#include "vtkInteractorStyleBaseView3D.h"
-
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#endif
wxVtk3DBaseView::wxVtk3DBaseView(wxWindow *parent)
:wxVtkBaseView( parent )
{
// _renWin->SetStereoTypeToRedBlue();
// _renWin->SetStereoRender(1);
- GetWxVTKRenderWindowInteractor()->SetRenderWindow(_renWin);
+//EED 19/10/2011 OK EED stereo
+// _renWin->SetStereoCapableWindow(1);
+// _renWin->SetAnaglyphColorMask(4,3);
+// _renWin->SetAnaglyphColorSaturation(0.65);
+// _renWin->SetStereoTypeToAnaglyph(); // OK 1.
+// _renWin->SetStereoRender(1);
+ printf("EED wxVtk3DBaseView::Configure test Stereo ...\n");
+
+ GetWxVTKRenderWindowInteractor()->SetRenderWindow(_renWin);
-// EED Borrame
-// vtkInteractorStyle3DMaracas *interactorStyle3DMaracas = vtkInteractorStyle3DMaracas::New();
vtkInteractorStyleBaseView3D *interactorStyleBaseView3D = vtkInteractorStyleBaseView3D::New();
SetInteractorStyleBaseView( interactorStyleBaseView3D );
GetWxVTKRenderWindowInteractor()->SetInteractorStyle( interactorStyleBaseView3D );
interactorStyleBaseView3D->SetwxVtkBaseView(this);
-
-/* EED Borrame
- vtkInteractorStyleSwitch *iss = dynamic_cast<vtkInteractorStyleSwitch*>(_iren->GetInteractorStyle());
- iss->SetCurrentStyleToTrackballCamera();
-*/
-
// It is convenient to create an initial view of the data. The
// FocalPoint and Position form a vector direction. Later on
// (ResetCamera() method) this vector is used to position the camera