int inIncr, int outFormat)
{
double tmp,sum;
-// double *mag;
int i, j;
double dirx,diry,dirz;
-
-
-inIncr=3;
- printf("EED length %d %p\n", length,input);
-// mag = new double[length];
+ double angle;
for (i = 0; i < length; ++i)
{
- dirx = 0;
- diry = 0;
- dirz = 0;
- sum = 0;
- for (j = 0; j < inIncr; ++j)
- {
- if (j==0) dirx= static_cast<T>(*input);
- if (j==1) diry= static_cast<T>(*input);
- if (j==2) dirz= static_cast<T>(*input);
- tmp = static_cast<T>(*input);
- sum += (tmp * tmp);
- ++input;
- }
- sum=sqrt(sum);
- *output++ = (unsigned char) abs( (255*dirx/sum) );
- *output++ = (unsigned char) abs( (255*diry/sum) );
- *output++ = (unsigned char) abs( (255*dirz/sum) );
- *output++ = 255;
-// printf("%d %d %d ",(int)(255*dirx/sum),(int)(255*diry/sum),(int)(255*dirz/sum));
-// printf(" C %d %f %f %f \n",inIncr,dirx,diry,dirz);
- }
-
-// vtkLookupTableMapData(self, mag, output, length, 1, outFormat);
-
-// delete [] mag;
+ dirx = static_cast<T>(input[0]);
+ diry = static_cast<T>(input[1]);
+ dirz = static_cast<T>(input[2]);
+ input = input+inIncr;
+ sum = sqrt( dirx*dirx + diry*diry + dirz*dirz );
+ *output++ = (unsigned char) abs( (255*dirx/sum) );
+ *output++ = (unsigned char) abs( (255*diry/sum) );
+ *output++ = (unsigned char) abs( (255*dirz/sum) );
+ *output++ = 255;
+ // printf("%d %d %d ",(int)(255*dirx/sum),(int)(255*diry/sum),(int)(255*dirz/sum));
+ // printf(" C %d %f %f %f \n",inIncr,dirx,diry,dirz);
+
+ } // for
}
int inputIncrement,
int outputFormat)
{
- printf("vtkLookupTableEED::MapScalarsThroughTable2 inputIncrement=%d inputDataType=%d\n",inputIncrement,inputDataType);
// if (this->UseMagnitude && inputIncrement > 1)
// {
switch (inputDataType)
_dataobject = NULL;
_renderer = NULL;
_typeForm = 0;
+ _orientation = 0;
- _LutEED = vtkLookupTableDirectionVector::New();
+ _LutEED = vtkLookupTableDirectionVector::New();
+ _externalLut = NULL;
//_LutEED->SetVectorMode(0);
//_LutEED->SetVectorModeToMagnitude();
//_LutEED->SetVectorModeToComponent();
//------------------------------------------------------------------------------
void vtkVectorsTensorsVisuBase::VisibilityActor()
{
-
if ( (_active==true) && (_actorAdded==false) ){
if (GetRenderer()!=NULL)
{
}
}
+//------------------------------------------------------------------------------
+void vtkVectorsTensorsVisuBase::SetOrientation(int orientation)
+{
+ _orientation = orientation;
+}
+
+//------------------------------------------------------------------------------
+int vtkVectorsTensorsVisuBase::GetOrientation()
+{
+ return _orientation;
+}
+
+//------------------------------------------------------------------------------
+void vtkVectorsTensorsVisuBase::SetExternalLut(vtkScalarsToColors* lut)
+{
+ _externalLut=lut;
+}