#include "MeshManagerModel.h"
-MeshManagerModel::MeshManagerModel()
+//
+//HISTORY HANDLER
+//
+template <class T>
+HistoryHandler<T>::HistoryHandler(int maxElements)
+{
+ this->maxElements = maxElements;
+}
+template <class T>
+HistoryHandler<T>::~HistoryHandler()
+{
+ CleanHistory();
+}
+
+template <class T>
+void HistoryHandler<T>::CleanHistory()
+{
+ for (T* element : redoStack)
+ {
+ delete element;
+ }
+ for (T* element : undoStack)
+ {
+ delete element;
+ }
+}
+
+template <class T>
+T* HistoryHandler<T>::Undo(T* state)
+{
+ if(!undoStack.empty())
+ {
+ auto lastElem = undoStack.back();
+ undoStack.pop_back();
+ redoStack.push_back(state);
+ return lastElem;//undoStack.back();
+ }else{
+ delete state;
+ }
+ return NULL;
+}
+
+template <class T>
+T* HistoryHandler<T>::Redo(T* state)
+{
+ if(!redoStack.empty())
+ {
+ auto lastElem = redoStack.back();
+ redoStack.pop_back();
+ undoStack.push_back(state);
+ return lastElem;
+ }else{
+ delete state;
+ }
+ return NULL;
+}
+
+template <class T>
+void HistoryHandler<T>::Save(T* state)
+{
+ undoStack.push_back(state);
+ if(!redoStack.empty())
+ {
+ for (T* element : redoStack)
+ {
+ delete element;
+ }
+ redoStack.clear();
+ }
+}
+
+template <class T>
+T* HistoryHandler<T>::GetPrevious()
+{
+ if(!undoStack.empty()){
+ return undoStack.back();
+ }
+ return NULL;
+}
+
+template <class T>
+T* HistoryHandler<T>::GetNext()
+{
+ if(!redoStack.empty()){
+ return redoStack.back();
+ }
+ return NULL;
+}
+
+template <class T>
+int HistoryHandler<T>::UndoSize()
+{
+ return undoStack.size();
+}
+
+template <class T>
+int HistoryHandler<T>::RedoSize()
{
- _meshBase = NULL;
+ return redoStack.size();
+}
+
+////////////////////
+/////////////////////// MESH MODEL
+////////////////////
+
+MeshModel::MeshModel(int id)
+{
+ _meshBase = NULL;
_meshTemp = NULL;
+ _meshId = id;
+ _name = "mesh-" + std::to_string(id);
}
-MeshManagerModel::~MeshManagerModel()
+MeshModel::MeshModel(vtkPolyData* mesh, int id)
{
+ if(mesh != NULL){
+ _meshBase = vtkPolyData::New();//mesh;
+ _meshBase->DeepCopy(mesh);
+ _meshTemp = vtkPolyData::New();
+ _meshTemp->DeepCopy(_meshBase);
+ _meshId = id;
+ _name = "mesh-" + std::to_string(id);
+ }
}
-void MeshManagerModel::SetMeshBase(vtkPolyData* mesh)
+MeshModel::MeshModel(MeshModel* meshModel)
{
- if (mesh!=NULL)
+ _meshBase = NULL;
+ _meshTemp = NULL;
+ if(meshModel->GetMeshBase() != NULL)
+ {
+ _meshBase = vtkPolyData::New();
+ _meshBase->DeepCopy(meshModel->GetMeshBase());
+ ResetMeshTemp_();
+ }
+ _meshId = meshModel->GetId();
+ _name = "mesh-" + std::to_string(meshModel->GetId());
+}
+
+MeshModel::~MeshModel(){
+ if(_meshBase != NULL){
+ _meshBase->Delete();
+ }
+ if(_meshTemp != NULL){
+ _meshTemp->Delete();
+ }
+}
+
+void MeshModel::ResetMeshTemp_()
+{
+ if (_meshBase!=NULL)
{
- _meshBase = mesh;
if (_meshTemp!=NULL)
{
_meshTemp->Delete();
} // if
_meshTemp = vtkPolyData::New();
_meshTemp->DeepCopy(_meshBase);
- RefreshOutputs();
+ } else {
+ if (_meshTemp!=NULL)
+ {
+ _meshTemp->Delete();
+ _meshTemp = NULL;
+ }
+ }
+}
+
+void MeshModel::SetMeshBase(vtkPolyData* mesh)
+{
+ if (mesh!=NULL)
+ {
+ if(_meshBase != NULL){
+ _meshBase->Delete();
+ }
+ _meshBase = vtkPolyData::New();
+ _meshBase->DeepCopy(mesh);
+ ResetMeshTemp_();
} // if mesh
}
-void MeshManagerModel::SetMeshMemoryMode(vtkPolyData* mesh)
+void MeshModel::SetMeshMemoryMode(vtkPolyData* mesh)
{
- _meshBase = mesh;
- RefreshOutputs();
+ if(_meshBase != NULL)
+ {
+ _meshBase->Delete();
+ _meshBase = NULL;
+ }
+ if(mesh != NULL)
+ {
+ _meshBase = vtkPolyData::New();
+ _meshBase->DeepCopy(mesh);
+ }
}
-vtkPolyData* MeshManagerModel::GetMeshBase()
+void MeshModel::ResetMeshTemp()
+{
+ ResetMeshTemp_();
+}
+
+void MeshModel::CopySetMeshBase(vtkPolyData* mesh)
+{
+ if (mesh!=NULL)
+ {
+ vtkPolyData *newMesh = vtkPolyData::New();
+ newMesh->DeepCopy( mesh );
+ SetMeshBase(newMesh);
+ } // if mesh
+}
+
+
+vtkPolyData* MeshModel::GetMeshBase()
{
return _meshBase;
}
-vtkPolyData* MeshManagerModel::GetMeshTemp()
+vtkPolyData* MeshModel::GetMeshTemp()
{
return _meshTemp;
}
-void MeshManagerModel::RefreshOutputs() // virtula
+int MeshModel::GetId()
+{
+ return _meshId;
+}
+
+std::string MeshModel::GetName()
+{
+ return _name;
+}
+
+////////////////////
+/////////////////////// MESH MANAGER
+////////////////////
+
+MeshManagerModel::MeshManagerModel()
+{
+ currentMesh = 0;
+ meshId = 0;
+ history = new HistoryHandler<ManagerState>(20);
+ lastModified = 0;
+}
+
+MeshManagerModel::~MeshManagerModel()
+{
+ DeleteAll();
+}
+
+void MeshManagerModel::RefreshOutputs(bool signalBox) // virtual
+{
+}
+
+void MeshManagerModel::ResetHistory()
+{
+ history->CleanHistory();
+ //Save();
+}
+
+int MeshManagerModel::GetNumberOfMeshes()
+{
+ return _meshes.size();
+}
+
+void MeshManagerModel::AddMesh_(vtkPolyData* mesh)
+{
+ if(mesh != NULL){
+ _meshes.push_back(std::make_shared<MeshModel>(mesh, meshId));
+ meshId++;
+ }
+ else{
+ printf("PG MeshManagerModel::AddMesh Mesh is null \n");
+ }
+}
+
+void MeshManagerModel::AddMesh(vtkPolyData* mesh)
+{
+ Save();
+ AddMesh_(mesh);
+ lastModified = currentMesh;
+ RefreshOutputs(true);
+}
+
+void MeshManagerModel::AddMeshes_(std::vector<vtkPolyData*> meshList)
+{
+ if(!meshList.empty())
+ {
+ MeshModel *meshModel;
+ for(int i = 0; i < meshList.size(); i++){
+ _meshes.push_back(std::make_shared<MeshModel>(meshList[i], meshId));
+ meshId++;
+ }
+ }else{
+ printf("PG MeshManagerModel::AddMeshes Empty list of meshes \n");
+ }
+}
+
+void MeshManagerModel::AddMeshes(std::vector<vtkPolyData*> meshList)
+{
+ Save();
+ AddMeshes_(meshList);
+ lastModified = currentMesh;
+ RefreshOutputs(true);
+}
+
+void MeshManagerModel::AddEmptyMesh_()
+{
+ _meshes.push_back(std::make_shared<MeshModel>(meshId));
+ meshId++;
+}
+
+void MeshManagerModel::AddEmptyMesh()
{
+ Save();
+ AddEmptyMesh_();
+ lastModified = currentMesh;
+ RefreshOutputs(true);
}
+
+void MeshManagerModel::InsertMeshesAtCurrent_(std::vector<vtkPolyData*> meshList)
+{
+ if(!meshList.empty())
+ {
+ std::vector<std::shared_ptr<MeshModel>> tmpVect;
+ MeshModel *meshModel;
+ for(int i = 0; i < meshList.size(); i++){
+ tmpVect.push_back(std::make_shared<MeshModel>(meshList[i], meshId));
+ meshId++;
+ }
+ _meshes.insert(_meshes.begin() + currentMesh, tmpVect.begin(), tmpVect.end());
+ }else{
+ printf("PG MeshManagerModel::InsertMeshesAtCurrent Empty list of meshes \n");
+ }
+}
+
+void MeshManagerModel::InsertMeshesAtCurrent(std::vector<vtkPolyData*> meshList)
+{
+ Save();
+ InsertMeshesAtCurrent_(meshList);
+ lastModified = currentMesh;
+ RefreshOutputs(true);
+}
+
+void MeshManagerModel::SelectMesh(int i)
+{
+ if(i >= 0 && i < _meshes.size()){
+ int prevCurrent = currentMesh;
+ currentMesh = i;
+ if(prevCurrent != i){
+ RefreshOutputs(true);
+ }
+ }
+ else{
+ printf("PG MeshManagerModel::SelectMesh index out of bounds \n");
+ }
+}
+
+void MeshManagerModel::SelectMeshByName(std::string meshName)
+{
+ if(!_meshes.empty()){
+ bool found = false;
+ for(int i = 0; i < _meshes.size() && !found; i++){
+ if(_meshes.at(i)->GetName() == meshName){
+ found = true;
+ SelectMesh(i);
+ }
+ }
+ }
+}
+
+void MeshManagerModel::DeleteMesh_(int position)
+{
+ if(position >= 0 && position < _meshes.size()){
+ _meshes.erase(_meshes.begin() + position);
+ currentMesh = currentMesh + (position <= currentMesh?-1:0);
+ if(currentMesh < 0){
+ currentMesh = 0;
+ }
+ }
+}
+
+void MeshManagerModel::DeleteMesh(int position)
+{
+ Save();
+ DeleteMesh_(position);
+ lastModified = currentMesh;
+ RefreshOutputs(true);
+}
+
+void MeshManagerModel::DeleteMeshByName(std::string meshName)
+{
+ if(!_meshes.empty()){
+ bool found = false;
+ for(int i = 0; i < _meshes.size() && !found; i++){
+ if(_meshes.at(i)->GetName() == meshName){
+ found = true;
+ DeleteMesh_(i);
+ RefreshOutputs(true);
+ }
+ }
+ }
+}
+
+void MeshManagerModel::DeleteCurrentMesh()
+{
+ if(!_meshes.empty()){
+ Save();
+ DeleteMesh_(currentMesh);
+ lastModified = currentMesh;
+ RefreshOutputs(true);
+ }
+}
+
+void MeshManagerModel::ReplaceMesh(std::vector<vtkPolyData*> meshList)
+{
+ Save();
+ if(GetNumberOfMeshes() >= 1)
+ {
+ DeleteMesh_(currentMesh);
+ }
+ InsertMeshesAtCurrent_(meshList);
+ lastModified = currentMesh;
+ RefreshOutputs(true);
+}
+
+void MeshManagerModel::DeleteAll_()
+{
+ if(!_meshes.empty())
+ {
+ currentMesh = 0;
+ _meshes.clear();
+ RefreshOutputs(true);
+ }
+}
+
+void MeshManagerModel::DeleteAll()
+{
+ Save();
+ DeleteAll_();
+ lastModified = currentMesh;
+ RefreshOutputs(true);
+}
+
+void MeshManagerModel::NextMesh()
+{
+ currentMesh++;
+ if(currentMesh >= _meshes.size()){
+ currentMesh = _meshes.size()-1;
+ }
+ RefreshOutputs(true);
+}
+
+void MeshManagerModel::PreviousMesh()
+{
+ currentMesh--;
+ if(currentMesh < 0){
+ currentMesh = 0;
+ }
+ RefreshOutputs(true);
+}
+
+std::shared_ptr<MeshModel> MeshManagerModel::GetMeshModel()
+{
+ return _meshes.at(currentMesh);
+}
+
+vtkPolyData* MeshManagerModel::GetMeshBase()
+{
+ if(!_meshes.empty()){
+ return _meshes.at(currentMesh)->GetMeshBase();
+ }
+ else{
+ return NULL;
+ }
+}
+
+vtkPolyData* MeshManagerModel::GetMeshTemp()
+{
+ if(!_meshes.empty()){
+ return _meshes.at(currentMesh)->GetMeshTemp();
+ }
+ else{
+ return NULL;
+ }
+}
+
+void MeshManagerModel::SetMeshBase(vtkPolyData* mesh)
+{
+ if(!_meshes.empty()){
+ Save();
+ _meshes.at(currentMesh) = std::make_shared<MeshModel>(_meshes.at(currentMesh).get());
+ _meshes.at(currentMesh)->SetMeshBase(mesh);
+ lastModified = currentMesh;
+ RefreshOutputs(true);
+ }else{
+ printf("PG MeshManagerModel::SetMeshBase Mesh vector is empty \n");
+ }
+}
+
+void MeshManagerModel::SetMeshMemoryMode(vtkPolyData* mesh)
+{
+ if(_meshes.size() > 1)
+ {
+ DeleteAll_();
+ }
+ if(_meshes.size() == 0)
+ {
+ AddEmptyMesh_();
+ }
+ _meshes.at(currentMesh)->SetMeshMemoryMode(mesh);
+ RefreshOutputs(true);
+}
+
+void MeshManagerModel::ResetMeshTemp()
+{
+ if(!_meshes.empty())
+ {
+ _meshes.at(currentMesh)->ResetMeshTemp();
+ RefreshOutputs(true);
+ }else{
+ printf("PG MeshManagerModel::ResetMeshTemp Mesh vector is empty \n");
+ }
+}
+
+void MeshManagerModel::CopySetMeshBase(vtkPolyData* mesh)
+{
+ if(!_meshes.empty())
+ {
+ Save();
+ _meshes.at(currentMesh) = std::make_shared<MeshModel>(_meshes.at(currentMesh).get());
+ _meshes.at(currentMesh)->CopySetMeshBase(mesh);
+ lastModified = currentMesh;
+ RefreshOutputs(true);
+ }
+ else{
+ printf("PG MeshManagerModel::CopySetMeshBase Mesh vector is empty \n");
+ }
+}
+
+std::vector<std::string> MeshManagerModel::GetMeshNames()
+{
+ std::vector<std::string> names;
+ for(int i = 0; i < _meshes.size(); i++){
+ names.push_back(_meshes.at(i)->GetName());
+ }
+ return names;
+}
+
+std::vector<vtkPolyData*> MeshManagerModel::GetAllPolyDatas()
+{
+ std::vector<vtkPolyData*> polydatas;
+ for(int i = 0; i < _meshes.size(); i++){
+ polydatas.push_back(_meshes.at(i)->GetMeshBase());
+ }
+ return polydatas;
+}
+
+int MeshManagerModel::GetCurrentMesh()
+{
+ return currentMesh;
+}
+
+void MeshManagerModel::Undo()
+{
+ if(history->UndoSize() > 0){
+ RestoreState(history->Undo(new ManagerState(_meshes, meshId, lastModified)));
+ RefreshOutputs(true);
+ }
+}
+
+void MeshManagerModel::Redo()
+{
+ if(history->RedoSize() > 0)
+ {
+ RestoreState(history->Redo(new ManagerState(_meshes, meshId, lastModified)));
+ RefreshOutputs(true);
+ }
+}
+
+void MeshManagerModel::Save()
+{
+ history->Save(new ManagerState(_meshes, meshId, currentMesh));
+ //lastModified = currentMesh;
+}
+
+void MeshManagerModel::RestoreState(ManagerState* state)
+{
+ if(state != NULL)
+ {
+ _meshes = state->GetMeshes();
+ meshId = state->GetMeshId();
+ currentMesh = state->GetModifiedPos();
+ lastModified = state->GetModifiedPos();
+// cout << "PG MeshManagerModel::RestoreState currentMesh: " << currentMesh << endl;
+ }
+}
+
+//
+//Manager State
+//
+MeshManagerModel::ManagerState::ManagerState(std::vector<std::shared_ptr<MeshModel>> meshesToSave, int meshId, int modifiedPos)
+{
+ savedMeshes = meshesToSave;
+ savedId = meshId;
+ savedModifiedPos = modifiedPos;
+}
+
+MeshManagerModel::ManagerState::~ManagerState()
+{
+}
+
+std::vector<std::shared_ptr<MeshModel>>& MeshManagerModel::ManagerState::GetMeshes()
+{
+ return savedMeshes;
+}
+
+int MeshManagerModel::ManagerState::GetMeshId()
+{
+ return savedId;
+}
+int MeshManagerModel::ManagerState::GetModifiedPos()
+{
+ return savedModifiedPos;
+}
+