*/
#include "vtkVectorsTensorsVisuBase.h"
-
-
#include "vtkObjectFactory.h"
-
-
-
vtkStandardNewMacro(vtkLookupTableDirectionVector);
// Construct with range=(0,1); and hsv ranges set up for rainbow color table
{
}
-
-
unsigned char *vtkLookupTableDirectionVector::MapValue(double v)
{
//int idx = this->GetIndex(v);
- //return (this->Table->GetPointer(0) + 4*idx);
-
+ //return (this->Table->GetPointer(0) + 4*idx);
return 0;
}
}
-
//----------------------------------------------------------------------------
void vtkLookupTableDirectionVector::MapScalarsThroughTable2(void *input,
unsigned char *output,
vtkVectorsTensorsVisuBase::vtkVectorsTensorsVisuBase()
{
- _firsttime = true;
- _active = false;
- _scalefactor= 1;
+ _firsttime = true;
+ _active = false;
+ _scalefactor = 1;
_opacity = 1;
- _dataobject = NULL;
- _renderer = NULL;
- _typeForm = 0;
+ _dataobject = NULL;
+ _renderer = NULL;
+ _typeForm = 0;
_LutEED = vtkLookupTableDirectionVector::New();
// _LutEED->SetVectorMode(0);
//_LutEED->SetVectorModeToComponent();
_LutEED->SetVectorModeToRGBColors();
- _pdm = vtkPolyDataMapper::New();
+ _pdm = vtkPolyDataMapper::New();
_actor = vtkActor::New();
_actorAdded = false;
}
{
}
-
-
//------------------------------------------------------------------------------
void vtkVectorsTensorsVisuBase::VisibilityActor()
{
} // if _active==false
}
-
//------------------------------------------------------------------------------
void vtkVectorsTensorsVisuBase::SetColorLaw(int colorlaw)
{