this->Get( )[ v ] = TNodeInfo( p, fid );
this->Modified( );
}
-
+ void Clear( )
+ {
+ this->Get( ).clear( );
+ this->m_Collisions.clear( );
+ this->m_FrontPaths.clear( );
+ }
virtual void GetPath(
std::vector< V >& path, const V& a, const V& b
) const;