
vtkPlane* cpExtensions::Visualization::ImageSliceActors::
GetPlaneFunction( )
{
- return( this->m_PlaneFunction );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetSlicePlane( ) );
+ else
+ return( NULL );
}
// -------------------------------------------------------------------------
const vtkPlane* cpExtensions::Visualization::ImageSliceActors::
GetPlaneFunction( ) const
{
- return( this->m_PlaneFunction );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetSlicePlane( ) );
+ else
+ return( NULL );
}
// -------------------------------------------------------------------------
{
if( this->m_Interpolate != v )
{
- for( unsigned int i = 0; i < this->m_ImageActors.size( ); ++i )
- this->m_ImageActors[ i ]->SetInterpolate( v );
+ this->m_ImageActor->SetInterpolate( v );
+ this->m_BlenderActor->SetInterpolate( v );
this->m_Interpolate = v;
this->Modified( );
double* cpExtensions::Visualization::ImageSliceActors::
GetDisplayBounds( ) const
{
- if( this->m_ImageActors.size( ) > 0 )
- return( this->m_ImageActors[ 0 ]->GetDisplayBounds( ) );
+ if( this->m_ImageActor.GetPointer( ) != NULL )
+ return( this->m_ImageActor->GetDisplayBounds( ) );
else
return( NULL );
}
void cpExtensions::Visualization::ImageSliceActors::
GetDisplayBounds( double bounds[ 6 ] ) const
{
- if( this->m_ImageActors.size( ) == 0 )
+ if( this->m_ImageActor.GetPointer( ) == NULL )
{
- bounds[ 0 ] = bounds[ 2 ] = bounds[ 4 ] = double( -1 );
+ bounds[ 0 ] = bounds[ 2 ] = bounds[ 4 ] = double( 0 );
bounds[ 1 ] = bounds[ 3 ] = bounds[ 5 ] = double( -1 );
}
else
- this->m_ImageActors[ 0 ]->GetDisplayBounds( bounds );
+ this->m_ImageActor->GetDisplayBounds( bounds );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
ResetCursor( )
{
- vtkPoints* points = this->m_Cursor->GetPoints( );
- points->SetPoint( 0, 0, 0, 0 );
- points->SetPoint( 1, 0, 0, 0 );
- points->SetPoint( 2, 0, 0, 0 );
- points->SetPoint( 3, 0, 0, 0 );
- points->SetPoint( 4, 0, 0, 0 );
- points->SetPoint( 5, 0, 0, 0 );
- points->SetPoint( 6, 0, 0, 0 );
- points->SetPoint( 7, 0, 0, 0 );
- this->m_Cursor->Modified( );
- this->m_CursorMapper->Modified( );
- this->m_CursorActor->Modified( );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ {
+ double pos[] =
+ {
+ this->m_VisibleBounds[ 0 ],
+ this->m_VisibleBounds[ 2 ],
+ this->m_VisibleBounds[ 4 ]
+ };
+ this->SetCursor( pos );
+ }
+ else
+ {
+ vtkPoints* points = this->m_Cursor->GetPoints( );
+ points->SetPoint( 0, 0, 0, 0 );
+ points->SetPoint( 1, 0, 0, 0 );
+ points->SetPoint( 2, 0, 0, 0 );
+ points->SetPoint( 3, 0, 0, 0 );
+ this->m_Cursor->Modified( );
+ this->m_CursorMapper->Modified( );
+ this->m_CursorActor->Modified( );
+
+ } // fi
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
SetCursor( double pos[ 3 ] )
{
- if( this->m_SliceMappers.size( ) == 0 )
+ if( this->m_ImageMapper.GetPointer( ) == NULL )
return;
// Get ordered axes
int ma1 = a1 << 1;
int ma2 = a2 << 1;
- double bounds[ 6 ];
- this->m_SliceMappers[ 0 ]->GetInput( )->GetBounds( bounds );
-
- double
- p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ],
- p4[ 3 ], p5[ 3 ], p6[ 3 ], p7[ 3 ];
+ // Update cross
+ double* bounds = this->m_VisibleBounds;
+ double p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ];
- p0[ a2 ] = p1[ a2 ] = p4[ a2 ] = p5[ a2 ] = pos[ a2 ];
- p2[ a1 ] = p3[ a1 ] = p6[ a1 ] = p7[ a1 ] = pos[ a1 ];
+ p0[ a2 ] = p1[ a2 ] = pos[ a2 ];
+ p2[ a1 ] = p3[ a1 ] = pos[ a1 ];
p0[ a0 ] = p1[ a0 ] = p2[ a0 ] = p3[ a0 ] = bounds[ ma0 ];
- p4[ a0 ] = p5[ a0 ] = p6[ a0 ] = p7[ a0 ] = bounds[ ma0 + 1 ];
- p0[ a1 ] = p4[ a1 ] = bounds[ ma1 ];
- p1[ a1 ] = p5[ a1 ] = bounds[ ma1 + 1 ];
- p2[ a2 ] = p6[ a2 ] = bounds[ ma2 ];
- p3[ a2 ] = p7[ a2 ] = bounds[ ma2 + 1 ];
+ p0[ a1 ] = bounds[ ma1 ];
+ p1[ a1 ] = bounds[ ma1 + 1 ];
+ p2[ a2 ] = bounds[ ma2 ];
+ p3[ a2 ] = bounds[ ma2 + 1 ];
vtkPoints* points = this->m_Cursor->GetPoints( );
points->SetPoint( 0, p0 );
points->SetPoint( 1, p1 );
points->SetPoint( 2, p2 );
points->SetPoint( 3, p3 );
- points->SetPoint( 4, p4 );
- points->SetPoint( 5, p5 );
- points->SetPoint( 6, p6 );
- points->SetPoint( 7, p7 );
this->m_Cursor->Modified( );
this->m_CursorMapper->Modified( );
this->m_CursorActor->Modified( );
}
// -------------------------------------------------------------------------
-vtkImageMapToColors* cpExtensions::Visualization::ImageSliceActors::
-GetImageMap( unsigned int id )
+void cpExtensions::Visualization::ImageSliceActors::
+ResetAxesCursor( )
{
- if( id < this->m_ImageMaps.size( ) )
- return( this->m_ImageMaps[ id ].GetPointer( ) );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ {
+ double pos[] =
+ {
+ this->m_VisibleBounds[ 0 ],
+ this->m_VisibleBounds[ 2 ],
+ this->m_VisibleBounds[ 4 ]
+ };
+ this->SetAxesCursor( pos );
+ }
else
- return( NULL );
+ {
+ vtkPoints* points = this->m_Axis1->GetPoints( );
+ points->SetPoint( 0, 0, 0, 0 );
+ points->SetPoint( 1, 0, 0, 0 );
+ this->m_Axis1->Modified( );
+ this->m_Axis1Mapper->Modified( );
+ this->m_Axis1Actor->Modified( );
+
+ points = this->m_Axis2->GetPoints( );
+ points->SetPoint( 0, 0, 0, 0 );
+ points->SetPoint( 1, 0, 0, 0 );
+ this->m_Axis2->Modified( );
+ this->m_Axis2Mapper->Modified( );
+ this->m_Axis2Actor->Modified( );
+
+ } // fi
}
// -------------------------------------------------------------------------
-const vtkImageMapToColors* cpExtensions::Visualization::ImageSliceActors::
-GetImageMap( unsigned int id ) const
+void cpExtensions::Visualization::ImageSliceActors::
+SetAxesCursor( double pos[ 3 ] )
{
- if( id < this->m_ImageMaps.size( ) )
- return( this->m_ImageMaps[ id ].GetPointer( ) );
- else
- return( NULL );
+ if( this->m_ImageMapper.GetPointer( ) == NULL )
+ return;
+
+ // Get ordered axes
+ int a0 = this->GetAxis( );
+ int a1 = ( a0 + 1 ) % 3;
+ int a2 = ( a0 + 2 ) % 3;
+ int ma0 = a0 << 1;
+ int ma1 = a1 << 1;
+ int ma2 = a2 << 1;
+
+ // Update cross
+ double* bounds = this->m_VisibleBounds;
+ double p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ];
+
+ p0[ a2 ] = p1[ a2 ] = pos[ a2 ];
+ p2[ a1 ] = p3[ a1 ] = pos[ a1 ];
+ p0[ a0 ] = p1[ a0 ] = p2[ a0 ] = p3[ a0 ] = bounds[ ma0 ];
+ p0[ a1 ] = bounds[ ma1 ];
+ p1[ a1 ] = bounds[ ma1 + 1 ];
+ p2[ a2 ] = bounds[ ma2 ];
+ p3[ a2 ] = bounds[ ma2 + 1 ];
+
+ vtkPoints* points1 = this->m_Axis1->GetPoints( );
+ points1->SetPoint( 0, p2 );
+ points1->SetPoint( 1, p3 );
+
+ vtkPoints* points2 = this->m_Axis2->GetPoints( );
+ points2->SetPoint( 0, p0 );
+ points2->SetPoint( 1, p1 );
+
+ this->m_Axis1->Modified( );
+ this->m_Axis1Mapper->Modified( );
+ this->m_Axis1Actor->Modified( );
+
+ this->m_Axis2->Modified( );
+ this->m_Axis2Mapper->Modified( );
+ this->m_Axis2Actor->Modified( );
}
// -------------------------------------------------------------------------
double cpExtensions::Visualization::ImageSliceActors::
GetMinWindow( ) const
{
- return( this->m_MinWindow );
+ return( this->m_WLRange[ 0 ] );
}
// -------------------------------------------------------------------------
double cpExtensions::Visualization::ImageSliceActors::
GetMaxWindow( ) const
{
- return( this->m_MaxWindow );
+ return( this->m_WLRange[ 1 ] );
}
// -------------------------------------------------------------------------
double cpExtensions::Visualization::ImageSliceActors::
GetMinLevel( ) const
{
- return( this->m_MinLevel );
+ return( this->m_WLRange[ 2 ] );
}
// -------------------------------------------------------------------------
double cpExtensions::Visualization::ImageSliceActors::
GetMaxLevel( ) const
{
- return( this->m_MaxLevel );
+ return( this->m_WLRange[ 3 ] );
}
// -------------------------------------------------------------------------
double cpExtensions::Visualization::ImageSliceActors::
GetWindow( ) const
{
- if( this->m_ImageMaps.size( ) == 0 )
- return( double( 0 ) );
- if( this->m_ImageMaps[ 0 ].GetPointer( ) == NULL )
- return( double( 0 ) );
-
- vtkWindowLevelLookupTable* lut =
- dynamic_cast< vtkWindowLevelLookupTable* >(
- this->m_ImageMaps[ 0 ]->GetLookupTable( )
- );
- if( lut != NULL )
- return( lut->GetWindow( ) );
+ if( this->m_ImageActor.GetPointer( ) != NULL )
+ return( this->m_ImageActor->GetProperty( )->GetColorWindow( ) );
else
return( double( 0 ) );
}
double cpExtensions::Visualization::ImageSliceActors::
GetLevel( ) const
{
- if( this->m_ImageMaps.size( ) == 0 )
- return( double( 0 ) );
- if( this->m_ImageMaps[ 0 ].GetPointer( ) == NULL )
- return( double( 0 ) );
-
- vtkWindowLevelLookupTable* lut =
- dynamic_cast< vtkWindowLevelLookupTable* >(
- this->m_ImageMaps[ 0 ]->GetLookupTable( )
- );
- if( lut != NULL )
- return( lut->GetLevel( ) );
+ if( this->m_ImageActor.GetPointer( ) != NULL )
+ return( this->m_ImageActor->GetProperty( )->GetColorLevel( ) );
else
return( double( 0 ) );
}
void cpExtensions::Visualization::ImageSliceActors::
SetWindow( double w )
{
- if( this->m_ImageMaps.size( ) == 0 )
- return;
- if( this->m_ImageMaps[ 0 ].GetPointer( ) == NULL )
+ if( this->m_ImageActor.GetPointer( ) == NULL )
return;
- vtkWindowLevelLookupTable* lut =
- dynamic_cast< vtkWindowLevelLookupTable* >(
- this->m_ImageMaps[ 0 ]->GetLookupTable( )
- );
- if( lut == NULL )
- return;
-
- /* TODO: Min and Max values are assigned 0!!!
- if( w < this->MinWindow )
- w = this->MinWindow;
- if( w > this->MaxWindow )
- w = this->MaxWindow;
- */
- lut->SetWindow( w );
- lut->Build( );
- this->m_ImageMaps[ 0 ]->Modified( );
- this->Modified( );
+ double v = ( w < this->m_WLRange[ 0 ] )? this->m_WLRange[ 0 ]: w;
+ v = ( v > this->m_WLRange[ 1 ] )? this->m_WLRange[ 1 ]: v;
+ this->m_ImageActor->GetProperty( )->SetColorWindow( v );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
SetLevel( double l )
{
- if( this->m_ImageMaps.size( ) == 0 )
- return;
- if( this->m_ImageMaps[ 0 ].GetPointer( ) == NULL )
- return;
- vtkWindowLevelLookupTable* lut =
- dynamic_cast< vtkWindowLevelLookupTable* >(
- this->m_ImageMaps[ 0 ]->GetLookupTable( )
- );
- if( lut == NULL )
+ if( this->m_ImageActor.GetPointer( ) == NULL )
return;
-
- /* TODO: Min and Max values are assigned 0!!!
- if( l < this->MinLevel )
- l = this->MinLevel;
- if( l > this->MaxLevel )
- l = this->MaxLevel;
- */
- lut->SetLevel( l );
- lut->Build( );
- this->m_ImageMaps[ 0 ]->Modified( );
- this->Modified( );
+ double v = ( l < this->m_WLRange[ 2 ] )? this->m_WLRange[ 2 ]: l;
+ v = ( v > this->m_WLRange[ 3 ] )? this->m_WLRange[ 3 ]: v;
+ this->m_ImageActor->GetProperty( )->SetColorLevel( v );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
SetWindowLevel( double w, double l )
{
- if( this->m_ImageMaps.size( ) == 0 )
- return;
- if( this->m_ImageMaps[ 0 ].GetPointer( ) == NULL )
+ if( this->m_ImageActor.GetPointer( ) == NULL )
return;
- vtkWindowLevelLookupTable* lut =
- dynamic_cast< vtkWindowLevelLookupTable* >(
- this->m_ImageMaps[ 0 ]->GetLookupTable( )
- );
- if( lut == NULL )
- return;
-
- /* TODO: Min and Max values are assigned 0!!!
- if( w < this->MinWindow )
- w = this->MinWindow;
- if( w > this->MaxWindow )
- w = this->MaxWindow;
- if( l < this->MinLevel )
- l = this->MinLevel;
- if( l > this->MaxLevel )
- l = this->MaxLevel;
- */
- lut->SetWindow( w );
- lut->SetLevel( l );
- lut->Build( );
- this->m_ImageMaps[ 0 ]->Modified( );
- this->UpdateText( w, l );
- this->Modified( );
+ double a = ( w < this->m_WLRange[ 0 ] )? this->m_WLRange[ 0 ]: w;
+ a = ( a > this->m_WLRange[ 1 ] )? this->m_WLRange[ 1 ]: a;
+ double b = ( l < this->m_WLRange[ 2 ] )? this->m_WLRange[ 2 ]: l;
+ b = ( b > this->m_WLRange[ 3 ] )? this->m_WLRange[ 3 ]: b;
+ this->m_ImageActor->GetProperty( )->SetColorWindow( a );
+ this->m_ImageActor->GetProperty( )->SetColorLevel( b );
+ this->UpdateText( a, b );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
ResetWindowLevel( )
{
- static const double _2 = double( 2 );
this->SetWindowLevel(
- this->m_MaxWindow, ( this->m_MaxLevel + this->m_MinLevel ) / _2
+ this->m_WLRange[ 1 ] * double( 0.5 ),
+ ( this->m_WLRange[ 3 ] + this->m_WLRange[ 2 ] ) * double( 0.5 )
);
}
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-SetLookupTable( unsigned int id, vtkLookupTable* lut )
-{
- if( id < this->m_ImageMaps.size( ) && id > 0 )
- {
- if( this->m_ImageMaps[ id ].GetPointer( ) != NULL )
- {
- this->m_ImageMaps[ id ]->SetLookupTable( lut );
- this->m_ImageMaps[ id ]->Modified( );
- this->Modified( );
-
- } // fi
-
- } // fi
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::ImageSliceActors::
-SetLookupTableAsColor( unsigned int id, double r, double g, double b )
-{
- static const double _0 = double( 0 );
- static const double _2 = double( 2 );
- static const double _4 = double( 4 );
- static const double _6 = double( 6 );
- static const double _OPACITY = double( 0.6 );
-
- // Check ID consistency
- if( id == 0 || id >= this->m_ImageMaps.size( ) )
- return;
-
- // Get image scalar range
- vtkAlgorithmOutput* aout = this->m_ImageMaps[ id ]->GetOutputPort( );
- vtkImageData* image = dynamic_cast< vtkImageData* >(
- aout->GetProducer( )->GetOutputDataObject( aout->GetIndex( ) )
- );
- double range[ 2 ];
- image->GetScalarRange( range );
-
- // Get HSV from display color
- double cmax = ( r > g )? r: g; cmax = ( b > cmax )? b: cmax;
- double cmin = ( r < g )? r: g; cmin = ( b < cmin )? b: cmin;
- double d = cmax - cmin;
-
- double saturation = ( std::fabs( cmax ) > _0 )? d / cmax: _0;
- double value = cmax;
- double hue = _0;
- if( d > _0 )
- {
- if( r == cmax )
- hue = std::fmod( ( g - b ) / d, _6 );
- else if( g == cmax )
- hue = ( ( b - r ) / d ) + _2;
- else if( b == cmax )
- hue = ( ( r - g ) / d ) + _4;
- hue /= _6;
-
- } // fi
-
- // Define new lookup table
- vtkSmartPointer< vtkLookupTable > lut =
- vtkSmartPointer< vtkLookupTable >::New( );
- lut->SetScaleToLinear( );
- lut->SetNanColor( _0, _0, _0, _0 );
- lut->SetTableRange( range[ 0 ], range[ 1 ] );
- lut->SetAlphaRange( _0, _OPACITY );
- lut->SetHueRange( _0, hue );
- lut->SetSaturationRange( _0, saturation );
- lut->SetValueRange( _0, value );
- lut->Build( );
- this->SetLookupTable( id, lut );
-}
-
// -------------------------------------------------------------------------
int cpExtensions::Visualization::ImageSliceActors::
GetAxis( ) const
{
- if( this->m_SliceMappers.size( ) > 0 )
- return( this->m_SliceMappers[ 0 ]->GetOrientation( ) );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetOrientation( ) );
else
return( -1 );
}
int cpExtensions::Visualization::ImageSliceActors::
GetSliceNumber( ) const
{
- if( this->m_SliceMappers.size( ) > 0 )
- return( this->m_SliceMappers[ 0 ]->GetSliceNumber( ) );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetSliceNumber( ) );
else
return( -1 );
}
int cpExtensions::Visualization::ImageSliceActors::
GetSliceNumberMinValue( ) const
{
- if( this->m_SliceMappers.size( ) > 0 )
- return( this->m_SliceMappers[ 0 ]->GetSliceNumberMinValue( ) );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetSliceNumberMinValue( ) );
else
return( -1 );
}
int cpExtensions::Visualization::ImageSliceActors::
GetSliceNumberMaxValue( ) const
{
- if( this->m_SliceMappers.size( ) > 0 )
- return( this->m_SliceMappers[ 0 ]->GetSliceNumberMaxValue( ) );
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ return( this->m_ImageMapper->GetSliceNumberMaxValue( ) );
else
return( -1 );
}
void cpExtensions::Visualization::ImageSliceActors::
SetSliceNumber( const int& slice )
{
- unsigned int nImages = this->m_SliceMappers.size( );
- if( nImages == 0 )
+ if( this->m_ImageMapper.GetPointer( ) == NULL )
return;
- // Compute plane properties
- int axis = this->m_SliceMappers[ 0 ]->GetOrientation( );
- vtkAlgorithm* algo = this->m_SliceMappers[ 0 ]->GetInputAlgorithm( );
- vtkInformation* info = algo->GetOutputInformation( 0 );
- int ext[ 6 ];
- double ori[ 3 ], spac[ 3 ], pos[ 3 ];
- info->Get( vtkStreamingDemandDrivenPipeline::WHOLE_EXTENT( ), ext );
- info->Get( vtkDataObject::ORIGIN( ), ori );
- info->Get( vtkDataObject::SPACING( ), spac );
- this->m_SliceMappers[ 0 ]->GetSlicePlane( )->GetOrigin( pos );
-
- // Update display extent
- int d_ext[ 6 ] =
- {
- ext[ 0 ], ext[ 1 ],
- ext[ 2 ], ext[ 3 ],
- ext[ 4 ], ext[ 5 ]
- };
- d_ext[ axis << 1 ] = slice;
- d_ext[ ( axis << 1 ) + 1 ] = slice;
-
- std::cout
- << d_ext[ 0 ] << " "
- << d_ext[ 1 ] << " "
- << d_ext[ 2 ] << " "
- << d_ext[ 3 ] << " "
- << d_ext[ 4 ] << " "
- << d_ext[ 5 ] << " : "
- << axis << std::endl;
-
- // Change visualization extent
- for( unsigned int i = 0; i < nImages; ++i )
- {
- this->m_SliceMappers[ i ]->SetSliceNumber( slice );
- this->m_ImageActors[ i ]->SetDisplayExtent( d_ext );
- this->m_SliceMappers[ i ]->Modified( );
- this->m_ImageActors[ i ]->Modified( );
- this->m_SliceMappers[ i ]->Update( );
-
- } // rof
-
- // Prevent obscuring voxels by offsetting the plane geometry
- double xbnds[ ] =
- {
- ori[ 0 ] + ( spac[ 0 ] * double( d_ext[ 0 ] ) ),
- ori[ 0 ] + ( spac[ 0 ] * double( d_ext[ 1 ] ) )
- };
- double ybnds[ ] =
- {
- ori[ 1 ] + ( spac[ 1 ] * double( d_ext[ 2 ] ) ),
- ori[ 1 ] + ( spac[ 1 ] * double( d_ext[ 3 ] ) )
- };
- double zbnds[ ] =
+ int axis = this->GetAxis( );
+ double prev_pos = this->m_VisibleBounds[ axis << 1 ];
+
+ // Update mappers and display bounds
+ this->m_ImageMapper->SetSliceNumber( slice );
+ this->m_BlenderMapper->SetSliceNumber( slice );
+ this->m_ImageMapper->Modified( );
+ this->m_BlenderMapper->Modified( );
+ this->m_ImageActor->Modified( );
+ this->m_BlenderActor->Modified( );
+
+ // Update display extent (this isn't done automatically)
+ this->m_ImageMapper->GetInput( )->GetExtent( this->m_VisibleExtent );
+ this->m_VisibleExtent[ axis << 1 ] = slice;
+ this->m_VisibleExtent[ ( axis << 1 ) + 1 ] = slice;
+ this->m_ImageActor->SetDisplayExtent( this->m_VisibleExtent );
+
+ // Prepare plane data
+ this->m_ImageMapper->GetBounds( this->m_VisibleBounds );
+ double x0[][ 3 ] =
{
- ori[ 2 ] + ( spac[ 2 ] * double( d_ext[ 4 ] ) ),
- ori[ 2 ] + ( spac[ 2 ] * double( d_ext[ 5 ] ) )
+ {
+ this->m_VisibleBounds[ 0 ],
+ this->m_VisibleBounds[ 2 ],
+ this->m_VisibleBounds[ 4 ]
+ },
+ {
+ this->m_VisibleBounds[ 1 ],
+ this->m_VisibleBounds[ 3 ],
+ this->m_VisibleBounds[ 5 ]
+ }
};
+ double p0[ 2 ][ 3 ];
- if( spac[ 0 ] < double( 0 ) )
- {
- double t = xbnds[ 0 ];
- xbnds[ 0 ] = xbnds[ 1 ];
- xbnds[ 1 ] = t;
-
- } // fi
- if( spac[ 1 ] < double( 0 ) )
- {
- double t = ybnds[ 0 ];
- ybnds[ 0 ] = ybnds[ 1 ];
- ybnds[ 1 ] = t;
-
- } // fi
- if( spac[ 2 ] < double( 0 ) )
- {
- double t = zbnds[ 0 ];
- zbnds[ 0 ] = zbnds[ 1 ];
- zbnds[ 1 ] = t;
-
- } // fi
+ vtkPlane* plane = this->m_ImageMapper->GetSlicePlane( );
+ plane->GeneralizedProjectPoint( x0[ 0 ], p0[ 0 ] );
+ plane->GeneralizedProjectPoint( x0[ 1 ], p0[ 1 ] );
- // Plane function origin
- this->m_PlaneFunction->SetOrigin( pos );
+ this->m_VisibleBounds[ 0 ] = p0[ 0 ][ 0 ];
+ this->m_VisibleBounds[ 1 ] = p0[ 1 ][ 0 ];
+ this->m_VisibleBounds[ 2 ] = p0[ 0 ][ 1 ];
+ this->m_VisibleBounds[ 3 ] = p0[ 1 ][ 1 ];
+ this->m_VisibleBounds[ 4 ] = p0[ 0 ][ 2 ];
+ this->m_VisibleBounds[ 5 ] = p0[ 1 ][ 2 ];
+ double* bnds = this->m_VisibleBounds;
// Configure visualization and implicit plane orientation
this->m_PlaneActor->GetProperty( )->SetRepresentationToWireframe( );
- this->m_PlaneActor->GetProperty( )->SetLineWidth( 2 );
+ this->m_PlaneActor->GetProperty( )->SetLineWidth( 3 );
vtkPoints* plane_points = this->m_Plane->GetPoints( );
- if( axis == 0 ) // YZ, x-normal
+ plane_points->SetPoint( 0, bnds[ 0 ], bnds[ 2 ], bnds[ 4 ] );
+ plane_points->SetPoint( 2, bnds[ 1 ], bnds[ 3 ], bnds[ 5 ] );
+ if( axis == 0 || axis == 2 ) // YZ, x-normal
{
- this->m_PlaneFunction->SetNormal( 1, 0, 0 );
- plane_points->SetPoint( 0, pos[ 0 ], ybnds[ 0 ], zbnds[ 0 ] );
- plane_points->SetPoint( 1, pos[ 0 ], ybnds[ 1 ], zbnds[ 0 ] );
- plane_points->SetPoint( 2, pos[ 0 ], ybnds[ 1 ], zbnds[ 1 ] );
- plane_points->SetPoint( 3, pos[ 0 ], ybnds[ 0 ], zbnds[ 1 ] );
- this->m_PlaneActor->GetProperty( )->SetColor( 1, 0, 0 );
+ plane_points->SetPoint( 1, bnds[ 1 ], bnds[ 2 ], bnds[ 5 ] );
+ plane_points->SetPoint( 3, bnds[ 0 ], bnds[ 3 ], bnds[ 4 ] );
}
else if( axis == 1 ) // ZX, y-normal
{
- this->m_PlaneFunction->SetNormal( 0, 1, 0 );
- plane_points->SetPoint( 0, xbnds[ 0 ], pos[ 1 ], zbnds[ 0 ] );
- plane_points->SetPoint( 1, xbnds[ 0 ], pos[ 1 ], zbnds[ 1 ] );
- plane_points->SetPoint( 2, xbnds[ 1 ], pos[ 1 ], zbnds[ 1 ] );
- plane_points->SetPoint( 3, xbnds[ 1 ], pos[ 1 ], zbnds[ 0 ] );
- this->m_PlaneActor->GetProperty( )->SetColor( 0, 1, 0 );
- }
- else // XY, z-normal
- {
- this->m_PlaneFunction->SetNormal( 0, 0, 1 );
- plane_points->SetPoint( 0, xbnds[ 0 ], ybnds[ 0 ], pos[ 2 ] );
- plane_points->SetPoint( 1, xbnds[ 1 ], ybnds[ 0 ], pos[ 2 ] );
- plane_points->SetPoint( 2, xbnds[ 1 ], ybnds[ 1 ], pos[ 2 ] );
- plane_points->SetPoint( 3, xbnds[ 0 ], ybnds[ 1 ], pos[ 2 ] );
- this->m_PlaneActor->GetProperty( )->SetColor( 0, 0, 1 );
+ plane_points->SetPoint( 1, bnds[ 0 ], bnds[ 2 ], bnds[ 5 ] );
+ plane_points->SetPoint( 3, bnds[ 1 ], bnds[ 3 ], bnds[ 4 ] );
} // fi
- this->m_PlaneFunction->Modified( );
+
+ // Set plane colors
+ this->m_PlaneActor->GetProperty( )->
+ SetColor( this->m_PlaneColors[ axis ] );
+ this->m_Axis1Actor->GetProperty( )->
+ SetColor( this->m_PlaneColors[ ( axis + 1 ) % 3 ] );
+ this->m_Axis2Actor->GetProperty( )->
+ SetColor( this->m_PlaneColors[ ( axis + 2 ) % 3 ] );
+
this->m_Plane->Modified( );
this->m_PlaneMapper->Modified( );
this->m_PlaneActor->Modified( );
+ this->m_Axis1->Modified( );
+ this->m_Axis1Mapper->Modified( );
+ this->m_Axis1Actor->Modified( );
+
+ this->m_Axis2->Modified( );
+ this->m_Axis2Mapper->Modified( );
+ this->m_Axis2Actor->Modified( );
+
// Update text
this->UpdateText( );
+
+ // Update lines from associated slices
+ /* TODO
+ auto sIt = this->m_AssociatedSlices.begin( );
+ for( ; sIt != this->m_AssociatedSlices.end( ); ++sIt )
+ {
+ Self* slice = *sIt;
+ for( unsigned int id = 0; id < slice->m_AssociatedSlices.size( ); ++id )
+ {
+ std::cout << id << std::endl;
+ if( slice->m_AssociatedSlices[ id ] != this )
+ continue;
+
+ std::cout << "id : " << id << std::endl;
+
+ } // rof
+
+ } // rof
+ */
+
+ // Update camera position
+ if( this->m_Window == NULL )
+ return;
+ vtkRenderer* renderer =
+ this->m_Window->GetRenderers( )->GetFirstRenderer( );
+ if( renderer == NULL )
+ return;
+ vtkCamera* camera = renderer->GetActiveCamera( );
+ if( camera == NULL )
+ return;
+ double cam_pos[ 3 ];
+ camera->GetPosition( cam_pos );
+ cam_pos[ axis ] += this->m_VisibleBounds[ axis << 1 ] - prev_pos;
+ camera->SetPosition( cam_pos );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
SetSlice( double* pos )
{
- vtkImageData* image;
- if( this->m_ImageMaps[ 0 ] != NULL )
- image =
- dynamic_cast< vtkImageData* >( this->m_ImageMaps[ 0 ]->GetInput( ) );
- else
- image = this->m_SliceMappers[ 0 ]->GetInput( );
+ vtkImageData* image = this->GetInputImage( );
+ if( image == NULL )
+ return;
int ijk[ 3 ];
double pcoords[ 3 ];
void cpExtensions::Visualization::ImageSliceActors::
UpdateText( )
{
- if( this->m_SliceMappers.size( ) > 0 )
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
{
char axis;
- int axId = this->m_SliceMappers[ 0 ]->GetOrientation( );
+ int axId = this->m_ImageMapper->GetOrientation( );
if ( axId == 0 ) axis = 'X';
else if( axId == 1 ) axis = 'Y';
else if( axId == 2 ) axis = 'Z';
std::sprintf(
this->m_TextBuffer, "Axis: %c (%d)",
- axis, this->m_SliceMappers[ 0 ]->GetSliceNumber( )
+ axis, this->m_ImageMapper->GetSliceNumber( )
);
}
else
void cpExtensions::Visualization::ImageSliceActors::
UpdateText( double pos[ 3 ] )
{
- if( this->m_SliceMappers.size( ) > 0 )
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
{
char axis;
- int axId = this->m_SliceMappers[ 0 ]->GetOrientation( );
+ int axId = this->m_ImageMapper->GetOrientation( );
if ( axId == 0 ) axis = 'X';
else if( axId == 1 ) axis = 'Y';
else if( axId == 2 ) axis = 'Z';
int slice = this->GetSliceNumber( );
- vtkImageData* image;
- if( this->m_ImageMaps[ 0 ] != NULL )
- image =
- dynamic_cast< vtkImageData* >( this->m_ImageMaps[ 0 ]->GetInput( ) );
- else
- image = this->m_SliceMappers[ 0 ]->GetInput( );
-
+ vtkImageData* image = this->GetInputImage( );
int ijk[ 3 ];
double pcoords[ 3 ];
image->ComputeStructuredCoordinates( pos, ijk, pcoords );
void cpExtensions::Visualization::ImageSliceActors::
UpdateText( const double& w, const double& l )
{
- if( this->m_SliceMappers.size( ) > 0 )
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
{
char axis;
- int axId = this->m_SliceMappers[ 0 ]->GetOrientation( );
+ int axId = this->m_ImageMapper->GetOrientation( );
if ( axId == 0 ) axis = 'X';
else if( axId == 1 ) axis = 'Y';
else if( axId == 2 ) axis = 'Z';
std::sprintf(
this->m_TextBuffer, "Axis: %c (%d)\nW/L (%.2f/%.2f)",
- axis, this->m_SliceMappers[ 0 ]->GetSliceNumber( ), w, l
+ axis, this->m_ImageMapper->GetSliceNumber( ), w, l
);
}
else
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-Render( )
+Render( const double& t )
{
if( this->m_Window != NULL )
+ {
+ vtkRenderer* renderer =
+ this->m_Window->GetRenderers( )->GetFirstRenderer( );
+ if( renderer != NULL )
+ renderer->SetAllocatedRenderTime( t );
this->m_Window->Render( );
+
+ } // fi
}
// -------------------------------------------------------------------------
vtkRenderer* renderer =
this->m_Window->GetRenderers( )->GetFirstRenderer( );
if( renderer != NULL )
- renderer->ResetCamera( );
+ renderer->ResetCamera( this->m_VisibleBounds );
}
// -------------------------------------------------------------------------
this->m_Style->AddMouseClickCommand( Self::_MouseClickCommand, this );
this->m_Style->AddMouseWheelCommand( Self::_MouseWheelCommand, this );
this->m_Style->AddKeyCommand( Self::_KeyCommand, this );
+ this->m_Style->AddEnterCommand( Self::_EnterCommand, this );
+ this->m_Style->AddLeaveCommand( Self::_LeaveCommand, this );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-_ConfigureNewLUT( vtkImageData* data )
+_ConfigureInputImage( )
{
- // Does the new LUT is a window-level one?
- unsigned int nImgs = this->m_ImageMaps.size( );
- unsigned int nCmps = data->GetNumberOfScalarComponents( );
+ this->m_ImageMapper->SetOrientation( 0 );
+ this->m_ImageMapper->Update( );
- if( nCmps > 1 )
- {
- this->m_ImageMaps.push_back( NULL );
- return;
+ // Create actor
+ this->m_ImageActor->SetInterpolate( this->m_Interpolate );
+ this->m_ImageActor->Modified( );
- } // fi
+ if( this->m_Style.GetPointer( ) != NULL )
+ this->m_Style->AssociateImageActor( this->m_ImageActor );
+ this->AddItem( this->m_ImageActor );
+
+ this->SetSliceNumber( this->GetSliceNumberMinValue( ) );
+ this->ResetCursor( );
+ this->Modified( );
- // Create LUT filter
- this->m_ImageMaps.push_back( vtkSmartPointer< vtkImageMapToColors >::New( ) );
- if( nImgs == 0 )
+ // Reset cursors
+ this->ResetCursor( );
+ this->ResetAxesCursor( );
+
+ // Update window/level ranges
+ vtkImageData* data = this->GetInputImage( );
+ if( data != NULL )
{
- double range[ 2 ];
- data->GetScalarRange( range );
- vtkSmartPointer< vtkWindowLevelLookupTable > lut =
- vtkSmartPointer< vtkWindowLevelLookupTable >::New( );
- lut->SetScaleToLinear( );
- lut->SetTableRange( range );
- lut->SetWindow( range[ 1 ] - range[ 0 ] );
- lut->SetLevel( ( range[ 1 ] + range[ 0 ] ) / double( 2 ) );
- lut->Build( );
- this->m_ImageMaps[ 0 ]->SetLookupTable( lut );
-
- this->m_MinWindow = double( 0 );
- this->m_MaxWindow = range[ 1 ] - range[ 0 ];
- this->m_MinLevel = range[ 0 ];
- this->m_MaxLevel = range[ 1 ];
- }
- else
- this->SetLookupTableAsColor( nImgs, 1, 0, 0 );
+ double r[ 2 ];
+ data->GetScalarRange( r );
+ this->m_WLRange[ 0 ] = double( 0 );
+ this->m_WLRange[ 1 ] = r[ 1 ] - r[ 0 ];
+ this->m_WLRange[ 2 ] = r[ 0 ];
+ this->m_WLRange[ 3 ] = r[ 1 ];
+ this->ResetWindowLevel( );
+
+ // Configure blender
+ this->m_BlenderBase = vtkSmartPointer< vtkImageData >::New( );
+ this->m_BlenderBase->ShallowCopy( data );
+ this->m_BlenderBase->AllocateScalars( VTK_UNSIGNED_CHAR, 1 );
+ std::memset(
+ this->m_BlenderBase->GetScalarPointer( ), 0,
+ this->m_BlenderBase->GetActualMemorySize( )
+ );
+ this->m_Blender->AddInputData( this->m_BlenderBase );
+
+ } // fi
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-_ConfigureNewInput( int axis )
+_ConfigureBinaryImage( const double& r, const double& g, const double& b )
{
- unsigned int nImages = this->m_ImageActors.size( );
+ unsigned int nValues = this->m_BlenderLUT->GetNumberOfTableValues( );
+ this->m_BlenderLUT->SetNumberOfTableValues( nValues + 1 );
+ this->m_BlenderLUT->SetTableRange( 0, nValues );
+ this->m_BlenderLUT->SetTableValue( nValues, r, g, b, 0.5 );
+ this->m_BlenderLUT->Build( );
- // Configure mapper
- vtkImageSliceMapper* mapper = this->m_SliceMappers[ nImages ];
- if( nImages == 0 )
- mapper->SetOrientation( axis );
- else
- mapper->SetOrientation( this->m_SliceMappers[ 0 ]->GetOrientation( ) );
- mapper->Update( );
+ this->m_BlenderLUT->Modified( );
+ this->m_Blender->Modified( );
+ this->m_Blender->Update( );
- // Create actor
- vtkSmartPointer< vtkImageActor > actor =
- vtkSmartPointer< vtkImageActor >::New( );
- this->m_ImageActors.push_back( actor );
- actor->SetMapper( mapper );
- actor->SetInterpolate( this->m_Interpolate );
- actor->Modified( );
-
- if( nImages == 0 )
- this->m_Style->AssociateImageActor( actor );
- this->AddItem( actor );
-
- if( nImages > 1 )
- this->SetSliceNumber( this->GetSliceNumber( ) );
- else
- this->SetSliceNumber( this->GetSliceNumberMaxValue( ) );
- this->Modified( );
+ this->m_BlenderMapper->Modified( );
+ this->m_BlenderActor->Modified( );
}
// -------------------------------------------------------------------------
// Just show the pixel information
actors->SetCursor( pos );
actors->UpdateText( pos );
- actors->Render( );
+ actors->Render( 1e-3 );
}
else if( btn == TStyle::ButtonID_Left )
{
- /* TODO
- unsigned int nC = actors->m_SlicesCommands.size( );
- if( !alt && ctr && !sft && nC > 0 )
- {
- for( unsigned int i = 0; i < nC; ++i )
- actors->m_SlicesCommands[ i ].first(
- pos, actors->GetAxis( ), actors->m_SlicesCommands[ i ].second
- );
- actors->Render( );
-
- } // fi
- */
+ if( !alt && ctr && !sft )
+ {
+ // Show axes in current renderer
+ actors->SetAxesCursor( pos );
+
+ // Interactively move slices
+ auto i = actors->m_SlicesCommands.begin( );
+ for( ; i != actors->m_SlicesCommands.end( ); ++i )
+ i->first( pos, actors->GetAxis( ), i->second );
+ actors->Render( 1e-3 );
+
+ } // fi
}
else if( btn == TStyle::ButtonID_Right )
{
{
// Change image window level
double bounds[ 6 ];
- actors->m_SliceMappers[ 0 ]->GetBounds( bounds );
+ actors->m_ImageMapper->GetBounds( bounds );
int a0 = actors->GetAxis( );
int a1 = ( a0 + 1 ) % 3;
dx += actors->m_StartWindowLevel[ 0 ];
dy += actors->m_StartWindowLevel[ 1 ];
actors->SetWindowLevel( dx, dy );
- actors->Render( );
+ actors->Render( 1e-3 );
// Associate objects
auto i = actors->m_WindowLevelCommands.begin( );
for( ; i != actors->m_WindowLevelCommands.end( ); ++i )
i->first( dx, dy, i->second );
-
+
} // fi
} // fi
for( ; a != actors->m_AssociatedSlices.end( ); ++a )
{
( *a )->SetSliceNumber( slice );
- ( *a )->Render( );
+ ( *a )->Render( 1e-3 );
} // rof
- actors->Render( );
-
+ actors->Render( 1e-3 );
+
// Associate objects
auto i = actors->m_RenderCommands.begin( );
for( ; i != actors->m_RenderCommands.end( ); ++i )
case 'r': case 'R':
{
actors->ResetCamera( );
- actors->Render( );
+ actors->Render( 1e-3 );
// Associate objects
auto i = actors->m_RenderCommands.begin( );
case 'w': case 'W':
{
actors->ResetWindowLevel( );
- actors->Render( );
+ actors->Render( 1e-3 );
// Associate objects
auto i = actors->m_RenderCommands.begin( );
} // hctiws
}
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::ImageSliceActors::
+_EnterCommand( void* data )
+{
+ ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data );
+ if( actors == NULL )
+ return;
+
+ actors->ResetCursor( );
+ actors->m_CursorActor->VisibilityOn( );
+ actors->Render( 1e-3 );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::ImageSliceActors::
+_LeaveCommand( void* data )
+{
+ ImageSliceActors* actors = reinterpret_cast< ImageSliceActors* >( data );
+ if( actors == NULL )
+ return;
+
+ actors->ResetCursor( );
+ actors->m_CursorActor->VisibilityOff( );
+ actors->Render( 1e-3 );
+}
+
// eof - $RCSfile$