#include <cpExtensions/Visualization/MPRObjects.h>
+#include <cmath>
+#include <vtkImageData.h>
+#include <vtkLookupTable.h>
+
// -------------------------------------------------------------------------
cpExtensions::Visualization::MPRObjects*
cpExtensions::Visualization::MPRObjects::
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
SetRenderWindows(
- vtkRenderWindow* wx, vtkRenderWindow* wy,
- vtkRenderWindow* wz, vtkRenderWindow* w3D
+ vtkRenderWindow* x, vtkRenderWindow* y,
+ vtkRenderWindow* z, vtkRenderWindow* w
)
{
- this->m_Windows[ 0 ] = wx;
- this->m_Windows[ 1 ] = wy;
- this->m_Windows[ 2 ] = wz;
- this->m_Windows[ 3 ] = w3D;
+ this->m_Windows[ 0 ] = x;
+ this->m_Windows[ 1 ] = y;
+ this->m_Windows[ 2 ] = z;
+ this->m_Windows[ 3 ] = w;
// Prepare 2D renderers
for( int i = 0; i < 4; ++i )
{
- if( this->m_Windows[ i ] == NULL )
+ // Create renderer, if render window exists
+ if( this->m_Windows[ i ] != NULL )
{
+ this->m_Renderers[ i ] = vtkSmartPointer< vtkRenderer >::New( );
+ this->m_Renderers[ i ]->SetBackground( 0.3, 0.3, 0.3 );
+ this->m_Windows[ i ]->AddRenderer( this->m_Renderers[ i ] );
+ }
+ else
this->m_Renderers[ i ] = NULL;
- continue;
- } // fi
+ } // rof
+}
- // Create renderer, if render window exists
- this->m_Renderers[ i ] = vtkSmartPointer< vtkRenderer >::New( );
- this->m_Renderers[ i ]->SetBackground( 0.1, 0.3, 0.8 );
- this->m_Windows[ i ]->AddRenderer( this->m_Renderers[ i ] );
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetInputConnection( vtkAlgorithmOutput* aout )
+{
+ this->m_MPRActors->SetInputConnection( aout );
+}
- } // rof
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetInputImage( vtkImageData* data )
+{
+ this->m_MPRActors->SetInputImage( data );
+}
- // Create 3D renderer
- if( this->m_Windows[ 3 ] != NULL )
- this->m_Renderers[ 3 ]->SetBackground( 0.2, 0.2, 0.2 );
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::MPRObjects::
+AddBinaryConnection(
+ vtkAlgorithmOutput* aout,
+ const double& r, const double& g, const double& b
+ )
+{
+ return( this->m_MPRActors->AddBinaryConnection( aout, r, g, b ) );
+}
+
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::MPRObjects::
+AddBinaryImage(
+ vtkImageData* data,
+ const double& r, const double& g, const double& b
+ )
+{
+ return( this->m_MPRActors->AddBinaryImage( data, r, g, b ) );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-SetImage( vtkImageData* image )
+Show( )
{
- this->m_MPRActors->AddInputData( image );
- this->m_MPRActors->PushDataInto(
- this->m_Renderers[ 0 ],
- this->m_Renderers[ 1 ],
- this->m_Renderers[ 2 ],
- this->m_Renderers[ 3 ]
+ this->m_MPRActors->PushActorsInto(
+ this->m_Windows[ 0 ],
+ this->m_Windows[ 1 ],
+ this->m_Windows[ 2 ],
+ this->m_Windows[ 3 ]
);
+}
- // Correct cameras positions
- /* TODO
- vtkCamera* zCam = this->m_Renderers[ 2 ]->GetActiveCamera( );
- zCam->SetViewUp( 0, -1, 0 );
- zCam->SetPosition( 0, 0, -1 );
- zCam->SetFocalPoint( 0, 0, 0 );
- */
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+Hide( )
+{
+}
- // First rendering
- this->m_MPRActors->ResetSlices( );
- this->ResetCameras( );
- this->RenderAll( );
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+Clear( )
+{
+ this->m_MPRActors->Clear( );
+}
+
+// -------------------------------------------------------------------------
+vtkImageData* cpExtensions::Visualization::MPRObjects::
+GetInputImage( )
+{
+ return( this->m_MPRActors->GetInputImage( ) );
+}
+
+// -------------------------------------------------------------------------
+const vtkImageData* cpExtensions::Visualization::MPRObjects::
+GetInputImage( ) const
+{
+ return( this->m_MPRActors->GetInputImage( ) );
+}
+
+// -------------------------------------------------------------------------
+unsigned int cpExtensions::Visualization::MPRObjects::
+GetNumberOfImages( ) const
+{
+ return( this->m_MPRActors->GetNumberOfImages( ) );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-AddAuxiliaryImage( vtkImageData* image )
+SetInterpolate( bool v )
{
- this->m_MPRActors->AddInputData( image );
+ this->m_MPRActors->SetInterpolate( v );
+}
-#error Definir LUT de la nueva imagen
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+InterpolateOn( )
+{
+ this->m_MPRActors->InterpolateOn( );
+}
- this->m_MPRActors->PushDataInto(
- this->m_Renderers[ 0 ],
- this->m_Renderers[ 1 ],
- this->m_Renderers[ 2 ],
- this->m_Renderers[ 3 ]
- );
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+InterpolateOff( )
+{
+ this->m_MPRActors->InterpolateOff( );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetMinWindow( ) const
+{
+ return( this->m_MPRActors->GetMinWindow( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetMaxWindow( ) const
+{
+ return( this->m_MPRActors->GetMaxWindow( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetMinLevel( ) const
+{
+ return( this->m_MPRActors->GetMinLevel( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetMaxLevel( ) const
+{
+ return( this->m_MPRActors->GetMaxLevel( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetWindow( ) const
+{
+ return( this->m_MPRActors->GetWindow( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetLevel( ) const
+{
+ return( this->m_MPRActors->GetLevel( ) );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetWindow( double w )
+{
+ this->m_MPRActors->SetWindow( w );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetLevel( double l )
+{
+ this->m_MPRActors->SetLevel( l );
+}
- // Rendering
- this->RenderAll( );
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetWindowLevel( double w, double l )
+{
+ this->m_MPRActors->SetWindowLevel( w, l );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-ActivateInteractors( )
+ResetWindowLevel( )
+{
+ this->m_MPRActors->ResetWindowLevel( );
+}
+
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::MPRObjects::
+GetSliceNumber( const int& axis ) const
+{
+ return( this->m_MPRActors->GetSliceNumber( axis ) );
+}
+
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::MPRObjects::
+GetSliceNumberMinValue( const int& axis ) const
{
- // Prepare renderers
- for( int i = 0; i < 3; ++i )
+ return( this->m_MPRActors->GetSliceNumberMinValue( axis ) );
+}
+
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::MPRObjects::
+GetSliceNumberMaxValue( const int& axis ) const
+{
+ return( this->m_MPRActors->GetSliceNumberMaxValue( axis ) );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetSliceNumber( const int& axis, const int& slice )
+{
+ this->m_MPRActors->SetSliceNumber( axis, slice );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetSlice( const int& axis, double* pos )
+{
+ this->m_MPRActors->SetSlice( axis, pos );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+Render( const double& t )
+{
+ this->Render( 0, t );
+ this->Render( 1, t );
+ this->Render( 2, t );
+ this->Render( 3, t );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+Render( const int& axis, const double& t )
+{
+ if( axis < 4 )
{
- // Check prerrequisites
- if( this->m_Windows[ i ] == NULL || this->m_Renderers[ i ] == NULL )
+ if( this->m_Windows[ axis ].GetPointer( ) != NULL )
{
- this->m_Styles[ i ] = NULL;
- continue;
+ if( this->m_Renderers[ axis ].GetPointer( ) != NULL )
+ this->m_Renderers[ axis ]->SetAllocatedRenderTime( t );
+ this->m_Windows[ axis ]->Render( );
} // fi
- ImageSliceActors* actors = this->m_MPRActors->GetSliceActors( i );
- if( actors == NULL )
- {
- this->m_Styles[ i ] = NULL;
- continue;
+ } // fi
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+ResetCamera( const int& axis )
+{
+ if( axis < 4 )
+ if( this->m_Renderers[ axis ].GetPointer( ) != NULL )
+ this->m_Renderers[ axis ]->ResetCamera( );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+ResetCameras( )
+{
+ this->ResetCamera( 0 );
+ this->ResetCamera( 1 );
+ this->ResetCamera( 2 );
+ this->ResetCamera( 3 );
+}
+
+// -------------------------------------------------------------------------
+cpExtensions::Visualization::MPRObjects::
+MPRObjects( )
+ : vtkObject( )
+{
+ this->m_MPRActors = vtkSmartPointer< MPRActors >::New( );
+}
+
+// -------------------------------------------------------------------------
+cpExtensions::Visualization::MPRObjects::
+~MPRObjects( )
+{
+}
- } // fi
- this->m_Styles[ i ] = vtkSmartPointer< TStyle >::New( );
- this->m_Styles[ i ]->Configure( actors, this->m_MPRActors );
- this->m_Styles[ i ]->
- SetInteractor( this->m_Windows[ i ]->GetInteractor( ), i );
- this->m_Styles[ i ]->SetModeToNavigation( );
- } // rof
- // Synch 2D and 3D renderers
- for( int i = 0; i < 3; ++i )
+/*
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetRenderWindows(
+ vtkRenderWindow* wx, vtkRenderWindow* wy,
+ vtkRenderWindow* wz, vtkRenderWindow* w3D
+ )
+{
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+AddImage( vtkImageData* image )
+{
+ this->m_MPRActors->AddInputData( image );
+ this->m_MPRActors->PushActorsInto(
+ this->m_Windows[ 0 ],
+ this->m_Windows[ 1 ],
+ this->m_Windows[ 2 ],
+ this->m_Windows[ 3 ]
+ );
+
+ // First rendering
+ if( this->m_MPRActors->GetNumberOfImages( ) == 1 )
{
- for( int j = 0; j < 3; ++j )
- {
- if(
- this->m_Windows[ i ] != NULL &&
- this->m_Windows[ j ] != NULL &&
- i != j
- )
- this->m_Styles[ i ]->
- AssociateInteractor( this->m_Windows[ j ]->GetInteractor( ) );
-
- } // rof
- if( this->m_Windows[ 3 ] != NULL )
- this->m_Styles[ i ]->
- AssociateInteractor( this->m_Windows[ 3 ]->GetInteractor( ) );
+ this->m_MPRActors->ResetSlices( );
+ this->ResetCameras( );
- } // rof
+ } // fi
+ this->RenderAll( 1e-3 );
+}
- // Finish interactor linking
- this->m_MPRActors->LinkInteractors( );
+// -------------------------------------------------------------------------
+unsigned int cpExtensions::Visualization::MPRObjects::
+GetNumberOfImages( ) const
+{
+ return( this->m_MPRActors->GetNumberOfImages( ) );
+}
- // Restart rendering
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+ClearAll( )
+{
+ this->m_MPRActors->PopActorsFrom(
+ this->m_Windows[ 0 ],
+ this->m_Windows[ 1 ],
+ this->m_Windows[ 2 ],
+ this->m_Windows[ 3 ]
+ );
this->ResetCameras( );
- this->RenderAll( );
+ this->RenderAll( 1e-3 );
}
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-Render( const int& id )
+Render( const int& id, const double& t )
{
if( id < 4 )
+ {
if( this->m_Windows[ id ] != NULL )
+ {
+ if( this->m_Renderers[ id ] != NULL )
+ this->m_Renderers[ id ]->SetAllocatedRenderTime( t );
this->m_Windows[ id ]->Render( );
+
+ } // fi
+
+ } // fi
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-RenderAll( )
+RenderAll( const double& t )
{
for( int i = 0; i < 4; ++i )
+ {
if( this->m_Windows[ i ] != NULL )
+ {
+ if( this->m_Renderers[ i ] != NULL )
+ this->m_Renderers[ i ]->SetAllocatedRenderTime( t );
this->m_Windows[ i ]->Render( );
+
+ } // fi
+
+ } // rof
}
// -------------------------------------------------------------------------
return( this->m_Renderers[ 3 ] );
}
+// -------------------------------------------------------------------------
+cpExtensions::Visualization::
+MPRActors* cpExtensions::Visualization::MPRObjects::
+GetMPRActors( )
+{
+ return( this->m_MPRActors );
+}
+
+// -------------------------------------------------------------------------
+const cpExtensions::Visualization::
+MPRActors* cpExtensions::Visualization::MPRObjects::
+GetMPRActors( ) const
+{
+ return( this->m_MPRActors );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetWindow( ) const
+{
+ return( this->m_MPRActors->GetWindow( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetLevel( ) const
+{
+ return( this->m_MPRActors->GetLevel( ) );
+}
+
// -------------------------------------------------------------------------
cpExtensions::Visualization::MPRObjects::
MPRObjects( )
: vtkObject( )
{
// Prepare actors
- this->m_MPRActors = vtkSmartPointer< TMPRActors >::New( );
+ this->m_MPRActors = vtkSmartPointer< MPRActors >::New( );
}
// -------------------------------------------------------------------------
~MPRObjects( )
{
}
+*/
// eof - $RCSfile$